T6 MP – HP HUD & Healing System
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I’m sharing two simple GSC scripts for Plutonium T6 Multiplayer that work together to add a custom HP display and a manual healing system.
️ 1. HP Percentage HUDDisplays the player's current health directly on the HUD:
HP: 100
HP: 75
HP: 50
HP: 25
etc.The HP text changes color depending on the player's health:
White: above 50 HP
Yellow: 26–50 HP
Red: 0–25 HPThe HUD is automatically created for players and cleaned up when they die/disconnect.
2. Manual Healing SystemAdds a manual healing mechanic using the F key.
When the player has taken damage, a temporary:
Press [F] to Heal
message appears.
While holding F, the player temporarily switches to a device animation and regenerates health.
Features:
Healing only works when the player has less than maximum HP.
Health regenerates progressively while holding F.
The healing device is temporary and is removed after healing.
The player's previous weapon is restored automatically.
A minimum animation time is enforced so the healing animation can actually be seen.
After 2 consecutive quick heals, a 5-second cooldown is activated.
The HUD displays:
Healing Cooldown (5s)
Healing Ready
The player must release F before starting another healing action.
InstallationBoth scripts are intended for T6 MP GSC.
Place the scripts in your server's appropriate GSC script directory and load them through your existing GSC setup.
The two scripts can be used together: the healing prompt is positioned above the HP display so both HUD elements remain visible.
Feel free to modify the healing rate, cooldown, number of consecutive uses, HUD position, colors, or animation to fit your server.
Credits
Idea & concept: Me
Code: Me + AI assistance
AI assistance: ChatGPT
Platform: Plutonium T6 MultiplayerThe concept, gameplay mechanics, functionality and implementation were created by me, with AI assistance used during the development and refinement of the code.
If you use or modify these scripts, credit is appreciated.
Hope someone finds them useful!

Plutonium T6 MP
https://github.com/LTDA-lab/Healing-System/
Live Demo
If you want to see the scripts in action, you can test them on my servers:
BR - Sao Paulo - Mapvote & Mode
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dude wrote an entire novel to just explain a healing system
AI generated at that -
dude wrote an entire novel to just explain a healing system
AI generated at that -
dude wrote an entire novel to just explain a healing system
AI generated at thatWhiny Whiny If you think the post is too detailed, that’s fine. You’re free to skip it.
The scripts are publicly available, the code is mine, and I clearly stated that AI was used as assistance during development and refinement. I’m not hiding that.
If you have something constructive to contribute about the scripts themselves, feel free to share it. Otherwise, there’s really nothing to discuss.
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Heya! Look, I don't really like these servers and allat because, well, we all know, but yesterday I was playing and notice what you are writing here: 150hp, manual healing.
And I couldn't help but think and ask you this... Are you doing some kind of Black Ops 4 in Black Ops 2¿ Because it looks fire, not so that, kinda 50/50 because the ttk. -
Funu, are you crazy? How would I want to make Black Ops 4 in Black Ops 2? Did you even take the time to read the entire post? Judging by the silly question you're asking, clearly not.
And as for the other thing you said, about not really liking my servers... I already helped make sure you won't accidentally join them ever again, bro.

After all, you're doing all of us a favor: you don't take advantage of unbans, you keep cheating, and you keep getting reported.
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Live Demo
If you want to see the scripts in action, you can test them on my servers:
BR - Sao Paulo Mapvote & Mode Healing System
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y te salvas por que no encuentro todas las ss
JAJAJA ahora di que es falso