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Help to change the hitmarker sound in T6

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  • Shyismaundefined Offline
    Shyismaundefined Offline
    Shyisma
    wrote last edited by
    #1

    Hello everyone,

    I'm trying to change the hitmarker sound on my Black Ops II (T6) server using Plutonium, but I can't get the new sound to play.

    So far:

    I've placed the .wav files in the /storage/t6/raw/sound folder.
    I've edited soundaliases/hitmarker.csv with the correct filenames.
    The scripts are loading from /storage/t6/raw/scripts/mp/_load.gsc.

    Despite this, the hitmarker is still playing the original game sound.

    Could someone explain step-by-step how to correctly replace the hitmarker sound in Plutonium T6? Any examples or guides would be greatly appreciated.

    Thanks in advance for your help! _load.gsc .. main()
    {
    // Registrar hitmarkers al iniciar el nivel
    level thread ui_mp_hitmarker();
    level thread ui_mp_hitmarker_head();
    }

    ui_mp_hitmarker()
    {
    // Asigna el sonido del hitmarker principal
    setDvar("ui_mp_hitmarker", "sound/hitmarker_ww2.wav");
    }

    ui_mp_hitmarker_head()
    {
    // Asigna el sonido del hitmarker en la cabeza
    setDvar("ui_mp_hitmarker_head", "sound/hitmarker_head_ww2.wav");
    } .. hitmarker.csv .. name,channel,volmin,volmax,pitchmin,pitchmax,distmin,distmax,probability,loop,loadspec,soundfile
    ui_mp_hitmarker,UI,1,1,1,1,0,0,1,0,loaded,sound/hitmarker_ww2.wav
    ui_mp_hitmarker_head,UI,1,1,1,1,0,0,1,0,loaded,sound/hitmarker_head_ww2.wav ..

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    • Elbeiby1kundefined Offline
      Elbeiby1kundefined Offline
      Elbeiby1k
      wrote last edited by
      #2
      This post is deleted!
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