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Load more then one .Gsc zombie

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
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  • Flipk45undefined Offline
    Flipk45undefined Offline
    Flipk45
    wrote on last edited by
    #3

    Me too

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    • damiano2233undefined damiano2233

      I'm trying to run a zombies server and add more then 1 mod to it I'm using _clientids.gsc for the one mod but how do I load more then 1 mod with combining it all in to that one file. Ive tried to do that and it just brakes the mods so do I have to use specific file names for the other mods?

      mikzyundefined Offline
      mikzyundefined Offline
      mikzy
      Banned
      wrote on last edited by
      #4

      damiano2233 Are you trying to run multiple mods with multiple GSC files, both different names?

      damiano2233undefined 1 Reply Last reply
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      • Flipk45undefined Offline
        Flipk45undefined Offline
        Flipk45
        wrote on last edited by
        #5

        Multiple mods with the same _clientids.gsc name. The only way to do it is editing in the code file?

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        • mikzyundefined mikzy

          damiano2233 Are you trying to run multiple mods with multiple GSC files, both different names?

          damiano2233undefined Offline
          damiano2233undefined Offline
          damiano2233
          wrote on last edited by
          #6

          mikey im trying to run multiple mods with different names but only the one named _clientids.gsc load i dont know what to name the other ones to get them to load

          mikzyundefined 1 Reply Last reply
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          • damiano2233undefined damiano2233

            mikey im trying to run multiple mods with different names but only the one named _clientids.gsc load i dont know what to name the other ones to get them to load

            mikzyundefined Offline
            mikzyundefined Offline
            mikzy
            Banned
            wrote on last edited by mikzy
            #7

            damiano2233 _clientids is the main one. I think if you are going to replace other files, you need to recreate what it does.

            For example, maps/mp/gametypes_zm/_scoreboard.gsc can be replaced but before you do, you have to recreate what it does. (https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer/blob/master/patch_zm/maps/mp/gametypes_zm/_scoreboard.gsc)

            So, if you were to replace it, you would keep its original code then modify it. Luckily, for scoreboard, it is only setting dvars so you could honestly just write up something like this for _scoreboard.gsc:
            https://pastebin.com/qqadecLS
            What I did above was rename the original init() to init_scoreboard() and then called it in the new init() i made which is for calling onplayerconnect() then onplayerspawned(). Acknowledge that the init_scoreboard() is still being called.

            damiano2233undefined 2 Replies Last reply
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            • mikzyundefined mikzy

              damiano2233 _clientids is the main one. I think if you are going to replace other files, you need to recreate what it does.

              For example, maps/mp/gametypes_zm/_scoreboard.gsc can be replaced but before you do, you have to recreate what it does. (https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer/blob/master/patch_zm/maps/mp/gametypes_zm/_scoreboard.gsc)

              So, if you were to replace it, you would keep its original code then modify it. Luckily, for scoreboard, it is only setting dvars so you could honestly just write up something like this for _scoreboard.gsc:
              https://pastebin.com/qqadecLS
              What I did above was rename the original init() to init_scoreboard() and then called it in the new init() i made which is for calling onplayerconnect() then onplayerspawned(). Acknowledge that the init_scoreboard() is still being called.

              damiano2233undefined Offline
              damiano2233undefined Offline
              damiano2233
              wrote on last edited by
              #8

              mikey so i have to learn how to do gsc scripts if i want to run more then 1 mod

              mikzyundefined 1 Reply Last reply
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              • damiano2233undefined damiano2233

                mikey so i have to learn how to do gsc scripts if i want to run more then 1 mod

                mikzyundefined Offline
                mikzyundefined Offline
                mikzy
                Banned
                wrote on last edited by
                #9

                damiano2233 Not exactly. You just need to get the source of the mod you want, and then copy it into a new gsc file and make sure you don't break the gsc file in the process (aka, making sure dvars are still getting set). But yeah, learning basic gsc wou ld be benfitial

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                • Sorexundefined Offline
                  Sorexundefined Offline
                  Sorex
                  Contributor
                  wrote on last edited by
                  #10

                  damiano2233 If you don't need special mods you can just use some base mod that i made for users. On this github there already combined mods to be used on a Server.
                  Github: Mods List

                  damiano2233undefined 1 Reply Last reply
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                  • Sorexundefined Sorex

                    damiano2233 If you don't need special mods you can just use some base mod that i made for users. On this github there already combined mods to be used on a Server.
                    Github: Mods List

                    damiano2233undefined Offline
                    damiano2233undefined Offline
                    damiano2233
                    wrote on last edited by
                    #11

                    Sorex i do like the one you just gave but i have zombies plus atm and just want to add no perk limit to it

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                    • mikzyundefined mikzy

                      damiano2233 _clientids is the main one. I think if you are going to replace other files, you need to recreate what it does.

                      For example, maps/mp/gametypes_zm/_scoreboard.gsc can be replaced but before you do, you have to recreate what it does. (https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer/blob/master/patch_zm/maps/mp/gametypes_zm/_scoreboard.gsc)

                      So, if you were to replace it, you would keep its original code then modify it. Luckily, for scoreboard, it is only setting dvars so you could honestly just write up something like this for _scoreboard.gsc:
                      https://pastebin.com/qqadecLS
                      What I did above was rename the original init() to init_scoreboard() and then called it in the new init() i made which is for calling onplayerconnect() then onplayerspawned(). Acknowledge that the init_scoreboard() is still being called.

                      damiano2233undefined Offline
                      damiano2233undefined Offline
                      damiano2233
                      wrote on last edited by
                      #12

                      mikey would you know how to add a no perk limit to zombies++?
                      if you dont mind taking a look it would be a big help i tried to learn the code but its a bit to confusing for me at the moment with how much i work i don't have much time

                      here are the files for the mod
                      _clientids.gsc: https://pastebin.com/ywQ8xt8F
                      _zm_chugabud.gsc: https://pastebin.com/RL5jx4LJ
                      _zm_powerups.gsc: https://pastebin.com/jNwx1Njf

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                      • mikzyundefined Offline
                        mikzyundefined Offline
                        mikzy
                        Banned
                        wrote on last edited by
                        #13

                        put this in your init() function

                        level.perk_purchase_limit = 9;
                        

                        this makes the perk limit 9.

                        Cahzundefined 1 Reply Last reply
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                        • mikzyundefined mikzy

                          put this in your init() function

                          level.perk_purchase_limit = 9;
                          

                          this makes the perk limit 9.

                          Cahzundefined Offline
                          Cahzundefined Offline
                          Cahz
                          VIP
                          wrote on last edited by
                          #14

                          damiano2233 that's already in Z++ by default...

                          level.perk_purchase_limit = getDvarIntDefault( "perkLimit", 4 );
                          

                          But chances are you didn't add anything into your dedicated_zm.cfg even though it says to use a different one for Z++.
                          Read the information on the Github page for Z++
                          if you had followed directions ENTIRELY, this wouldnt be an issue

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