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  3. [Question] CTF setting dvars

[Question] CTF setting dvars

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  • mikzyundefined Offline
    mikzyundefined Offline
    mikzy
    Banned
    wrote on last edited by
    #1
    Capture the Flag Settings
    
    Win Condition = Total Flag Captures
    Time Limit = 5 Minutes
    Hardcore = Off
    Capture Limit = 10 Flags
    Round Limit = 2 Rounds
    Enemy Carrier = Delayed
    Auto Return Time = 30 Seconds
    Pickup Time = Instant
    Return Time = Instant
    Respawn Delay = 5 Seconds
    Force Respawn = Yes
    Wave Respawn Delay = None
    

    Is it possible to set CTF settings like this with dvars? I looked around and couldnt find anything

    JezuzLizardundefined 1 Reply Last reply
    0
    • Sorexundefined Offline
      Sorexundefined Offline
      Sorex
      Contributor
      wrote on last edited by
      #2

      mikey wdym?

      mikzyundefined 1 Reply Last reply
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      • Sorexundefined Sorex

        mikey wdym?

        mikzyundefined Offline
        mikzyundefined Offline
        mikzy
        Banned
        wrote on last edited by
        #3

        Sorex the dvars that set the settings i listed

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        • Sorexundefined Offline
          Sorexundefined Offline
          Sorex
          Contributor
          wrote on last edited by
          #4

          mikey You mean don't work i you set it on the cfg or in lan mode?

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          • Emosewajundefined Offline
            Emosewajundefined Offline
            Emosewaj
            VIP
            wrote on last edited by
            #5

            Sorex He wants to know what the dvars for those are. I'd help but I don't host servers so I don't know myself.

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            • mikzyundefined mikzy
              Capture the Flag Settings
              
              Win Condition = Total Flag Captures
              Time Limit = 5 Minutes
              Hardcore = Off
              Capture Limit = 10 Flags
              Round Limit = 2 Rounds
              Enemy Carrier = Delayed
              Auto Return Time = 30 Seconds
              Pickup Time = Instant
              Return Time = Instant
              Respawn Delay = 5 Seconds
              Force Respawn = Yes
              Wave Respawn Delay = None
              

              Is it possible to set CTF settings like this with dvars? I looked around and couldnt find anything

              JezuzLizardundefined Offline
              JezuzLizardundefined Offline
              JezuzLizard
              Plutonium Staff
              wrote on last edited by
              #6

              mikey https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer/blob/master/patch_mp/maps/mp/gametypes/ctf.gsc see if the dvars/gametypesettings are here in this script.

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              • Sorexundefined Offline
                Sorexundefined Offline
                Sorex
                Contributor
                wrote on last edited by
                #7

                Emosewaj ah lol

                //Don't touch the first 3 lines below here.
                exec gamesettings_default.cfg
                exec gamesettings_ctf.cfg
                set_gametype ctf
                
                //Below this line you may uncomment the commands and edit to your liking.
                
                //gts timelimit 5                            // Time limit of the game.
                //gts scorelimit 3                           // The number of flags needed to win the round.
                //gts roundLimit 2                           // The number of rounds that will be played before the game ends.
                //gts roundwinlimit 2                        // Round Win Limit. The number of rounds a team needs to win before the game ends.
                //gts enemyCarrierVisible 2                  // Enemy Carrier. How and if the enemy appears on the minimap. (0 = No. 1 = Yes. 2 = Delayed)
                //gts idleFlagResetTime 30                   // The time before a flag is automatically returned to base. (0-60 seconds)
                //gts captureTime 0                          // Pickup Time. The amoun of time it takes to pickup the enemy flag.
                //gts defuseTime 0                           // Return Time. How long it tales to return a flag. (-1 = off. 0 = Instant. (Defualt) 10 = limit of seconds.)
                //gts playerRespawnDelay 7.5                 // The amount of time a player has to wait before respawning.
                
                // Win Condition
                // Determines how the game is scored.
                // If this option is set to Round Wins, the first team to reach the Round Win Limit wins. Each round is won by the team who reaches the Round Capture Limit first.
                // If this option is set to Total Flag Captures, the first team to reach the Score Limit or the team with the most flags when time expires wins. Flags captured carry over to the next round.
                // 0 - Round Wins          (Default)
                // 1 - Total Flag Captures
                //gts roundscorecarry 0
                
                //Hardcore Mode
                //gts hardcoreMode "1"                        // Enable hardcore mode. 
                //gts friendlyfiretype "1"                    // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
                //gts playerHealthRegenTime "0"               // Time it takes you to recover damage.
                //gts playerMaxHealth "30"                    // Percent of Health players will have on Respawn.
                //gts allowKillcam "0"                        // Allow Killcam.
                //gts allowbattlechatter "0"                  // Shut player dialogues up.
                //gts teamKillPunishCount "3"                 // Kick constant Team killers out of your server.  
                

                mikey

                mikzyundefined 1 Reply Last reply
                1
                • Sorexundefined Sorex

                  Emosewaj ah lol

                  //Don't touch the first 3 lines below here.
                  exec gamesettings_default.cfg
                  exec gamesettings_ctf.cfg
                  set_gametype ctf
                  
                  //Below this line you may uncomment the commands and edit to your liking.
                  
                  //gts timelimit 5                            // Time limit of the game.
                  //gts scorelimit 3                           // The number of flags needed to win the round.
                  //gts roundLimit 2                           // The number of rounds that will be played before the game ends.
                  //gts roundwinlimit 2                        // Round Win Limit. The number of rounds a team needs to win before the game ends.
                  //gts enemyCarrierVisible 2                  // Enemy Carrier. How and if the enemy appears on the minimap. (0 = No. 1 = Yes. 2 = Delayed)
                  //gts idleFlagResetTime 30                   // The time before a flag is automatically returned to base. (0-60 seconds)
                  //gts captureTime 0                          // Pickup Time. The amoun of time it takes to pickup the enemy flag.
                  //gts defuseTime 0                           // Return Time. How long it tales to return a flag. (-1 = off. 0 = Instant. (Defualt) 10 = limit of seconds.)
                  //gts playerRespawnDelay 7.5                 // The amount of time a player has to wait before respawning.
                  
                  // Win Condition
                  // Determines how the game is scored.
                  // If this option is set to Round Wins, the first team to reach the Round Win Limit wins. Each round is won by the team who reaches the Round Capture Limit first.
                  // If this option is set to Total Flag Captures, the first team to reach the Score Limit or the team with the most flags when time expires wins. Flags captured carry over to the next round.
                  // 0 - Round Wins          (Default)
                  // 1 - Total Flag Captures
                  //gts roundscorecarry 0
                  
                  //Hardcore Mode
                  //gts hardcoreMode "1"                        // Enable hardcore mode. 
                  //gts friendlyfiretype "1"                    // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
                  //gts playerHealthRegenTime "0"               // Time it takes you to recover damage.
                  //gts playerMaxHealth "30"                    // Percent of Health players will have on Respawn.
                  //gts allowKillcam "0"                        // Allow Killcam.
                  //gts allowbattlechatter "0"                  // Shut player dialogues up.
                  //gts teamKillPunishCount "3"                 // Kick constant Team killers out of your server.  
                  

                  mikey

                  mikzyundefined Offline
                  mikzyundefined Offline
                  mikzy
                  Banned
                  wrote on last edited by
                  #8

                  Sorex i think this works, ill look at it later. thank you

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