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BO1 Box spin animation

Scheduled Pinned Locked Moved BO1 Client Support
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  • VicPlaiz+ Offline
    VicPlaiz+ Offline
    VicPlaiz+
    wrote last edited by
    #1

    Whenever I spin the box in bo1 zombies, the weapons doesn't appear while the box is rolling through them. I only get to see the weapons at the first second of animation when buying the box and once the final gun shows. Is it related to FPS in any way? Any solution without having to lower my fps limit?

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    • DrSkum88 Offline
      DrSkum88 Offline
      DrSkum88
      wrote last edited by
      #2

      It happens when you play at higher than 60 fps. I saw a script that claimed to fix it but it didn't work for me.

      I guess either play at 60 or learn to live with it.

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      • Hadi77KSA Offline
        Hadi77KSA Offline
        Hadi77KSA
        Contributor
        wrote last edited by Hadi77KSA
        #3

        The box rotation is handled through csc scripts which run on the player’s PC and are affected by the player’s FPS, therefore the way to fix it without lowering FPS is to install a custom csc fix script that changes the timing to one that’s not affected by FPS. Under normal conditions, Plutonium blocks loading of custom csc scripts from raw (in other words, blocks csc scripts that are not contained in a .ff file). You can get custom csc scripts to load by having a mod from the mods menu loaded/joining a server that has a mod loaded, or starting the game in LAN mode, or building a fastfile mod using the mod tools or similar to obtain a custom .ff file (and naming it a specific name) that contains the custom csc script.

        My collection contains such csc script that makes the box rotation unaffected by player’s FPS. Look for box_rotation_fps_fix.csc

        DrSkum88 1 Reply Last reply
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        • Hadi77KSA Hadi77KSA

          The box rotation is handled through csc scripts which run on the player’s PC and are affected by the player’s FPS, therefore the way to fix it without lowering FPS is to install a custom csc fix script that changes the timing to one that’s not affected by FPS. Under normal conditions, Plutonium blocks loading of custom csc scripts from raw (in other words, blocks csc scripts that are not contained in a .ff file). You can get custom csc scripts to load by having a mod from the mods menu loaded/joining a server that has a mod loaded, or starting the game in LAN mode, or building a fastfile mod using the mod tools or similar to obtain a custom .ff file (and naming it a specific name) that contains the custom csc script.

          My collection contains such csc script that makes the box rotation unaffected by player’s FPS. Look for box_rotation_fps_fix.csc

          DrSkum88 Offline
          DrSkum88 Offline
          DrSkum88
          wrote last edited by
          #4

          Hadi77KSA said:

          The box rotation is handled through csc scripts which run on the player’s PC and are affected by the player’s FPS, therefore the way to fix it without lowering FPS is to install a custom csc fix script that changes the timing to one that’s not affected by FPS. Under normal online conditions, Plutonium blocks loading of custom csc scripts from raw (in other words, blocks csc scripts that are not contained in a .ff file). You can get custom csc scripts to load by having a mod from the mods menu loaded/joining a server that has a mod loaded, or starting the game in LAN mode, or building a fastfile mod using the mod tools or similar to obtain a custom .ff file (and naming it a specific name) that contains the custom csc script.

          My collection contains such csc script that makes the box rotation unaffected by player’s FPS. Look for box_rotation_fps_fix.csc

          Do I just put the script in the scripts folder and launch in LAN mode? Because I couldn't get it to work.

          Hadi77KSA 1 Reply Last reply
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          • DrSkum88 DrSkum88

            Hadi77KSA said:

            The box rotation is handled through csc scripts which run on the player’s PC and are affected by the player’s FPS, therefore the way to fix it without lowering FPS is to install a custom csc fix script that changes the timing to one that’s not affected by FPS. Under normal online conditions, Plutonium blocks loading of custom csc scripts from raw (in other words, blocks csc scripts that are not contained in a .ff file). You can get custom csc scripts to load by having a mod from the mods menu loaded/joining a server that has a mod loaded, or starting the game in LAN mode, or building a fastfile mod using the mod tools or similar to obtain a custom .ff file (and naming it a specific name) that contains the custom csc script.

            My collection contains such csc script that makes the box rotation unaffected by player’s FPS. Look for box_rotation_fps_fix.csc

            Do I just put the script in the scripts folder and launch in LAN mode? Because I couldn't get it to work.

            Hadi77KSA Offline
            Hadi77KSA Offline
            Hadi77KSA
            Contributor
            wrote last edited by
            #5

            DrSkum88 just checked it, seems like a Plutonium update has removed the loading of csc files from raw in LAN mode. You’ll have to resort to the other ways of getting it to load.

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