BO1 Box spin animation
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Whenever I spin the box in bo1 zombies, the weapons doesn't appear while the box is rolling through them. I only get to see the weapons at the first second of animation when buying the box and once the final gun shows. Is it related to FPS in any way? Any solution without having to lower my fps limit?
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The box rotation is handled through csc scripts which run on the player’s PC and are affected by the player’s FPS, therefore the way to fix it without lowering FPS is to install a custom csc fix script that changes the timing to one that’s not affected by FPS. Under normal conditions, Plutonium blocks loading of custom csc scripts from raw (in other words, blocks csc scripts that are not contained in a
.fffile). You can get custom csc scripts to load by having a mod from the mods menu loaded/joining a server that has a mod loaded,or starting the game in LAN mode,or building a fastfile mod using the mod tools or similar to obtain a custom.fffile (and naming it a specific name) that contains the custom csc script.My collection contains such csc script that makes the box rotation unaffected by player’s FPS. Look for
box_rotation_fps_fix.csc -
The box rotation is handled through csc scripts which run on the player’s PC and are affected by the player’s FPS, therefore the way to fix it without lowering FPS is to install a custom csc fix script that changes the timing to one that’s not affected by FPS. Under normal conditions, Plutonium blocks loading of custom csc scripts from raw (in other words, blocks csc scripts that are not contained in a
.fffile). You can get custom csc scripts to load by having a mod from the mods menu loaded/joining a server that has a mod loaded,or starting the game in LAN mode,or building a fastfile mod using the mod tools or similar to obtain a custom.fffile (and naming it a specific name) that contains the custom csc script.My collection contains such csc script that makes the box rotation unaffected by player’s FPS. Look for
box_rotation_fps_fix.cscThe box rotation is handled through csc scripts which run on the player’s PC and are affected by the player’s FPS, therefore the way to fix it without lowering FPS is to install a custom csc fix script that changes the timing to one that’s not affected by FPS. Under normal online conditions, Plutonium blocks loading of custom csc scripts from raw (in other words, blocks csc scripts that are not contained in a
.fffile). You can get custom csc scripts to load by having a mod from the mods menu loaded/joining a server that has a mod loaded, or starting the game in LAN mode, or building a fastfile mod using the mod tools or similar to obtain a custom.fffile (and naming it a specific name) that contains the custom csc script.My collection contains such csc script that makes the box rotation unaffected by player’s FPS. Look for
box_rotation_fps_fix.cscDo I just put the script in the scripts folder and launch in LAN mode? Because I couldn't get it to work.
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The box rotation is handled through csc scripts which run on the player’s PC and are affected by the player’s FPS, therefore the way to fix it without lowering FPS is to install a custom csc fix script that changes the timing to one that’s not affected by FPS. Under normal online conditions, Plutonium blocks loading of custom csc scripts from raw (in other words, blocks csc scripts that are not contained in a
.fffile). You can get custom csc scripts to load by having a mod from the mods menu loaded/joining a server that has a mod loaded, or starting the game in LAN mode, or building a fastfile mod using the mod tools or similar to obtain a custom.fffile (and naming it a specific name) that contains the custom csc script.My collection contains such csc script that makes the box rotation unaffected by player’s FPS. Look for
box_rotation_fps_fix.cscDo I just put the script in the scripts folder and launch in LAN mode? Because I couldn't get it to work.
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