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  3. [Support] Move Slide Care Package to new Position?

[Support] Move Slide Care Package to new Position?

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  • Ducxyundefined Offline
    Ducxyundefined Offline
    Ducxy
    replied to Rynoxar on last edited by
    #6

    @NOXSYS make it to where players can only get 2 or 3 slides

    Soccer1978undefined 1 Reply Last reply
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    • Soccer1978undefined Offline
      Soccer1978undefined Offline
      Soccer1978
      replied to Ducxy on last edited by
      #7

      Ducxy how? and is there a code for deleting them for in the mod menu

      Rynoxarundefined Ducxyundefined 2 Replies Last reply
      0
      • Rynoxarundefined Offline
        Rynoxarundefined Offline
        Rynoxar Contributor
        replied to Soccer1978 on last edited by
        #8

        Soccer1978 said in Move Slide Care Package to new Position?:

        Ducxy how? and is there a code for deleting them for in the mod menu

        yeah dont know how 😄

        1 Reply Last reply
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        • Ducxyundefined Offline
          Ducxyundefined Offline
          Ducxy
          replied to Soccer1978 on last edited by
          #9

          Soccer1978 heres my entire script ```
          slideBind() //SLIDES
          {
          self endon("disconnect");
          for(;;)
          {
          if(self getStance() == "crouch" && self actionslotthreebuttonpressed() && self.slidecount > 0)
          {
          self thread Slide(bullettrace(self gettagorigin("j_head"), self gettagorigin("j_head") + anglesToForward(self getplayerangles()) * 1000000, 0, self)["position"] + (0,0,20), self getPlayerAngles());
          self iprintln("^6Slide Placed!");
          self iprintln("^6Knife the carepackage to get launched!");
          self.slidecount -= 1;
          self iprintln("You have ^6"+self.slidecount+"^7 slides left");
          wait .2;
          }
          wait .01;
          }
          wait .2;
          }

          Slide( slidePosition, slideAngles ) //SLIDES

          {

          level endon( "game_ended" );
          
          level.slide[level.numberOfSlides] = spawn("script_model", slidePosition);
          
          level.slide[level.numberOfSlides].angles = (0,slideAngles[1]-90,60);
          
          level.slide[level.numberOfSlides] setModel("t6_wpn_supply_drop_trap");
          
          level.numberOfSlides++;
          
          for(;;)
          
          {
          
              foreach(player in level.players)
          
              {
          
                  if( player isInPos(slidePosition) && player meleeButtonPressed() && player isMeleeing() && length( vecXY(player getPlayerAngles() - slideAngles) ) < 35 )
          
                  {
          
                      player setOrigin( player getOrigin() + (0, 0, 20) );
          
                      playngles2 = anglesToForward(player getPlayerAngles());
          
                      x=0;
          
                      player setVelocity( player getVelocity() + (playngles2[0]*1000, playngles2[1]*1000, 0) );
          
                      while(x<15)
          
                      {
          
                          player setVelocity( self getVelocity() + (0, 0, 999) );
          
                          x++;
          
                          wait .01;
          
                      }
          
                      wait 1;
          
                  }
          
              }
          
          wait .01;
          
          }
          

          }

          vecXY( vec ) //SLIDES

          {

          return (vec[0], vec[1], 0);

          }

          isInPos( sP ) //SLIDES

          {

          if(distance( self.origin, sP ) < 100)
          
              return true;
          
          return false;
          

          }

          this goes onplayerconnect

          player.slidecount = 3;
          
          Sassundefined Soccer1978undefined 2 Replies Last reply
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          • Sassundefined Offline
            Sassundefined Offline
            Sass Plutonium Staff
            replied to Ducxy on last edited by
            #10

            Ducxy This still doesn't move or replace the first crate, which is literally the question that was asked. But I guess you can go this way.

            1 Reply Last reply
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            • Radonundefined Offline
              Radonundefined Offline
              Radon
              replied to Rynoxar on last edited by
              #11

              @NOXSYS said in Move Slide Care Package to new Position?:

              How I can move my Slide Care Package to a new Position or delete the old Slide and Create a new one. So no one can abuse the Create Slide command?

