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  3. [Support] Mono Syntax Error

[Support] Mono Syntax Error

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
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  • Kalitosundefined Kalitos

    Farzad Ok, Ok, I was wrong. If they are decimal numbers you should use a "." instead of ","

    Farzadundefined Offline
    Farzadundefined Offline
    Farzad
    wrote on last edited by
    #5

    Kalitos Line 64 error after I do that bro

    Kalitosundefined 1 Reply Last reply
    0
    • Farzadundefined Farzad

      Kalitos Line 64 error after I do that bro

      Kalitosundefined Online
      Kalitosundefined Online
      Kalitos
      wrote on last edited by
      #6

      Farzad It is the same error, in all the lines that are decimal numbers change "," by "."

      Farzadundefined 1 Reply Last reply
      0
      • Kalitosundefined Kalitos

        Farzad It is the same error, in all the lines that are decimal numbers change "," by "."

        Farzadundefined Offline
        Farzadundefined Offline
        Farzad
        wrote on last edited by
        #7

        Kalitos Changed. Outcome = Syntax error at line 58.

        Kalitosundefined 1 Reply Last reply
        0
        • Farzadundefined Farzad

          Kalitos Changed. Outcome = Syntax error at line 58.

          Kalitosundefined Online
          Kalitosundefined Online
          Kalitos
          wrote on last edited by
          #8

          Farzad I begin to believe that we are playing guessing games.
          Paste your current code with the modifications you say you have made.

          Farzadundefined 2 Replies Last reply
          0
          • Kalitosundefined Kalitos

            Farzad I begin to believe that we are playing guessing games.
            Paste your current code with the modifications you say you have made.

            Farzadundefined Offline
            Farzadundefined Offline
            Farzad
            wrote on last edited by
            #9

            Kalitos I’m not doing anything bro cmon, you can even see for yourself

            1 Reply Last reply
            0
            • Kalitosundefined Kalitos

              Farzad I begin to believe that we are playing guessing games.
              Paste your current code with the modifications you say you have made.

              Farzadundefined Offline
              Farzadundefined Offline
              Farzad
              wrote on last edited by Farzad
              #10

              Kalitos I thank you so much for helping me, but just face it, what you told me to modify gave me the same outcome I had from the start when attempting to compile. No need to come to assumptions bro, I’m just in need of help and no trouble

              Kalitosundefined 1 Reply Last reply
              0
              • Farzadundefined Farzad

                Kalitos I thank you so much for helping me, but just face it, what you told me to modify gave me the same outcome I had from the start when attempting to compile. No need to come to assumptions bro, I’m just in need of help and no trouble

                Kalitosundefined Online
                Kalitosundefined Online
                Kalitos
                wrote on last edited by
                #11

                Farzad I only asked you to put your code back to have a clearer idea of ​​your problem. since you have already made modifications to the original code that you put at the beginning of the topic.

                Farzadundefined 1 Reply Last reply
                0
                • Kalitosundefined Kalitos

                  Farzad I only asked you to put your code back to have a clearer idea of ​​your problem. since you have already made modifications to the original code that you put at the beginning of the topic.

                  Farzadundefined Offline
                  Farzadundefined Offline
                  Farzad
                  wrote on last edited by
                  #12

                  Kalitos Oh well then. I just want help πŸ‘πŸ»

                  1 Reply Last reply
                  0
                  • Emosewajundefined Offline
                    Emosewajundefined Offline
                    Emosewaj
                    VIP
                    wrote on last edited by
                    #13

                    All decimal numbers must be written as 0.0. Notice the . instead of the ,. And please indent your code properly, this is unreadable.

