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  3. [RGH/JTAG Xbox 360] BO1 Zombies – Enhanced Gameplay, Perks & Performance [V33]

[RGH/JTAG Xbox 360] BO1 Zombies – Enhanced Gameplay, Perks & Performance [V33]

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • kakyoin777 Offline
    kakyoin777 Offline
    kakyoin777
    wrote last edited by
    #1

    Download: https://www.mediafire.com/file/yf0ke603lq8nby0/XBOX_360_BO1_Zombies_%25E2%2580%2593_Enhanced_Gameplay%252C_Perks_%2526_Performance_%255BV33%255D.zip/file

    This release is made for modified Xbox 360 systems using RGH/JTAG with DashLaunch, and it can also be loaded through BadUpdate.

    I’ve been working on this BO1 Zombies project for modded Xbox 360 systems running TU11. The idea was to keep the original Zombies experience intact while adding quality-of-life features and making the game run lighter during intense rounds.

    The current version includes infinite sprint, improved movement and strafing, better dive-to-prone behavior, no melee lunge, extended vertical aiming, FOV 120 and improved weapon positioning, especially for the minigun. persistent ammo display, a 30-mine limit, a higher points limit, more responsive round transitions, downed-player fixes and Insta-Kill on odd high rounds starting from round 163.
    The four-perk limit has been removed.

    The combined perks were added only to maps that already had Speed Cola and Juggernog but did not originally have Stamin-Up or PhD Flopper: Verrückt, Shi No Numa, Der Riese, Kino der Toten and Five.
    Speed Rush: Speed Cola + Stamin-Up
    Jugger-Flop: Juggernog + PhD Flopper
    Each one costs 4000 points and uses the original perk machines, bottles and icons. No custom perk models or extra HUD entries were added. Jugger-Flop gives the normal explosive-damage protection from PhD, but without adding the diving explosion.

    Double Tap is now shown as Double Tap 2.0,uses the original assets and Xbox button, gives 2x bullet damage and improves burst-fire weapons. Speed Cola also includes its fast-switch improvement.

    I deliberately left out Slightly Enhanced’s models and weapons to avoid compatibility and performance issues on Xbox 360. The build uses the original BO1 assets and systems to stay stable.

    For performance, I reduced unnecessary visual and secondary physics effects without reducing the number of zombies or changing their AI. Depth of field and fog were removed, while blood, headshots, gibs, dust, generic explosions, some water effects, weapon Tesla effects, flamethrower fire and selected map effects were reduced.

    Short installation tutorial

    Make sure your Xbox 360 has RGH/JTAG/BadUpdate and DashLaunch installed.
    Extract the downloaded ZIP file.
    Copy codxe.xex and the _codxe folder to the BO1 TU11 game folder.
    Add the path to codxe.xex to the DashLaunch plugin list.
    Save the settings, restart the Xbox 360 and launch BO1 normally.
    Start Zombies and enjoy the mod.

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    • DrSkum88 Offline
      DrSkum88 Offline
      DrSkum88
      wrote last edited by
      #2

      Cool to see the 360 version getting some love!
      Side note but would it be possible to port custom maps? I've seen a proof of concept for loading maps in WaW but nothing is released yet.

      kakyoin777 1 Reply Last reply
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      • DrSkum88 DrSkum88

        Cool to see the 360 version getting some love!
        Side note but would it be possible to port custom maps? I've seen a proof of concept for loading maps in WaW but nothing is released yet.

        kakyoin777 Offline
        kakyoin777 Offline
        kakyoin777
        wrote last edited by
        #3

        DrSkum88 Michael Oliver (@michaeloliver__) is already working on this with the CodXenon project team; take a look at the maps that are already running on the 360: https://www.youtube.com/@motehpro/videos

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