[Support] Problem handling DVARS. !Help
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I'm trying to get the player's primary weapon, looking in a guide I found something like this:
Primaryname = self.PrimaryWeapon;I tried this too but it doesn't seem to work either
Primaryname = self.primaryWeapon;But, what it implements and doesn't seem to work, since I send it to print on one line and it doesn't print.
self iprintln ("Primary weapon on player is" + Primaryname);Someone to guide me how to handle this please.
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That isn't a DVAR but just a variable (that you are making). If you wanted to grab the current weapon the player is holding, you can do something like this:
displayWeapon() { primaryWeapon = self getCurrentWeapon(); self iPrintln("You are currently holding: " + primaryWeapon); } -
That isn't a DVAR but just a variable (that you are making). If you wanted to grab the current weapon the player is holding, you can do something like this:
displayWeapon() { primaryWeapon = self getCurrentWeapon(); self iPrintln("You are currently holding: " + primaryWeapon); }homura said in Problem handling DVARS. !Help:
getCurrentWeapon();
I understand, but I also understand that the function gets me the player's current weapon, but not the primary weapon. Because I can have the secondary weapon as my current weapon.
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That's all you can do then as far as I know. self.primaryWeapon works in IW4, I think, and I'm not sure how else you can get it in T6. I looked at the BO3 script docs and I couldn't find anything.
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That's all you can do then as far as I know. self.primaryWeapon works in IW4, I think, and I'm not sure how else you can get it in T6. I looked at the BO3 script docs and I couldn't find anything.
Kalitos said in Problem handling DVARS. !Help:
homura said in Problem handling DVARS. !Help:
getCurrentWeapon();
I understand, but I also understand that the function gets me the player's current weapon, but not the primary weapon. Because I can have the secondary weapon as my current weapon.
homura said in Problem handling DVARS. !Help:
That's all you can do then as far as I know. self.primaryWeapon works in IW4, I think, and I'm not sure how else you can get it in T6. I looked at the BO3 script docs and I couldn't find anything.
You can for example see if the weapon is found in
level.primary_weapon_array.
maps\mp\gametypes\_weapons.gschas a function for checking it as well:isprimaryweapon(weaponname) { return isDefined(level.primary_weapon_array[weaponname]); }Alternatively,
<player> getloadoutitem(<loadout>, "primary")could be used. -
Kalitos said in Problem handling DVARS. !Help:
homura said in Problem handling DVARS. !Help:
getCurrentWeapon();
I understand, but I also understand that the function gets me the player's current weapon, but not the primary weapon. Because I can have the secondary weapon as my current weapon.
homura said in Problem handling DVARS. !Help:
That's all you can do then as far as I know. self.primaryWeapon works in IW4, I think, and I'm not sure how else you can get it in T6. I looked at the BO3 script docs and I couldn't find anything.
You can for example see if the weapon is found in
level.primary_weapon_array.
maps\mp\gametypes\_weapons.gschas a function for checking it as well:isprimaryweapon(weaponname) { return isDefined(level.primary_weapon_array[weaponname]); }Alternatively,
<player> getloadoutitem(<loadout>, "primary")could be used.
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