                    1 Reply Last reply
                    0
                    • Ox_undefined Offline
                      Ox_undefined Offline
                      Ox_
                      wrote on last edited by
                      #14

                      Code seems to be copy pasted from a decompiler. And that decompiler outputs decimals incorrectly (with a comma instead of a dot).
                      So just regex replace (?<=\d),(?=\d) with ..
                      (Or alternatively using capture groups regex replace (\d),(\d) with \1.\2)

                      Emosewajundefined 1 Reply Last reply
                      0
                      • Ox_undefined Ox_

                        Code seems to be copy pasted from a decompiler. And that decompiler outputs decimals incorrectly (with a comma instead of a dot).
                        So just regex replace (?<=\d),(?=\d) with ..
                        (Or alternatively using capture groups regex replace (\d),(\d) with \1.\2)

                        Emosewajundefined Offline
                        Emosewajundefined Offline
                        Emosewaj
                        VIP
                        wrote on last edited by
                        #15

                        Ox_ You're implying they know what regex or Search and Replace are, lol

                        Ox_undefined Farzadundefined floxundefined 4 Replies Last reply
                        0
                        • Emosewajundefined Emosewaj

                          Ox_ You're implying they know what regex or Search and Replace are, lol

                          Ox_undefined Offline
                          Ox_undefined Offline
                          Ox_
                          wrote on last edited by
                          #16

                          Emosewaj said in [Support] Mono Syntax Error:

                          Ox_ You're implying they know what regex or Search and Replace are, lol

                          I guess, but it's not like you need to know.
                          First link on Google gives you an online tool to which you copy paste exactly what I said and all done.

                          Farzadundefined 1 Reply Last reply
                          0
                          • Ox_undefined Ox_

                            Emosewaj said in [Support] Mono Syntax Error:

                            Ox_ You're implying they know what regex or Search and Replace are, lol

                            I guess, but it's not like you need to know.
                            First link on Google gives you an online tool to which you copy paste exactly what I said and all done.

                            Farzadundefined Offline
                            Farzadundefined Offline
                            Farzad
                            wrote on last edited by
                            #17
                            This post is deleted!
                            1 Reply Last reply
                            0
                            • Farzadundefined Offline
                              Farzadundefined Offline
                              Farzad
                              wrote on last edited by
                              #18

                              Hi. I’ve replaced the outline colors with the RGB I like and I have also changed ROUND WIN to my text I want, and I checked to see if it would replace and it has But the server crashes 0.01 seconds before the killcam shows, the text is displayed, but the server crashes right right before the killcam shows, why?

                              
                              #include maps/mp/_utility;
                              #include maps/mp/gametypes/_globallogic_audio;
                              #include maps/mp/_music;
                              #include maps/mp/gametypes/_hud_message;
                              #include maps/mp/gametypes/_hud_util;
                              
