[Beta] ZM Refreshed
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Inspired by many mods already uploaded here
- Reimagined by Jbleezy
- Expanded by Sehteria
- Old school weapons for mob by Mario Woopsie
- Death machine by Sloth
Changes
- Added Persistent perks to all story maps
- Adds Updated perk icons by Ronan
Perks
- Adds PhD Mule kick, Stamin-up and Deadshot to all maps
Weapons
- All Classic weapons will no longer reuse sounds from existing weapons
- The FN Fal becomes full auto when pap'd
- The SMR becomes a four round burst when pap'd
- All weapons ads spread now shoot straight (because why are we nerfing weapons in zombies?)
- The Monkey bomb now uses the Buried/Origins version
- The Ray Gun now uses the Buried/Origins version
- Added the Peacekeeper to all maps
- Added the KSG to all maps
- Added the Skorpion to all maps
- Added the Scar to all maps
Broken Earth maps
- Replaced the Fal with the Fal OSW
- Replaced the RPD with the LSAT
- Replaced the Barrett with a scoped Ballista
- Added the MP7, Vector and M27 to all maps
- Added the AN-94 and PDW57 and SVU to Tranzit
- Being able to transfer the Remington new model army to other maps via fridge
- Added the fixed Jetgun by B4KED
- Custom camo for Die Rise
- Bo1 pap camo for Buried
Nuketown
- Replaced the Fiveseven with the Browning
- Replaced the LSAT with the RPD
- Replaced the DSR 50 with the L96A1
- Replaced the HAMR with the M60
- Replaced the RPG with the SP RPG
- Replaced the WAR MACHINE with the MGL
- Added the Dragunov
- Added the Spas-12
- Added the UZI
- Added the AK-47
- Added the PDW57
- Green afterlife pap camo (subject to change)
Mob of the dead
- Added Quick revive
- Replaced the M1911 with the snubnose python as the starting weapon
- Replaced the Fiveseven with the Browning
- Replaced the LSAT with the RPD
- Replaced the DSR 50 with the L96A1
- Replaced the HAMR with the M60
- Replaced the RPG with the SP RPG
- Added the MGL
- Added the Dragunov
- Added the Spas-12
- Added the M1911 to the box
- Replaced the Dupe UZI wall buys with the M16 and AK-74U
- Replaced the Dupe MP5 wall buy with the PDW57
Origins
- Added the M1911
- Added the M27
- Added the AK-47
- Added the Olympia
- Added the LSAT
- Replaced the Python with the Remington new model army
Plans for future updates
- Try to add more bo1 weapons
- Replace the tranzit build system with the better Mob/Origins System
Download link
https://drive.google.com/file/d/1sEfNrdR_q-EfKpV8-SbDBtfK-XL3Hfpy/view?usp=drive_link -
looking foward to this, keep it up!
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Sick dude awesome mod!
But if i can suggest for a way to get more perks?Maybe a simple or mid difficult challenge to unlock more perk slots in the maps?
the easiest one i can think of are Cold war trial systems
like this one for bo2
https://forum.plutonium.pw/topic/38491/share-mystery-box-perks-in-bo3-aats-tranzit-fog-cw-trial-system-scripts -
the mod is great, but i don't understand why to change jugg with phd in Tranzit and Town. And one question, where's the pap in Tranzit.
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u know, maybe u can put the alpha omega camo on nuketown, i think it would fit better
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u know, maybe u can put the alpha omega camo on nuketown, i think it would fit better
NaziVaporeon i feel like alpha omegas camo is going for a nova six theme while mine is going for a nuked theme with the cracks from the afterlife camo and the green for radiation
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