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Error : client command overflow

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  • Marty59undefined Offline
    Marty59undefined Offline
    Marty59
    wrote on last edited by Marty59
    #15

    mikey Thanks for your reply.
    I have followed all your advice but the error still remains and gets worse and worse.
    I have also tried playing next to my router to have an optimal connexion but that doesn't solve the problem.
    I often get kicked out of servers (sometimes with 0 player, only bots, and a low ping) even without any lags or network issues...

    I don't know why this error is only happening now. Before this week, when my ping was unstable, I was never kicked out of the servers with this error.

    Hope this error won't affect many players because it ruins the fun of playing BO2 Plutonium.

    1 Reply Last reply
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    • wqfiundefined Offline
      wqfiundefined Offline
      wqfi
      wrote on last edited by
      #16

      I have this same error but it only occurs when i aim in using an xbox controller 199e7ceb-95f7-4ae7-9383-68ecc980c2f6-image.png this is what my folder looks like mine telling me if its an issue with any of the folders

      mikzyundefined 1 Reply Last reply
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      • mikzyundefined Offline
        mikzyundefined Offline
        mikzy Banned
        replied to wqfi on last edited by
        #17

        @KiiwiWasTaken Folder is fine. Do you have bad internet or a bad PC? This could be the cause. Try my steps above.

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        • Marty59undefined Offline
          Marty59undefined Offline
          Marty59
          wrote on last edited by
          #18

          @KiiwiWasTaken I am playing with a PS3 controller so, the error is maybe due to the use of a controller. But I prefer to wait for the opinion of admins and devs of Plutonium T6.

          My folder is like this :
          57557835-889e-4d7d-a87c-02ee67628f5e-image.png

          It looks quite similar to yours but I don't want to conclude anything because I have the folder of the old client of BO2 Plutonium (so there are some extra files) and an emulator for my PS3 controller.

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          • MattyCTVundefined Offline
            MattyCTVundefined Offline
            MattyCTV
            wrote on last edited by
            #19

            I am having the same problem and can't figure out how to fix it.

            1 Reply Last reply
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            • mikzyundefined Offline
              mikzyundefined Offline
              mikzy Banned
              wrote on last edited by mikzy
              #20

              To bump this issue, it seems to only happen when two things happen:

              • Using controller
              • Shooting a bullet

              Example of shooting bullet one:
              https://streamable.com/tbpwe8
              And no, it doesn't only happen in our servers. Thats just where the test is shown.

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              • Marty59undefined Offline
                Marty59undefined Offline
                Marty59
                wrote on last edited by
                #21

                mikey Thanks for the info.
                It's great to know the source of the issue.
                The clip is partly true concerning the error even though it doesn't always occur immediately after shooting a bullet.
                Is the error eventually related to network issues or a bad connection?

                I wonder why this problem only occurs now. Indeed, I have been playing Plutonium T6 with the same controller and Internet connection since April 2020 and I never had this error before last week.

                Hope it can be solved.

                mikzyundefined 1 Reply Last reply
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                • mikzyundefined Offline
                  mikzyundefined Offline
                  mikzy Banned
                  replied to Marty59 on last edited by
                  #22

                  Marty59 couldn't tell you anything. i only got reports about this error recently (from players in our servers + others) and it is indeed related to network/pc issues.

                  but here's what Rekti had to say about it:

                  It's related to internet.
                  If a user has packet loss then that can happen
                  The server can at max process 128 client commands per client (store them), if a user does not respond in time multiple times or sends a lot at the same time (due to packet loss or shit speed) then the server kicks due to overflow.

                  seems very common too
                  7edf89fd-6701-41fd-afc6-f190f0f80a81-image.png

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                  • Marty59undefined Offline
                    Marty59undefined Offline
                    Marty59
                    wrote on last edited by Marty59
                    #23

                    I am writing this post just to update the topic about new things with this error.
                    (Btw English isn't my mother tongue, so I'm sorry if I sound rude as this isn't my intention).