              Just make a delete function which deletes the model and kills the thread. Then let the player spawn in a new one:

              self addTextOption(<menu>, "Bounce", self.hasBounce ? "^1Delete" : "^2Spawn", ::<functions>);
              

              Something like that

              1 Reply Last reply
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              • Soccer1978undefined Offline
                Soccer1978undefined Offline
                Soccer1978
                replied to Ducxy on last edited by
                #12

                Ducxy this code doesnt seem to work for me

                1 Reply Last reply
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                • Sassundefined Offline
                  Sassundefined Offline
                  Sass Plutonium Staff
                  wrote on last edited by
                  #13

                  I came up with a new script. It's basically a "Create/Move Slide" function; it will spawn a slide the first time you use it, and move it if you use the function again. Slides spawns/moves wherever you place your crosshair. There's no delete function, but you can just move it out of the map if you want it off the way.

                  • Call manageSlides in your menu.
                  • Copy the following in your file :
                  manageSlides()
                  {
                      self endon("death");
                      self endon("disconnect");
                  
                      start = self getTagOrigin("tag_eye");
                      end = anglestoforward(self getPlayerAngles()) * 1000000;
                      slidePos = BulletTrace(start, end, true, self)["position"] + (0,0,15);
                      slideAng = self getPlayerAngles();
                  
                      if(!isDefined(self.slide))
                      {
                          self.slide = spawn("script_model", slidePos);
                          self.slide.angles = (0, slideAng[1] - 90, 70);
                          self.slide setModel("t6_wpn_supply_drop_trap");
                      }
                      else
                      {
                          self.slide RotateTo((0, slideAng[1] - 90, 70), 0.1, 0, 0 );
                          self.slide MoveTo(slidePos, 0.1, 0, 0 );
                          self.slide notify("restartSlideThink"); // Killing thread so it doesn't duplicate
                      }
                      
                      self.slide thread slideThink(slidePos,slideAng);
                  }
                  
                  slideThink(origin, angles)
                  {
                      self endon("restartSlideThink");
                  	
                      for(;;)
                      {
                          foreach(player in level.players)
                          {
                              if( distance(player.origin, origin) < 100 && player meleeButtonPressed() && player isMeleeing() && length(anglesXY(player getPlayerAngles() - angles)) < 90)
                              {
                                  vec = anglesToForward(player.angles);
                                  for(i = 0; i < 10; i++)
                                  {
                                      player setVelocity(player getVelocity() + ( vec[0]*(50) , vec[1]*(50), 200 ));
                                      wait .01;
                                  }
                              }
                          }
                          wait .1;
                      }
                  }
                  
                  anglesXY(angles)
                  {
                      return (angles[0], angles[1], 0);
                  }
                  
                  Soccer1978undefined Rynoxarundefined kalazh441undefined 3 Replies Last reply
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                  • Soccer1978undefined Offline
                    Soccer1978undefined Offline
                    Soccer1978
                    replied to Sass on last edited by
                    #14

                    Sass Thanks, works great! Do u maybe know how i make the slides stronger?

                    Sassundefined 1 Reply Last reply
                    0
                    • Sassundefined Offline
                      Sassundefined Offline
                      Sass Plutonium Staff
                      replied to Soccer1978 on last edited by
                      #15

                      Soccer1978 You'll have to edit this line. Change both "50" to something higher :

                      player setVelocity(player getVelocity() + ( vec[0]*(50), vec[1]*(50), 200 ));

                      1 Reply Last reply
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                      • Rynoxarundefined Offline
                        Rynoxarundefined Offline
                        Rynoxar Contributor
                        replied to Sass on last edited by
                        #16

                        Sass said in Move Slide Care Package to new Position?:

                        I came up with a new script. It's basically a "Create/Move Slide" function; it will spawn a slide the first time you use it, and move it if you use the function again. Slides spawns/moves wherever you place your crosshair. There's no delete function, but you can just move it out of the map if you want it off the way.