                              init()
                              {
                              precachestring( &"MENU_POINTS" );
                              precachestring( &"MP_FIRSTPLACE_NAME" );
                              precachestring( &"MP_SECONDPLACE_NAME" );
                              precachestring( &"MP_THIRDPLACE_NAME" );
                              precachestring( &"MP_WAGER_PLACE_NAME" );
                              precachestring( &"MP_MATCH_BONUS_IS" );
                              precachestring( &"MP_CODPOINTS_MATCH_BONUS_IS" );
                              precachestring( &"MP_WAGER_WINNINGS_ARE" );
                              precachestring( &"MP_WAGER_SIDEBET_WINNINGS_ARE" );
                              precachestring( &"MP_WAGER_IN_THE_MONEY" );
                              precachestring( &"faction_popup" );
                              game[ "strings" ][ "draw" ] = &"MP_DRAW_CAPS";
                              game[ "strings" ][ "round_draw" ] = &"MP_ROUND_DRAW_CAPS";
                              game[ "strings" ][ "round_win" ] = &"MP_ROUND_WIN_CAPS";
                              game[ "strings" ][ "round_loss" ] = &"MP_ROUND_LOSS_CAPS";
                              game[ "strings" ][ "victory" ] = &"MP_VICTORY_CAPS";
                              game[ "strings" ][ "defeat" ] = &"MP_DEFEAT_CAPS";
                              game[ "strings" ][ "game_over" ] = &"MP_GAME_OVER_CAPS";
                              game[ "strings" ][ "halftime" ] = &"MP_HALFTIME_CAPS";
                              game[ "strings" ][ "overtime" ] = &"MP_OVERTIME_CAPS";
                              game[ "strings" ][ "roundend" ] = &"MP_ROUNDEND_CAPS";
                              game[ "strings" ][ "intermission" ] = &"MP_INTERMISSION_CAPS";
                              game[ "strings" ][ "side_switch" ] = &"MP_SWITCHING_SIDES_CAPS";
                              game[ "strings" ][ "match_bonus" ] = &"MP_MATCH_BONUS_IS";
                              game[ "strings" ][ "codpoints_match_bonus" ] = &"MP_CODPOINTS_MATCH_BONUS_IS";
                              game[ "strings" ][ "wager_winnings" ] = &"MP_WAGER_WINNINGS_ARE";
                              game[ "strings" ][ "wager_sidebet_winnings" ] = &"MP_WAGER_SIDEBET_WINNINGS_ARE";
                              game[ "strings" ][ "wager_inthemoney" ] = &"MP_WAGER_IN_THE_MONEY_CAPS";
                              game[ "strings" ][ "wager_loss" ] = &"MP_WAGER_LOSS_CAPS";
                              game[ "strings" ][ "wager_topwinners" ] = &"MP_WAGER_TOPWINNERS";
                              game[ "menu_endgameupdate" ] = "endgameupdate";
                              precachemenu( game[ "menu_endgameupdate" ] );
                              level thread onplayerconnect();
                              }
                              
                              onplayerconnect()
                              {
                              for ( ;; )
                              {
                              level waittill( "connecting", player );
                              player thread hintmessagedeaththink();
                              player thread lowermessagethink();
                              player thread initnotifymessage();
                              player thread initcustomgametypeheader();
                              }
                              }
                              
                              initcustomgametypeheader()
                              {
                              font = "default";
                              titlesize = 2,5;
                              self.customgametypeheader = createfontstring( font, titlesize );
                              self.customgametypeheader setpoint( "TOP", undefined, 0, 30 );
                              self.customgametypeheader.glowalpha = 1;
                              self.customgametypeheader.hidewheninmenu = 1;
                              self.customgametypeheader.archived = 0;
                              self.customgametypeheader.color = ( 1, 1, 0,6 );
                              self.customgametypeheader.alpha = 1;
                              titlesize = 2;
                              self.customgametypesubheader = createfontstring( font, titlesize );
                              self.customgametypesubheader setparent( self.customgametypeheader );
                              self.customgametypesubheader setpoint( "TOP", "BOTTOM", 0, 0 );
                              self.customgametypesubheader.glowalpha = 1;
                              self.customgametypesubheader.hidewheninmenu = 1;
                              self.customgametypesubheader.archived = 0;
                              self.customgametypesubheader.color = ( 1, 1, 0,6 );
                              self.customgametypesubheader.alpha = 1;
                              }
                              
                              hintmessage( hinttext, duration )
                              {
                              notifydata = spawnstruct();
                              notifydata.notifytext = hinttext;
                              notifydata.duration = duration;
                              notifymessage( notifydata );
                              }
                              
                              hintmessageplayers( players, hinttext, duration )
                              {
                              notifydata = spawnstruct();
                              notifydata.notifytext = hinttext;
                              notifydata.duration = duration;
                              i = 0;
                              while ( i < players.size )
                              {
                              players[ i ] notifymessage( notifydata );
                              i++;
                              }
                              }
                              
                              showinitialfactionpopup( team )
                              {
                              self luinotifyevent( &"faction_popup", 1, game[ "strings" ][ team + "_name" ] );
                              maps/mp/gametypes/_hud_message::oldnotifymessage( undefined, undefined, undefined, undefined );
                              }
                              
