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Requesting help

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  • Rasselundefined Offline
    Rasselundefined Offline
    Rassel
    wrote on last edited by Rassel
    #1

    Sorry for my little knowledge of English and my little knowledge of programming for gsc.
    For several days I have compiled pieces of code and some recompiled gsc, for a network of games in Cuba, I started them and thanks to DOKTORSAS, Jbleezy, Cabbcodding, Deicide, JezuzLizzard and to all those who also leave their contributions in github, We can enjoy something better and different that has had great acceptance, but, as a non-programmer at last, the server has been crashing, due to an error "too many strings", I need help to optimize it, from which I have removed the hud of the life, and the second score, both required for gameplay, I just attached the clientids.gsc waiting for your help. I also hope that I have not violated the rules when publishing this topic, so that it is not eliminated, really "not to mention the problems we go through in my country to be able to play", my friends on the network and I need your help.
    https://drive.google.com/file/d/19dsH6WguQ1p1XHyCbPvJx8k1Wq5C9GDM/view?usp=sharing

    
    
    Cahzundefined 1 Reply Last reply
    0
    • Cahzundefined Offline
      Cahzundefined Offline
      Cahz VIP
      replied to Rassel on last edited by
      #2

      Rassel Sounds like you don't have an overflow fix inside your scripts. You can easily Google and fine a proper overflow fix with a tutorial

      1 Reply Last reply
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      • Sorexundefined Offline
        Sorexundefined Offline
        Sorex Contributor
        wrote on last edited by Sorex
        #3

        Rassel
        Im DoktorSAS. Yes is 100% an overflow problem
        To fix it you need to clear string everytime after a limit

        init(){
        	level thread overflow_fix();
        }
        
        overflow_fix(){
        	level endon("game_ended");
        	level.isOverflow = false;
            level waittill("connected", player);
            level thread overflowfix();
            level.stringtable = [];
            level.textelementtable = [];
            textanchor = CreateServerFontString("default", 1);
            textanchor SetElementText("Anchor");
            textanchor.alpha = 0; 
            limit = 54;
            if (IsDefined(level.stringoptimization))
                limit += 172;
            while(!level.gameended){      
                if (IsDefined(level.stringoptimization) && level.stringtable.size >= 100 && !IsDefined(textanchor2)){
                    textanchor2 = CreateServerFontString("default", 1);
                    textanchor2 SetElementText("Anchor2");                
                    textanchor2.alpha = 0; 
                }
                if (level.stringtable.size >= limit){
                		foreach(player in level.players){
                	 		player.isO = true;
                    		        //inside this space put the not neaded text to ""
                                        // like player.endG SetElementText(&"");
                    		       player.isO = false;
                		}
                	}
                    if (IsDefined(textanchor2)){
                        textanchor2 ClearAllTextAfterHudElem();
                        textanchor2 DestroyElement();
                    } 
                    textanchor ClearAllTextAfterHudElem();
                    level.stringtable = [];           
                    foreach (textelement in level.textelementtable){
                        if (!IsDefined(self.label))
                            textelement SetElementText(textelement.text);
                        else
                            textelement SetElementValueText(textelement.text);
                    }
                }            
                wait 0.01;
            }
        }
        

        Use this function to change text or text value

        SetElementText(text){
        	if(!self.isO){
            	self SetText(text);
            	if (self.text != text)
               		self.text = text;
            	if (!IsInArray(level.stringtable, text))
                	level.stringtable[level.stringtable.size] = text;
            	if (!IsInArray(level.textelementtable, self))
                	level.textelementtable[level.textelementtable.size] = self;
                level notify("textset");
            }
        }
        SetElementValueText(text){
        	if(!self.isO){
            	self.label = &"" + text;  
            	if (self.text != text)
               	 	self.text = text;
           		if (!IsInArray(level.stringtable, text))
                	level.stringtable[level.stringtable.size] = text;
            	if (!IsInArray(level.textelementtable, self))
                	level.textelementtable[level.textelementtable.size] = self;
                level notify("textset");
            }
        }
        DestroyElement(){
            if (IsInArray(level.textelementtable, self))
                ArrayRemoveValue(level.textelementtable, self);
            if (IsDefined(self.elemtype)){
                self.frame Destroy();
                self.bar Destroy();
                self.barframe Destroy();
            }       
            self Destroy();
        }
        
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        • Rasselundefined Offline
          Rasselundefined Offline
          Rassel
          wrote on last edited by
          #4

