Custom Game mod MultiPlayer with special rules
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Is it possible to create a special game mod with edited rules ?
I want to create a game mod from Gun Game with a special rule for one player which has the unlimited run + knife kills are counted like a kill (it's humiliate the ennemy but also count for a kill for the runner man) + give him some special PERK like Ghost or Dead Silence.
Is it possible or not ?
If it is, how can I do that ?
Just need simple example of custom game mod like this to understant how to do same
Thx for the response -
MITIX is possibile just work on the gungame gsc file. Find the BO2 gsc dump search this file and edit this file. I think in future i will make it
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Sorex Is it already existing the gungame gsc file or do I need to create it ?
I don't know where can I find this file in thepluto_t6_full_game
folder.Should I create folders like here and create my own gungame.gsc https://forum.plutonium.pw/topic/112/release-jugger-for-new-players-joining-at-or-after-round-8-zombies
Or, there is another way and i'm totally lost ?
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MITIX the file is called gun.gsc
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Sorex Where is the location of the gun.gsc ?
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MITIX
maps\mp\gametypes -
Sorex I don't have this kind of folders
pluto_t6_full_game/ when I seach inside this folder, no gametypes/ or maps/ folder.
Do I search in the wrong location ? -
I don't have this kind of path (https://forum.awog.at/topic/96/loading-custom-gsc-scripts-on-dedicated-servers-for-plutonium-t6)
I don't have BO2 folder just this  (I hope the img loads)
(Graph in case of the not loaded img)
C:/Games/pluto_t6_full_game- players (folder)
- redist (folder)
- sound (folder)
- t6r (folder)
- video (folder)
- zone (folder)
- bink32.dll
- codlogo.bmp
- imgui.ini
- localization.txt
- localization_mp.txt
- localization_zm.txt
- plutonium.exe
And I hope changing this gun.gsc working in custom games. If not, how can it work ?
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MITIX Because you don't have the GSC dump you need to get gsc dump, Just google bo2 gsc dump. You need to know how to script
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MITIX looks like you have no clue what to do. let me try to sum it up for you.
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It looks like you want to make a custom, modded game mode and the way to do that is making a mod via GSC. to do this, you should have basic coding knowledge of GSC already (unless someone wants to help you).
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To find GSC files, you need a GSC Dump. To find a GSC Dump, look around the forums. There are a lot provided. You also need a GSC decompiler. I will not provide that, but a bit of google searching should give you the answer.
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Continuing response 2, you won't find GSC files in your Plutonium files because GSC is all contained in fastfiles. The way to get GSC files are said in response 2.
I wish you luck doing this idea
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mikey Thanks a lot for your response.
I did some research and I got all the gsc files !
But I have 3 questions about it:-
Once I modify the gsc file, i will compile it and next, what am I supposed to do ? Shoud I remplace it by the gun.gsc which is already placed in the dedicated server folder ? (which I launch with the gun.gsc to begin the gun game)
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I found a lot of scripts here https://cabconmodding.com/threads/black-ops-2-gsc-managed-code-list.158/, but I'm not sure I can use their in my program. How can I try to use its ? (out of my project, only curiosity)
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This questions is about my source code. I want that when any player has a 0 score, I add them some perks. How can I catch this event ? Like, I think I know how to add perks (I don't know how can I remove them but I will know soon) but I don't know how to create the event. Any idea ? if not, a little documentation exists ???
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