                              initnotifymessage()
                              {
                              if ( !sessionmodeiszombiesgame() )
                              {
                              if ( self issplitscreen() )
                              {
                              titlesize = 2;
                              textsize = 1,4;
                              iconsize = 24;
                              font = "big";
                              point = "TOP";
                              relativepoint = "BOTTOM";
                              yoffset = 30;
                              xoffset = 30;
                              }
                              else
                              {
                              titlesize = 2,5;
                              textsize = 1,75;
                              iconsize = 30;
                              font = "big";
                              point = "TOP";
                              relativepoint = "BOTTOM";
                              yoffset = 0;
                              xoffset = 0;
                              }
                              }
                              else if ( self issplitscreen() )
                              {
                              titlesize = 2;
                              textsize = 1,4;
                              iconsize = 24;
                              font = "big";
                              point = "TOP";
                              relativepoint = "BOTTOM";
                              yoffset = 30;
                              xoffset = 30;
                              }
                              else
                              {
                              titlesize = 2,5;
                              textsize = 1,75;
                              iconsize = 30;
                              font = "big";
                              point = "BOTTOM LEFT";
                              relativepoint = "TOP";
                              yoffset = 0;
                              xoffset = 0;
                              }
                              self.notifytitle = createfontstring( font, titlesize );
                              self.notifytitle setpoint( point, undefined, xoffset, yoffset );
                              self.notifytitle.glowalpha = 1;
                              self.notifytitle.hidewheninmenu = 1;
                              self.notifytitle.archived = 0;
                              self.notifytitle.alpha = 0;
                              self.notifytext = createfontstring( font, textsize );
                              self.notifytext setparent( self.notifytitle );
                              self.notifytext setpoint( point, relativepoint, 0, 0 );
                              self.notifytext.glowalpha = 1;
                              self.notifytext.hidewheninmenu = 1;
                              self.notifytext.archived = 0;
                              self.notifytext.alpha = 0;
                              self.notifytext2 = createfontstring( font, textsize );
                              self.notifytext2 setparent( self.notifytitle );
                              self.notifytext2 setpoint( point, relativepoint, 0, 0 );
                              self.notifytext2.glowalpha = 1;
                              self.notifytext2.hidewheninmenu = 1;
                              self.notifytext2.archived = 0;
                              self.notifytext2.alpha = 0;
                              self.notifyicon = createicon( "white", iconsize, iconsize );
                              self.notifyicon setparent( self.notifytext2 );
                              self.notifyicon setpoint( point, relativepoint, 0, 0 );
                              self.notifyicon.hidewheninmenu = 1;
                              self.notifyicon.archived = 0;
                              self.notifyicon.alpha = 0;
                              self.doingnotify = 0;
                              self.notifyqueue = [];
                              }
                              
                              oldnotifymessage( titletext, notifytext, iconname, glowcolor, sound, duration )
                              {
                              if ( level.wagermatch && !level.teambased )
                              {
                              return;
                              }
                              notifydata = spawnstruct();
                              notifydata.titletext = titletext;
                              notifydata.notifytext = notifytext;
                              notifydata.iconname = iconname;
                              notifydata.sound = sound;
                              notifydata.duration = duration;
                              self.startmessagenotifyqueue[ self.startmessagenotifyqueue.size ] = notifydata;
                              self notify( "received award" );
                              }
                              
                              notifymessage( notifydata )
                              {
                              self endon( "death" );
                              self endon( "disconnect" );
                              self.messagenotifyqueue[ self.messagenotifyqueue.size ] = notifydata;
                              self notify( "received award" );
                              }
                              
                              playnotifyloop( duration )
                              {
                              playnotifyloop = spawn( "script_origin", ( 1, 1, 1 ) );
                              playnotifyloop playloopsound( "uin_notify_data_loop" );
                              duration -= 4;
                              if ( duration < 1 )
                              {
                              duration = 1;
                              }
                              wait duration;
                              playnotifyloop delete();
                              }
                              
