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Eliminating Creatures in Tranzit

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
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  • Rasselundefined Offline
    Rasselundefined Offline
    Rassel
    wrote on last edited by
    #1

    Greetings and thanks to the entire Plutonium community, which in one way or another makes it possible for us to enjoy the services of this Platform.
    I need some function that allows to eliminate the creatures that attack the players when entering the fog in the tranzit map, Zombies Bo2 mode, so that most of the map is passable, and the players can travel the path that the bus takes , to move around the different areas, whenever they want and without using transport, if someone knows of any and could help me thanks ...

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    • thebx2undefined Offline
      thebx2undefined Offline
      thebx2
      wrote on last edited by
      #2

      Im sure there's a way to disable them, but maybe try to learn the paths in fog. If you stab the denizen (that's what they're called) five times with the regular knife, they die. You will need to do that 5-10 times to run between locations.

      there's more ways of dealing with them, but require powerups like bowie knife, and you can also teleport between areas by bringing a denizen to a lit up lamp and jumping in

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      • thewawproundefined Offline
        thewawproundefined Offline
        thewawpro
        wrote on last edited by
        #3
        setDvar( "scr_screecher_ignore_player", 1 );
        
        ThatchPatchundefined 1 Reply Last reply
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        • NexT-_McDonaldsundefined Offline
          NexT-_McDonaldsundefined Offline
          NexT-_McDonalds
          wrote on last edited by
          #4

          NoScreechers()
          {
          self.NoScreechers=booleanOpposite(self.NoScreechers);
          self iprintln(booleanReturnVal(self.NoScreechers, "Gollum: ^1Off", "Gollum: ^2On"));
          if(self.NoScreechers)
          {
          level.is_player_in_screecher_zone = ::_zm_arena_false_function;
          level.screecher_should_runaway = ::_zm_arena_true_function;
          }
          else
          {
          level.is_player_in_screecher_zone = ::_zm_arena_true_function;
          level.screecher_should_runaway = ::_zm_arena_false_function;
          }
          }

          _zm_arena_false_function(player)
          {
          return false;
          }

          _zm_arena_true_function(player)
          {
          return true;
          }

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          • thewawproundefined thewawpro
            setDvar( "scr_screecher_ignore_player", 1 );
            
            ThatchPatchundefined Offline
            ThatchPatchundefined Offline
            ThatchPatch
            wrote on last edited by
            #5

            thewawpro that didn't work for me is there another way?

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