[BO1 Zombies] Slightly Enhanced Reimagined Edition
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Download: https://www.mediafire.com/file/5ag42jp289u4xg9/BO1_Slightly_Enhanced_FINAL_STABLE_CLEAN.zip/file
I started this project because I wanted to make some of the BO1 Reimagined experience work properly on Plutonium
T5.The original Reimagined setup was not fully compatible with Plutonium, and trying to merge it directly into Slightly Enhanced caused a lot of conflicts with perks, weapons, _gameskill, Mystery Box behavior and other core systems.
So instead of modifying Slightly Enhanced internally, I rebuilt as many Reimagined-style features as possible through external GSC/CSC scripts.
The goal is to keep Slightly Enhanced v1.3.1 untouched, while bringing back the features and QoL improvements I wanted from Reimagined in a much more compatible way.
Main changes
unlimited sprint and movement QoL
STG44 removed from the Mystery Box pool
Mystery Box high-FPS visual/timing fix
no melee lunge
faster dive-to-prone
wider vertical view
Stamin-Up movement improvements
persistent ammo HUD
scope/FOV improvements
better dead/living player communication
1,000,000 points cap
PHD fall-damage protection
Double Tap damage boost
Deadshot headshot damage boost
solo self-revive improvements
faster weapon switching with Speed Cola
Double Tap burst-fire improvements
Carpenter removed from normal drops
earlier Nuke availability
longer powerup lifetime
powerup timer stacking
Death Machine weapon-switch behavior
improved Nuke behavior
zombie health cap
high-round Insta-Kill behavior
higher perk limit
improved trap kill attribution
safer health handling using the original BO1/Slightly regeneration system
lighter script polling for improved stability
automatic one-time audio recovery after map load
Current stable files
se_qol.gsc
se_reimagined_qol.gsc
se_risky_experimental.gsc
se_advanced_experimental.gsc
se_maximum_experimental.gsc
box_rotation_realwait_fix.cscInstall them in:
%localappdata%\Plutonium\storage\t5\scripts\sp\zom\
Slightly Enhanced itself stays inside the normal mods folder.
This build does not replace or modify Slightly Enhanced internally. Everything is added externally so the setup stays modular, easier to troubleshoot, and safer to roll back.
After extensive testing, this is currently the most stable and complete version of the project.
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Small update – Minigun fix
I removed the custom Death Machine/minigun behavior from the external scripts because it was causing problems in-game.
The minigun is now handled entirely by the original BO1/Slightly logic again, while all the other features remain unchanged.
I also updated the download link with the new fixed build.
If you already downloaded the previous version, just replace the old se_advanced_experimental.gsc with the updated one.
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