                              shownotifymessage( notifydata, duration )
                              {
                              self endon( "disconnect" );
                              self.doingnotify = 1;
                              waitrequirevisibility( 0 );
                              self notify( "notifyMessageBegin" );
                              self thread resetoncancel();
                              if ( isDefined( notifydata.sound ) )
                              {
                              self playlocalsound( notifydata.sound );
                              }
                              if ( isDefined( notifydata.musicstate ) )
                              {
                              self maps/mp/_music::setmusicstate( notifydata.music );
                              }
                              if ( isDefined( notifydata.leadersound ) )
                              {
                              self maps/mp/gametypes/_globallogic_audio::leaderdialogonplayer( notifydata.leadersound );
                              }
                              if ( isDefined( notifydata.glowcolor ) )
                              {
                              glowcolor = notifydata.glowcolor;
                              }
                              else
                              {
                              glowcolor = ( 1, 1, 1 );
                              }
                              if ( isDefined( notifydata.color ) )
                              {
                              color = notifydata.color;
                              }
                              else
                              {
                              color = ( 1, 1, 1 );
                              }
                              anchorelem = self.notifytitle;
                              if ( isDefined( notifydata.titletext ) )
                              {
                              if ( isDefined( notifydata.titlelabel ) )
                              {
                              self.notifytitle.label = notifydata.titlelabel;
                              }
                              else
                              {
                              self.notifytitle.label = &"";
                              }
                              if ( isDefined( notifydata.titlelabel ) && !isDefined( notifydata.titleisstring ) )
                              {
                              self.notifytitle setvalue( notifydata.titletext );
                              }
                              else
                              {
                              self.notifytitle settext( notifydata.titletext );
                              }
                              self.notifytitle setcod7decodefx( 200, int( duration * 1000 ), 600 );
                              self.notifytitle.glowcolor = glowcolor;
                              self.notifytitle.color = color;
                              self.notifytitle.alpha = 1;
                              }
                              if ( isDefined( notifydata.notifytext ) )
                              {
                              if ( isDefined( notifydata.textlabel ) )
                              {
                              self.notifytext.label = notifydata.textlabel;
                              }
                              else
                              {
                              self.notifytext.label = &"";
                              }
                              if ( isDefined( notifydata.textlabel ) && !isDefined( notifydata.textisstring ) )
                              {
                              self.notifytext setvalue( notifydata.notifytext );
                              }
                              else
                              {
                              self.notifytext settext( notifydata.notifytext );
                              }
                              self.notifytext setcod7decodefx( 100, int( duration * 1000 ), 600 );
                              self.notifytext.glowcolor = glowcolor;
                              self.notifytext.color = color;
                              self.notifytext.alpha = 1;
                              anchorelem = self.notifytext;
                              }
                              if ( isDefined( notifydata.notifytext2 ) )
                              {
                              if ( self issplitscreen() )
                              {
                              if ( isDefined( notifydata.text2label ) )
                              {
                              self iprintlnbold( notifydata.text2label, notifydata.notifytext2 );
                              }
                              else
                              {
                              self iprintlnbold( notifydata.notifytext2 );
                              }
                              }
                              else
                              {
                              self.notifytext2 setparent( anchorelem );
                              if ( isDefined( notifydata.text2label ) )
                              {
                              self.notifytext2.label = notifydata.text2label;
                              }
                              else
                              {
                              self.notifytext2.label = &"";
                              }
                              self.notifytext2 settext( notifydata.notifytext2 );
                              self.notifytext2 setpulsefx( 100, int( duration * 1000 ), 1000 );
                              self.notifytext2.glowcolor = glowcolor;
                              self.notifytext2.color = color;
                              self.notifytext2.alpha = 1;
                              anchorelem = self.notifytext2;
                              }
                              }
                              if ( isDefined( notifydata.iconname ) )
                              {
                              iconwidth = 60;
                              iconheight = 60;
                              if ( isDefined( notifydata.iconwidth ) )
                              {
                              iconwidth = notifydata.iconwidth;
                              }
                              if ( isDefined( notifydata.iconheight ) )
                              {
                              iconheight = notifydata.iconheight;
                              }
                              self.notifyicon setparent( anchorelem );
                              self.notifyicon setshader( notifydata.iconname, iconwidth, iconheight );
                              self.notifyicon.alpha = 0;
                              self.notifyicon fadeovertime( 1 );
                              self.notifyicon.alpha = 1;
                              waitrequirevisibility( duration );
                              self.notifyicon fadeovertime( 0,75 );
                              self.notifyicon.alpha = 0;
                              }
                              else
                              {
                              waitrequirevisibility( duration );
                              }
                              self notify( "notifyMessageDone" );
                              self.doingnotify = 0;
                              }
                              
