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  3. [NEW MAPS] Chronicles Reawakened V3.5

[NEW MAPS] Chronicles Reawakened V3.5

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • C0NFU510N Offline
    C0NFU510N Offline
    C0NFU510N
    wrote last edited by
    #101

    there a way to change the pap camo?

    Kosmoes 1 Reply Last reply
    0
    • C0NFU510N C0NFU510N

      there a way to change the pap camo?

      Kosmoes Offline
      Kosmoes Offline
      Kosmoes
      wrote last edited by Kosmoes
      #102

      C0NFU510N you can modify the images for the scrolling camo, but the purple-gold parts cannot be edited from iwi files.

      C0NFU510N 1 Reply Last reply
      0
      • Kosmoes Kosmoes

        C0NFU510N you can modify the images for the scrolling camo, but the purple-gold parts cannot be edited from iwi files.

        C0NFU510N Offline
        C0NFU510N Offline
        C0NFU510N
        wrote last edited by
        #103

        Kosmoes i just wanna replace the dark matter part of the camo but i dont think the camo_packapunch files i have work but idk

        Kosmoes 1 Reply Last reply
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        • C0NFU510N C0NFU510N

          Kosmoes i just wanna replace the dark matter part of the camo but i dont think the camo_packapunch files i have work but idk

          Kosmoes Offline
          Kosmoes Offline
          Kosmoes
          wrote last edited by
          #104

          C0NFU510N
          heres the image names used for the dark matter camo:

          • bocw_dark_aether_texture_camo
          • gmtl_t6_wpn_zmb_raygun2_spc2
          • i_wpn_t7_camo_ice_h
          • mtl_t6_wpn_zmb_raygun2_col2
          • mtl_t6_wpn_zmb_raygun2_nml2
          • mtl_t6_wpn_zmb_raygun2_reveal2

          u can edit those to change it

          1 Reply Last reply
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          • Kosmoes Kosmoes

            Chronicles Reawakened

            Mod by: Kosmoes

            Welcom back to the Chronicles Reawakened mod! After a long hiatus, I have decided to get back to work on it.
            This update COMPLETELY changes evertyhing adding new features and fixing bugs & crashes and providing a balanced experience with customizable mutations for difficulty never seen before in BO1 zombies!

            I hope you enjoy!

            MAPS SUPPORTED (SO FAR):
            KINO DER TOTEN
            FIVE
            NACHT DER TOTEN
            VERRUKT
            DER RIESE.

            NEW MAPS ADDED(on new update only V3.5):
            SHINO NUMA
            ASCENSION
            CALL OF THE DEAD

            PICTURES FROM OLD UPDATE:
            General Features
            Weapons List
            Perks Features
            Zombie Bosses & Variants

            GAMEPLAY FROM NEW UPDATE:
            gameplay video

            The new version of the mod is sadly currently NOT supported on Plutionium as it uses custom .dll files that i need to develop a plugin for so that it can work on Pluto. that is still w.i.p. at the moment however. So if you want to know how to download the new version (v3.5) and know how to set it up, please join the discord server:
            JOIN THE MOD'S DISCORD SERVER
            DISCORD

            If you still want to play the old update until Plutonium is supported, please download this:

            WARNING: MAKE SURE TEXTURE QUALITY IS EITHER SET TO "HIGH", "NORMAL", OR "LOW". PLAYING ON "EXTRA" OR AUTOMATIC" WILL CAUSE CRASHES

            DOWNLOAD HERE:
            MEGA:
            Chronicles Reawakened New Update
            MEDIAFIRE:
            Chronicles Reawakened New Update

            Gameplay Pictures:
            alt text
            alt text
            alt text
            alt text
            alt text
            Menu options:
            Choosing perks:
            alt text
            Changing shaders for powerups, perks, and round number(works in-game)
            alt text
            Choosing the bosses & variants you want to spawn
            alt text
            alt text
            And a lot of other options that make for an extremely replayable experience:)

            joeyhappy Offline
            joeyhappy Offline
            joeyhappy
            wrote last edited by
            #105
            This post is deleted!
            1 Reply Last reply
            0
            • DerpyBoxDX Offline
              DerpyBoxDX Offline
              DerpyBoxDX
              wrote last edited by
              #106

              Curious question, but how did you get the Renaissance mod source code?

              1 Reply Last reply
              0
              • Heaterrr Offline
                Heaterrr Offline
                Heaterrr
                wrote last edited by
                #107

                blundell slop

                1 Reply Last reply
                0

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