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[Support] anti barrel

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  • kuxqiundefined Offline
    kuxqiundefined Offline
    kuxqi
    wrote on last edited by Mr. Android
    #1

    anyone got an anti barrel script ?

    Sassundefined 1 Reply Last reply
    0
    • kuxqiundefined kuxqi

      anyone got an anti barrel script ?

      Sassundefined Offline
      Sassundefined Offline
      Sass
      Plutonium Staff
      wrote on last edited by Sass
      #2

      Put this somewhere in your onplayerdamage() function, assuming you already have one :

          if( (distance(eattacker.origin, self.origin ) ) < 200 )
          {
              iDamage = 0;
              return iDamage;
          }
      

      You can change 200 to something higher/lower.

      rvertiqundefined 1 Reply Last reply
      0
      • kuxqiundefined Offline
        kuxqiundefined Offline
        kuxqi
        wrote on last edited by kuxqi
        #3

        Sass how do i do it so it pops up center screen saying too close ??

        Sassundefined 1 Reply Last reply
        0
        • kuxqiundefined kuxqi

          Sass how do i do it so it pops up center screen saying too close ??

          Sassundefined Offline
          Sassundefined Offline
          Sass
          Plutonium Staff
          wrote on last edited by
          #4

          kuxqi It looks super dumb and ugly but here you go I guess....

              if( (distance(eattacker.origin, self.origin ) ) < 200 )
              {
                  eattacker iPrintLnBold("bro ur 2 close bro wtf");
                  iDamage = 0;
                  return iDamage;
              }
          
          ретроundefined 1 Reply Last reply
          0
          • Sassundefined Sass

            kuxqi It looks super dumb and ugly but here you go I guess....

                if( (distance(eattacker.origin, self.origin ) ) < 200 )
                {
                    eattacker iPrintLnBold("bro ur 2 close bro wtf");
                    iDamage = 0;
                    return iDamage;
                }
            
            ретроundefined Offline
            ретроundefined Offline
            ретро
            Banned
            wrote on last edited by
            #5

            Sass lol agreed, just being extra

            1 Reply Last reply
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            • Sassundefined Sass

              Put this somewhere in your onplayerdamage() function, assuming you already have one :

                  if( (distance(eattacker.origin, self.origin ) ) < 200 )
                  {
                      iDamage = 0;
                      return iDamage;
                  }
              

              You can change 200 to something higher/lower.

              rvertiqundefined Offline
              rvertiqundefined Offline
              rvertiq
              wrote on last edited by
              #6

              Sass said in [Support] anti barrel:

              onplayerdamage()

              yo just looking back at this, can u give full script of it as i cant get this too work and its annoying af

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