                              waitrequirevisibility( waittime )
                              {
                              interval = 0,05;
                              while ( !self canreadtext() )
                              {
                              wait interval;
                              }
                              while ( waittime > 0 )
                              {
                              wait interval;
                              if ( self canreadtext() )
                              {
                              waittime -= interval;
                              }
                              }
                              }
                              
                              canreadtext()
                              {
                              if ( self maps/mp/_utility::isflashbanged() )
                              {
                              return 0;
                              }
                              return 1;
                              }
                              
                              resetondeath()
                              {
                              self endon( "notifyMessageDone" );
                              self endon( "disconnect" );
                              level endon( "game_ended" );
                              self waittill( "death" );
                              resetnotify();
                              }
                              
                              resetoncancel()
                              {
                              self notify( "resetOnCancel" );
                              self endon( "resetOnCancel" );
                              self endon( "notifyMessageDone" );
                              self endon( "disconnect" );
                              level waittill( "cancel_notify" );
                              resetnotify();
                              }
                              
                              resetnotify()
                              {
                              self.notifytitle.alpha = 0;
                              self.notifytext.alpha = 0;
                              self.notifyicon.alpha = 0;
                              self.doingnotify = 0;
                              }
                              
                              hintmessagedeaththink()
                              {
                              self endon( "disconnect" );
                              for ( ;; )
                              {
                              self waittill( "death" );
                              if ( isDefined( self.hintmessage ) )
                              {
                              self.hintmessage destroyelem();
                              }
                              }
                              }
                              
                              lowermessagethink()
                              {
                              self endon( "disconnect" );
                              messagetexty = level.lowertexty;
                              if ( self issplitscreen() )
                              {
                              messagetexty = level.lowertexty - 50;
                              }
                              self.lowermessage = createfontstring( "default", level.lowertextfontsize );
                              self.lowermessage setpoint( "CENTER", level.lowertextyalign, 0, messagetexty );
                              self.lowermessage settext( "" );
                              self.lowermessage.archived = 0;
                              timerfontsize = 1,5;
                              if ( self issplitscreen() )
                              {
                              timerfontsize = 1,4;
                              }
                              self.lowertimer = createfontstring( "default", timerfontsize );
                              self.lowertimer setparent( self.lowermessage );
                              self.lowertimer setpoint( "TOP", "BOTTOM", 0, 0 );
                              self.lowertimer settext( "" );
                              self.lowertimer.archived = 0;
                              }
                              
                              setmatchscorehudelemforteam( team )
                              {
                              if ( level.roundscorecarry )
                              {
                              self setvalue( getteamscore( team ) );
                              }
                              else
                              {
                              self setvalue( getroundswon( team ) );
                              }
                              }
                              