          Thanks for your response, I will put it into practice right away to check the results, before receiving your suggestion I had chosen to eliminate several functions and replace the way of calling and show the Perks for this:
          perkHud()
          {
          self endon("disconnect");
          self.perkText = createfontstring("Objective", 1);
          self.perkText setpoint("LEFT", "TOP", -290, -10);
          while(1)
          {
          self.perkText settext(self getPerkDisplay());
          wait 0.01;
          }
          }
          getPerkDisplay()
          {
          myperks = self get_perk_array(0);
          string = "PERKS: ";
          for(i=0;i<myperks.size;i++)
          {
          string = string + "\n^6" + getPerkName(myperks[i]);
          }
          return string;
          }

          1 Reply Last reply
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          • Sorexundefined Offline
            Sorexundefined Offline
            Sorex Contributor
            wrote on last edited by
            #5

            Rassel said in Requesting help:

            getPerkDisplay

            use SetElementText to set all text, change all SetText with setElementText

            Rasselundefined 1 Reply Last reply
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            • Rasselundefined Offline
              Rasselundefined Offline
              Rassel
              replied to Sorex on last edited by
              #6

              Sorex
              Thanks friend. I tried with the code I replaced as you recommended, and I left the screen without huds like the original game. This is not really for a private server. It is free and is played throughout the country. If someone wants to help us, here is everything in this room. so far 8 players per room and it falls every couple of hours.
              https://drive.google.com/file/d/1_CB31zmqcQgDxIDAqWlFvQAdYgvWefgS/view?usp=drivesdk

              Cahzundefined 1 Reply Last reply
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              • Cahzundefined Offline
                Cahzundefined Offline
                Cahz VIP
                replied to Rassel on last edited by
                #7

                Rassel Looks like you're using the Bonus Survival Maps. Maybe try again with the latest release and add your scripts that you want 1 at a time until you can figure out what is causing the crashes.

                Rasselundefined 1 Reply Last reply
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                • Rasselundefined Offline
                  Rasselundefined Offline
                  Rassel
                  replied to Cahz on last edited by
                  #8

                  Cahz In effect, I'm using the Bonus Survival Maps, the last update makes zombies too easy for me, in the highest rounds they are killed with a single stab, so I tried to change the way of calculating the damage for the previous one, I have them I added the other scripts and the server continues to fail every couple of hours, usually the error that gives me (overflow) refers to the excessive use of the strings used in the perks, showing me on the screen the perks of the players, with the change that I previously published does not show any error, only the server crashes, and if I add the scripts that you suggested, I do not know the stability, but I lose both the welcome message, as the hud of life, the score, the perks,. ..Those who contribute a lot to the game. It seems that there are too many things or that it is simply not within my reach to correct it xd 😕

                  Cahzundefined 1 Reply Last reply
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                  • Cahzundefined Offline
                    Cahzundefined Offline
                    Cahz VIP
                    replied to Rassel on last edited by
                    #9

                    Rassel If I'm not mistaken the Bonus Survival Maps have an overflow fix on them. Also, what map(s) are crashing?

                    I've ran the survival maps on a dedicated server for multiple days with no crash on Tranzit
                    The most recent version of MOTD maps should be stable (but I've never tested thoroughly enough to say for 100%).

                    And any other maps should be "vanilla" which also shouldn't cause crashes....

                    Rasselundefined 1 Reply Last reply
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                    • Rasselundefined Offline
                      Rasselundefined Offline
                      Rassel
                      replied to Cahz on last edited by
                      #10

                      Cahz I correct my previous answer, they have already solved the error of the life of the zombies in the repo, I will try adding the scripts only for Tranzit, although the Prison map or the Tomb, they are really the most liked on the server, Thanks

                      Cahzundefined 1 Reply Last reply
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                      • Cahzundefined Offline
                        Cahzundefined Offline
                        Cahz VIP
                        replied to Rassel on last edited by
                        #11

                        Rassel Tomb/Origins (survival maps version) is unfinished
                        Motd should be stable

                        Rasselundefined 1 Reply Last reply
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                        • Rasselundefined Offline
                          Rasselundefined Offline
                          Rassel
                          replied to Cahz on last edited by
                          #12

                          Cahz I need a way to check if my dedicated server is down and if so. restart it automatically. Think you can help me? I work on windows 10. not on linux. and if I could create a .bat with that function it would save me bad times.

                          1 Reply Last reply
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                          • Sorexundefined Offline
                            Sorexundefined Offline
                            Sorex Contributor
                            wrote on last edited by
                            #13

                            Rassel for me the default.bat restart automaticaly the server when go off. If the Dedicate servers is off the only way to fix it is from the provider website

                            1 Reply Last reply
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