The Plutonium T4 (WAW) Suggestions Thread
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rewind I'm sure that's what he meant
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superpop I don't know if it's a good idea, why do you want camos? zombies already have custom camos in their own custom maps and for MP probably the people will make their own custom camos and will upload them on the forum page (like bo2)
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Cigar said in The Plutonium T4 (WAW) Suggestions Thread:
H3X1C It's an issue with the game A LOT of people wish was fixed but Treyarch doesn't update this game anymore, so if it was a base fix, I'd be happy.
It is not an issue it's an intended function of the gun. Most probably to stop the gun being too OP with it having infinite damage. The upgraded variant of the weapon is called
DG-3 JZ
JZ
stands forJuggernog Zapper
.The weapon has code specifically in the damage script sto achieve the effect of removing your Jug. The code didn't write itself, it's not a bug, it's an intended feature of the weapon a debuff.
Cruppz said in The Plutonium T4 (WAW) Suggestions Thread:
Cigar H3X1C Fixing the waf jug glitch would mostly likely & should be a mod as console and pc waw have the same bug, fixing the glitch for pc would cause a lot of issues in Der Riese World records and would most likely need a split category on zwr if it was automatically fixed within plutonium without a mod.
Don't worry, see above for explanation.
Thanks Killera for the information.
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a.bd.umuh Stop linking that here. It is not allowed.
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Mr. Android Xbox one controller works as the 360 controller does. ps4 controller can be "tricked" to think its an Xbox controller with a small programme called DS4WINDOWS by Jays2Kings. not sure if this is info that you find useful but hopefully will give you something to work off
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H3X1C I went ahead and studied the code for the tesla gun because I've always been certain that it was a bug and wasn't necessarily intended to function the way it currently does.
tesla_pvp_thread() { self endon( "disconnect" ); self endon( "death" ); self waittill( "spawned_player" ); for( ;; ) { self waittill( "weapon_pvp_attack", attacker, weapon, damage, mod ); if( self maps\_laststand::player_is_in_laststand() ) { continue; } if ( weapon != "tesla_gun" && weapon != "tesla_gun_upgraded" ) { continue; } if ( mod != "MOD_PROJECTILE" && mod != "MOD_PROJECTILE_SPLASH" ) { continue; } if ( self == attacker ) { damage = int( self.maxhealth * .25 ); if ( damage < 25 ) { damage = 25; } if ( self.health - damage < 1 ) { self.health = 1; } else { self.health -= damage; } } self setelectrified( 1.0 ); self shellshock( "electrocution", 1.0 ); self playsound( "tesla_bounce" ); } }
This is the code that controls the tesla guns damage against the player. Not only are there no specific mentions of "specialty_juggernaut_zombies" aka jug, the weapon also doesn't affect the players max health. Instead the weapon changes the players current health to a set value depending on how much health the player has.
The actual bug itself is where the tesla gun sets the players health permanently to a value lower than the players max health. This may be an issue with how the game deals with regenerating health if health is set to a specific value instead of damage being dealt. Health resets once a player goes down and is revived/respawned which is why that fixes it.
Edit: I just wanted to point out that it is indeed a bug, but I personally don't think it should be fixed by Plutonium.
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Bossnage Yeah something like the ugx mod browser but expanded on.
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- Make PlutoT4 not generate anything on the original paths.
- Nothing in the game folder,
fs_localAppData
,fs_BaseGame
andfs_personalDocuments
- Nothing in the game folder,
- Add Launch Options in the Launcher, so we can use
+set r_fullscreen 0 +exec ProMLG.cfg
- Can be a global suggestion, not only for PlutoT4.
- Add
sv_cheats
without usingdevmap
first (like PlutoIW5). - Add Backlist Server, the player can add servers to a blacklist (just for him, something like in CS: GO).
- Can be a global suggestion, not only for PlutoT4.
Make sv_fps 333 a thing.Just kidding.
Jum...yeah, I think that's all. @,@
- Make PlutoT4 not generate anything on the original paths.
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I think this source can bring new features to PlutoT4.
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Mr. Android I've been waiting for this since 2011.
fov slider would be sick
ads sensitivity also would be good
not sure if these are things that you could do though -
SoyRA said in The Plutonium T4 (WAW) Suggestions Thread:
Nothing in the game folder, fs_localAppData, fs_BaseGame and fs_personalDocuments
It will use %localappdata%\Plutonium
Add Launch Options in the Launcher, so we can use +set r_fullscreen 0 +exec ProMLG.cfg
Not a bad idea.
Add sv_cheats without using devmap first (like PlutoIW5).
Maybe.
Add Backlist Server, the player can add servers to a blacklist (just for him, something like in CS: GO).
Basically an ignore server function?
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Mr. Android said in The Plutonium T4 (WAW) Suggestions Thread:
Add Backlist Server, the player can add servers to a blacklist (just for him, something like in CS: GO).
Basically an ignore server function?
Yes, imagine the native "add to favorites" option but when you add it the server only appears in that list and not in Internet / Local (and that you can remove from the list later).
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Fix Quick Revive in Solo, because it doesn't work in WaW, also increase the time limit of reviving teammates, your teammate dies so quick even there are alot of zombies trying to kill you, but you have no time since he went down already.
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Will you guys also add Plutonium Black Ops 1 in the future? would be epic
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jjk There's already a client for BO1. It's called "Rekt T5".
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Martin's Path These can all be fixed using Mods. Once the modding forums open, I suggest you post a request thread and see if somebody makes the mod.
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Mr. Android make reset times better , try fix waffe jug glitch if yous can
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Implement custom maps to be downloaded server side or a download manager. There is one download manager out there that has every custom map for WAW if you would like to integrate with your client.
https://callofdutyrepo.com/custom-zombie-maps-download-manager/