                              teamoutcomenotify( winner, isround, endreasontext )
                              {
                              self endon( "disconnect" );
                              self notify( "reset_outcome" );
                              team = self.pers[ "team" ];
                              while ( isDefined( team ) && team == "spectator" )
                              {
                              i = 0;
                              while ( i < level.players.size )
                              {
                              if ( self.currentspectatingclient == level.players[ i ].clientid )
                              {
                              team = level.players[ i ].pers[ "team" ];
                              break;
                              }
                              else
                              {
                              i++;
                              }
                              }
                              }
                              if ( !isDefined( team ) || !isDefined( level.teams[ team ] ) )
                              {
                              team = "allies";
                              }
                              while ( self.doingnotify )
                              {
                              wait 0,05;
                              }
                              self endon( "reset_outcome" );
                              headerfont = "extrabig";
                              font = "default";
                              if ( self issplitscreen() )
                              {
                              titlesize = 2;
                              textsize = 1,5;
                              iconsize = 30;
                              spacing = 10;
                              }
                              else
                              {
                              titlesize = 3;
                              textsize = 2;
                              iconsize = 70;
                              spacing = 25;
                              }
                              duration = 60000;
                              outcometitle = createfontstring( headerfont, titlesize );
                              outcometitle setpoint( "TOP", undefined, 0, 30 );
                              outcometitle.glowalpha = 1;
                              outcometitle.hidewheninmenu = 0;
                              outcometitle.archived = 0;
                              outcometitle.immunetodemogamehudsettings = 1;
                              outcometitle.immunetodemofreecamera = 1;
                              outcometext = createfontstring( font, 2 );
                              outcometext setparent( outcometitle );
                              outcometext setpoint( "TOP", "BOTTOM", 0, 0 );
                              outcometext.glowalpha = 1;
                              outcometext.hidewheninmenu = 0;
                              outcometext.archived = 0;
                              outcometext.immunetodemogamehudsettings = 1;
                              outcometext.immunetodemofreecamera = 1;
                              if ( winner == "halftime" )
                              {
                              outcometitle settext( game[ "strings" ][ "halftime" ] );
                              outcometitle.color = ( 1, 1, 1 );
                              winner = "allies";
                              }
                              else if ( winner == "intermission" )
                              {
                              outcometitle settext( game[ "strings" ][ "intermission" ] );
                              outcometitle.color = ( 1, 1, 1 );
                              winner = "allies";
                              }
                              else if ( winner == "roundend" )
                              {
                              outcometitle settext( game[ "strings" ][ "roundend" ] );
                              outcometitle.color = ( 1, 1, 1 );
                              winner = "allies";
                              }
                              else if ( winner == "overtime" )
                              {
                              outcometitle settext( game[ "strings" ][ "overtime" ] );
                              outcometitle.color = ( 1, 1, 1 );
                              winner = "allies";
                              }
                              else if ( winner == "tie" )
                              {
                              if ( isround )
                              {
                              outcometitle settext( game[ "strings" ][ "round_draw" ] );
                              }
                              else
                              {
                              outcometitle settext( game[ "strings" ][ "draw" ] );
                              }
                              outcometitle.color = ( 0,29, 0,61, 0,7 );
                              winner = "allies";
                              }
                              else if ( isDefined( self.pers[ "team" ] ) && winner == team )
                              {
                              if ( isround )
                              {
                              outcometitle settext( game[ "strings" ][ "round_win" ] );
                              }
                              else
                              {
                              outcometitle settext( game[ "strings" ][ "victory" ] );
                              }
                              outcometitle.color = ( 0,42, 0,68, 0,46 );
                              if ( isDefined( level.endvictoryreasontext ) )
                              {
                              endreasontext = level.endvictoryreasontext;
                              }
                              }
                              else
                              {
                              if ( isround )
                              {
                              outcometitle settext( game[ "strings" ][ "round_loss" ] );
                              }
                              else
                              {
                              outcometitle settext( game[ "strings" ][ "defeat" ] );
                              }
                              outcometitle.color = ( 0,73, 0,29, 0,19 );
                              if ( isDefined( level.enddefeatreasontext ) )
                              {
                              endreasontext = level.enddefeatreasontext;
                              }
                              }
                              outcometext settext( endreasontext );
                              outcometitle setcod7decodefx( 200, duration, 600 );
                              outcometext setpulsefx( 100, duration, 1000 );
                              iconspacing = 100;
                              currentx = ( ( level.teamcount - 1 ) * -1 * iconspacing ) / 2;
                              teamicons = [];
                              teamicons[ team ] = createicon( game[ "icons" ][ team ], iconsize, iconsize );
                              teamicons[ team ] setparent( outcometext );
                              teamicons[ team ] setpoint( "TOP", "BOTTOM", currentx, spacing );
                              teamicons[ team ].hidewheninmenu = 0;
                              teamicons[ team ].archived = 0;
                              teamicons[ team ].immunetodemogamehudsettings = 1;
                              teamicons[ team ].immunetodemofreecamera = 1;
                              teamicons[ team ].alpha = 0;
                              teamicons[ team ] fadeovertime( 0,5 );
                              teamicons[ team ].alpha = 1;
                              currentx += iconspacing;
                              _a650 = level.teams;
                              _k650 = getFirstArrayKey( _a650 );
                              while ( isDefined( _k650 ) )
                              {
                              enemyteam = _a650[ _k650 ];
                              if ( team == enemyteam )
                              {
                              }
                              