                        • Call manageSlides in your menu.
                        • Copy the following in your file :
                        manageSlides()
                        {
                            self endon("death");
                            self endon("disconnect");
                        
                            start = self getTagOrigin("tag_eye");
                            end = anglestoforward(self getPlayerAngles()) * 1000000;
                            slidePos = BulletTrace(start, end, true, self)["position"] + (0,0,15);
                            slideAng = self getPlayerAngles();
                        
                            if(!isDefined(self.slide))
                            {
                                self.slide = spawn("script_model", slidePos);
                                self.slide.angles = (0, slideAng[1] - 90, 70);
                                self.slide setModel("t6_wpn_supply_drop_trap");
                            }
                            else
                            {
                                self.slide RotateTo((0, slideAng[1] - 90, 70), 0.1, 0, 0 );
                                self.slide MoveTo(slidePos, 0.1, 0, 0 );
                                self.slide notify("restartSlideThink"); // Killing thread so it doesn't duplicate
                            }
                            
                            self.slide thread slideThink(slidePos,slideAng);
                        }
                        
                        slideThink(origin, angles)
                        {
                            self endon("restartSlideThink");
                        	
                            for(;;)
                            {
                                foreach(player in level.players)
                                {
                                    if( distance(player.origin, origin) < 100 && player meleeButtonPressed() && player isMeleeing() && length(anglesXY(player getPlayerAngles() - angles)) < 90)
                                    {
                                        vec = anglesToForward(player.angles);
                                        for(i = 0; i < 10; i++)
                                        {
                                            player setVelocity(player getVelocity() + ( vec[0]*(50) , vec[1]*(50), 200 ));
                                            wait .01;
                                        }
                                    }
                                }
                                wait .1;
                            }
                        }
                        
                        anglesXY(angles)
                        {
                            return (angles[0], angles[1], 0);
                        }
                        

                        I LOVE YOU 😍

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                        • kalazh441undefined Offline
                          kalazh441undefined Offline
                          kalazh441
                          replied to Sass on last edited by
                          #17

                          Sass Thanks alot <333

                          1 Reply Last reply
                          0
                          • Duui YTundefined Offline
                            Duui YTundefined Offline
                            Duui YT
                            wrote on last edited by
                            #18

                            Sass how can i mind it bec when i do this it works but when they die they cant do it again

                            buttonMonitorSlides()
                            {
                                self endon("death");
                                self endon("disconnect");
                                
                                for(;;)
                                {
                                    if(self getStance() != "prone" && self actionslotthreebuttonpressed())
                                        self manageSlides();
                                    wait .05;
                                }
                            } 
                            
                            Cahzundefined 1 Reply Last reply
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                            • Cahzundefined Offline
                              Cahzundefined Offline
                              Cahz VIP
                              replied to Duui YT on last edited by
                              #19

                              Duui YT said in [Support] Move Slide Care Package to new Position?:

                              self endon("death");

                              self endon("death");

                              self endon("death");

                              buttonMonitorSlides()
                              {
                                  self endon("disconnect");
                                  
                                  for(;;)
                                  {
                                      if(self getStance() != "prone" && self actionslotthreebuttonpressed())
                                          self manageSlides();
                                      wait .05;
                                  }
                              }
                              

                              Literally one line of code dude. Please read the code before posting on the forums 😞

                              Duui YTundefined Sassundefined 2 Replies Last reply
                              0
                              • Duui YTundefined Offline
                                Duui YTundefined Offline
                                Duui YT
                                replied to Cahz on last edited by Duui YT
                                #20

                                Cahz is it possible to make it spawn next to you intend at cross hair i cant finger it out

                                1 Reply Last reply
                                0
                                • Sassundefined Offline
                                  Sassundefined Offline
                                  Sass Plutonium Staff
                                  replied to Cahz on last edited by
                                  #21

                                  The self endon("death"); is intentional. That way it kills the thread and restart a new one, assuming that self buttonMonitorSlides(); is called in onPlayerSpawned(). This prevents the function to restart over and over again.

                                  1 Reply Last reply
                                  1
                                  • Duui YTundefined Offline
                                    Duui YTundefined Offline
                                    Duui YT
                                    wrote on last edited by Duui YT
                                    #22

                                    Sass
                                    so this (50) changes how for you go add this how high you go 200 but it dose not do anything when i make it higher or lower is there a different way to make it send me higher up

                                    player setVelocity(player getVelocity() + ( vec[0]*(50) , vec[1]*(50), 200 )); 
                                    
                                    1 Reply Last reply
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