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[ZM] Dark Matter

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • killwitch79 killwitch79

    Nah that didnt work for me because when i use b2op this happened
    Screenshot 2026-10-13 130745.jpeg so i created my own PATCH using AI ( u can only put MOTD PAP CAMO , No unnecessary Counters and custom menu , and it also works for DLC5) here is the screenshot i took when i use my own script

    Screenshot 2026-10-13 132754.jpeg "BUT the only Downside when you use this script in DLC 5 most guns are covered with your MOTD PAP Camo but some guns when pap is just showing their base camo only like this one here
    Screenshot 2026-10-13 135107.jpeg
    image.jpeg
    but it works completely Fine in Regular BO2 so here is the script:

    Here is the new version of the script:
    https://mega.nz/file/v9YWjRDQ#mUuCaoS5M-MkD4el0sDgcevCsFUM17ROqN-mFXSC4G4
    The Problem of the old version is when u pap the gun in tranzit or die rise , the gun turns invisible so you wont able to see ur gun in your hands so i fix the problem but its just that MOTD pap camo wont show on tranzit and die rise so instead when u pap ur gun it will only show the base weapon camo

    mr.kennutbuster
    mr.kennutbuster
    mr.kennutbuster
    wrote last edited by
    #21

    killwitch79 nvm it works i just had to use a mod menu and use the unpapped weapon option to get the unpapped animated camo to appear you might on to something when it comes to animated unpapped camos

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    • mr.kennutbuster
      mr.kennutbuster
      mr.kennutbuster
      wrote last edited by
      #22

      {537F572B-73CE-4BC1-8A21-A0CF0B87F1CD}.jpeg perhaps the camo only appears on buried origins and mob but the not the rest of the maps

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      • killwitch79
        killwitch79
        killwitch79
        wrote last edited by
        #23

        Wait mr.kennutbuster i am abit confuse because are you trying to put animated camo on a unpapped gun?

        because if your using my patch , my patch is all about getting pap with MOTD pap camo on most maps

        mr.kennutbuster 1 Reply Last reply
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        • killwitch79 killwitch79

          Wait mr.kennutbuster i am abit confuse because are you trying to put animated camo on a unpapped gun?

          because if your using my patch , my patch is all about getting pap with MOTD pap camo on most maps

          mr.kennutbuster
          mr.kennutbuster
          mr.kennutbuster
          wrote last edited by
          #24

          killwitch79 ohhh your gsc said "unpacked camo" so yeah

          killwitch79 1 Reply Last reply
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          • mr.kennutbuster mr.kennutbuster

            killwitch79 ohhh your gsc said "unpacked camo" so yeah

            killwitch79
            killwitch79
            killwitch79
            wrote last edited by killwitch79
            #25

            mr.kennutbuster mb about the name but anyways heres what happen when i pap my gun in tranzit...

            image.jpeg
            so like you are right it dosent work on any other maps other than origins , MOTD , Buried but for some reason it works on DLC5 maps...

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            • killwitch79
              killwitch79
              killwitch79
              wrote last edited by killwitch79
              #26

              Anyways i fixed my script and now the gun wont show invisible anymore in tranzit and die rise , here is the updated version of my script

              https://mega.nz/file/v9YWjRDQ#mUuCaoS5M-MkD4el0sDgcevCsFUM17ROqN-mFXSC4G4

              oh and also when you pap in tranzit or die rise it will show their base weapon camo only. not MOTD so yeah atleast its no longer invisible

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