                              1 Reply Last reply
                              0
                              • Ox_undefined Offline
                                Ox_undefined Offline
                                Ox_
                                wrote on last edited by
                                #19

                                The code is still broken in the exact same way it was in your previous thread.

                                Farzadundefined 2 Replies Last reply
                                0
                                • Mr. Androidundefined Offline
                                  Mr. Androidundefined Offline
                                  Mr. Android
                                  Plutonium Admin
                                  wrote on last edited by
                                  #20

                                  Topics merged, don't create multiple threads for the same topic.

                                  1 Reply Last reply
                                  0
                                  • Sassundefined Offline
                                    Sassundefined Offline
                                    Sass
                                    Plutonium Staff
                                    wrote on last edited by Sass
                                    #21

                                    Just out of curiosity, would you mind telling us where you got this code from ? I copy-pasted some random snippets I found to be odd into Google, and it leads me to Black Ops 3 forums.

                                    Farzadundefined 1 Reply Last reply
                                    0
                                    • Ox_undefined Ox_

                                      The code is still broken in the exact same way it was in your previous thread.

                                      Farzadundefined Offline
                                      Farzadundefined Offline
                                      Farzad
                                      wrote on last edited by
                                      #22

                                      Ox_ dudeeeeee, theirs a maximum to the amount of characters you can send, hence I sent half the script.. I obviously changed all of them to decimals man, I can send you the whole compiled edited file personally and you can see for yourself, it shows the text after round victory, but then 0.00000001 seconds before the killcam, πŸ’₯BOOMπŸ’₯ Connection Interrupted

                                      1 Reply Last reply
                                      0
                                      • Ox_undefined Ox_

                                        The code is still broken in the exact same way it was in your previous thread.

                                        Farzadundefined Offline
                                        Farzadundefined Offline
                                        Farzad
                                        wrote on last edited by
                                        #23

                                        Ox_ hey 0X just wanted to let you know also how would I have knew that it crashes 0.01 seconds if I didn’t have it compiled, if I did have the same stuff I would have gotten syntax error br0, which leading me to not find out the outcome of the updated string and the whole script itself In game πŸ‘πŸ»

                                        1 Reply Last reply
                                        0
                                        • Sassundefined Sass

                                          Just out of curiosity, would you mind telling us where you got this code from ? I copy-pasted some random snippets I found to be odd into Google, and it leads me to Black Ops 3 forums.

                                          Farzadundefined Offline
                                          Farzadundefined Offline
                                          Farzad
                                          wrote on last edited by
                                          #24

                                          Sass yah bro it’s the same dump you used to help me with the switch team thing, it’s the hud message. πŸ™πŸΌ

                                          1 Reply Last reply
                                          0
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