Black Ops 2 Tranzit Pre-Alpha.
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DerpyBoxDX the screenshot had xmodels disabled because of xenia
here's the intended look, also it does play as intended and looks kinda like the concept art
also I couldn't find race or any other game modes except for turned on farm
FleecyPort2 Fleecyyyyyy :3
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hardkiller2565 If you want to try the cut gamemodes like Meat and Race then you can get the portrayal version from Jbleezy's BO2 Reimagined Mod: https://github.com/Jbleezy/BO2-Reimagined
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the road from town to cornfield would have been clutch af and tranzit should of had a in slot unique ww i think the jetgun would prob get more love
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to launch meatrace u need this:
g_gametype zmeat; ui_gametype zmeat; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation town/tunnel; map zm_transit_tm -
"Lack of finding names" on the CODZ forum recently made a post credited someone by the name of Cashmint who managed to get a hold of some Pre-Alpha Tranzit stuff. Hoping this thread can create some more discussion on the topics, as its quite scarce even on the CODZ forum.

Rylin said in Black Ops 2 Tranzit Pre-Alpha.:
"Lack of finding names" on the CODZ forum recently made a post credited someone by the name of Cashmint who managed to get a hold of some Pre-Alpha Tranzit stuff. Hoping this thread can create some more discussion on the topics, as its quite scarce even on the CODZ forum. https://wincraft.casino/hu/categories/games

Pretty interesting find - thereβs so little solid info about pre-alpha Tranzit that any new lead is worth looking into. If Cashmint really got access to early material, it could finally spark some proper discussion around all those unanswered questions.
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Some guy on Twitter dropped some transit stuff
His name is "TheSpoopatron" on Twitter and it's buried in a thread of early bo2 stuf
Made this account because I lurk here but haven't seen it posted yet

Sorry if I have broken any rules, I don't lurk good enough to have read them yet
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