The Plutonium T4 (WAW) Suggestions Thread
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a dedicated fov slider that goes up to 120 would be nice
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A mod browser where u can insta download custom maps from the community or smth like that
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Weapon Camos if possible
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If this releases in the near future then I recommend you all to play Clinic Of Evil on zombies mode
Hands down the best fucking map I ever played, better than any official 3arch maps
https://www.ugx-mods.com/forum/map-releases/29/release-clinic-of-evil-updated-05112018/11551/ -
Been wondering if this was a possibility and couldnt be more excited. WAW was an amazing cod and im here for it! More interested in MP than zombies, so ill be watching this one closely.
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Allow fovMin for 1:1 hipfire/ADS sensitivity
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Custom map support
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Bossnage Definitely something that i advocate for too
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I'll put down some ideas I had.
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Borderless window support. Currently you can only set bordered mode via the in-game console which is a pain.
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Global access to developer clan tags e.g. RAIN CYCL
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A better user experience for controller users, currently you have to manually input an exec command (vibration does not work, neither do the menus or hint strings)
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Unlock all
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Relocate the directory for mods.
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Remove the eye sore of the text / images at the bottom left of the load screen. (They aren't present on the console versions)
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FOV and FOV scale
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Automatically trigger the API call to get the server list when you enter the screen. By default you have to manually click refresh before you get results...
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Don't include bots in server player counts, or put them in brackets like iw4x does.
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https://callofduty.fandom.com/wiki/Tank_War
Will this gametype be restored? It would be cool if you guys attempted to restore it, and I know it would be hard since there are only audio leftovers but I think everyone will like this.
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Deagle yeah, clinic of evil is one of the best custom maps available in waw, I also recommend it.
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@Technokraut this would be better suited to a community mod I feel.
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Mr. Android It would be nice if this a list of games and another list with games of custom maps
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-Would be pretty cool to have a mod "browser" as a menu item. Gives you a selection of some of the best the modding community has to offer, as well as links to download the mods/maps
-T4M preinstalled? Would be one of the better QoL changes that could be added to the client
-This is more of a question. Would it be possible to add dedicated server tools to run zombies servers? Don't know if this is already in the works or not, but it would be pretty sick to just be able to connect to a server and play with people, rather than using UPnP or whatever alternative to connect with friends and play with them -
Zom said in The Plutonium T4 (WAW) Suggestions Thread:
-T4M preinstalled? Would be one of the better QoL changes that could be added to the client
I believe these changes can and will be baked into the client removing the need for T4M.
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Custom GSC functions
And GSC functions to control testclients; botAction, botMovement, etc.
If the developers do not want to do it, I have it already implemented on my T4M fork
https://github.com/ineedbots/T4M/blob/master/t4m/PatchT4MP.cpp#L370Its more of a proof of concept and not production code
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Awesome guys!
I'd say:- fov slider
- server browser
- Mods downloader (but i think it's just too complicated to parse all downloadable mods on ugx mods...)
- Controller support (aim assist maybe?)
- 8 players in WaW Zombies? A man can dream...
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Mr. Android If it's possible, fix the Der Riese bug where your Jugg is removed if you shoot the Wunderwaffe DG-2, and DG-3.
Also, I'd love official controller support instead of the mess we have in the original WAW.
And finally, fix the squished main menu.
Much love.
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Cigar This. That Wunderwaffe bug makes Der Riese sometimes unplayable.
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Like with T6 Zombies you should make an attempt to raise the player cap in Zombies to 8 players instead of 4. It would be pretty fun to do. I do think it should be possible because mp can handle over 30 ppl last time I checked.