                    As many staff members explained to me, I know that the error is due to packet loss with unstable connections.
                    I did a few tests (which prove obviously nothing but allow to have some hypothesis). With my PC and my connection, as long as I play with K/M, the error doesn't happen a single time.
                    But as soon as I use my controller and I aim + shoot (as shown in this video https://streamable.com/tbpwe8 by mikey ), I get immediately kicked out of servers, without any lags, with the error displayed on the main menu.
                    Does using a controller require a better connection and cause the command overflow error?

                    Another thing I noticed is that I cannot join the server I was kicked out of just before with the error because I get an error message "You are already connected to the server". But I have seen on other topics that I have to wait about 30 seconds to join the server again (which works).

                    Besides, I often get a bug that forces me to restart Plutonium T6. For example, if I get kicked from the RepZ Nukejacked server with the error and I want to join, right after, another RepZ server, the map loading screen of the server is stuck for 5-6 minutes on "Awaiting gamestate". Is it normal?

                    Thanks in advance and good luck if you are working for a patch.

                    mikzyundefined GIANNI ON TOPundefined 2 Replies Last reply
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                    • mikzyundefined Offline
                      mikzyundefined Offline
                      mikzy Banned
                      replied to Marty59 on last edited by
                      #24

                      Marty59 it doesnt let you instant rejoin because it doesn't actually disconnect you from server and about after 30 seconds, it eventually will

                      Marty59undefined 1 Reply Last reply
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                      • Marty59undefined Offline
                        Marty59undefined Offline
                        Marty59
                        replied to mikzy on last edited by Marty59
                        #25

                        mikey Yeah, I have realized that on IW4Admin. It showed that I was "officially" disconnected from a server about 30-40 seconds after the client command overflow error.
                        So does this factor cause the other bug (Awaiting Gamestate) I have?

                        Besides, after seeing many topics about the error and chatting with players affected by the issue, I really noticed a similarity: the use of a controller.
                        I am pretty sure that the unstable connection or network issues aren't the only sources of the problem. For me, using a controller causes the error to occur more often.

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                        • A Former User? Offline
                          A Former User? Offline
                          A Former User
                          wrote on last edited by
                          #26

                          Marty59 It has been happening to me all day, and yes I am using a controller. My ping is fine, so i have no idea. Getting off the game for now i guess...

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                          • A Former User? Offline
                            A Former User? Offline
                            A Former User
                            wrote on last edited by
                            #27

                            If I have the same control problem and the truth is that it stresses a lot hahhhahah.
                            I hope it gets fixed asap.

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                            • GIANNI ON TOPundefined Offline
                              GIANNI ON TOPundefined Offline
                              GIANNI ON TOP
                              replied to Marty59 on last edited by
                              #28

                              Marty59

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                              • MO332undefined Offline
                                MO332undefined Offline
                                MO332
                                wrote on last edited by
                                #29

                                I have a fix for you guys luckily. Its not going to be anything to do with internet. Go into your controller binds and click reset. After that go into your controller settings choose your preferred settings and don’t put tactical because that is the problem. Enjoy.

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                                • imthatsteveundefined Offline
                                  imthatsteveundefined Offline
                                  imthatsteve
                                  wrote on last edited by
                                  #30

                                  I also get client command overflow when joining any multiplayer servers. Im using wine to run plutonium on linux and zombies works great with occasional crashes but i cant join any multiplayer servers due to the client command overflow error. Every server gives that error as soon as the map is done loading. I tried vanilla servers and had the same problem, I cant even get into the game. Im using keyboard and mouse with a decent pc and stable internet. Again i have no such issues with multiplayer zombies even with 8 people. the only issue with zombies is that my game crashes after its been running for like 2-3+ hours which is really annoying when im 20 rounds in but im just happy it works at all.

                                  1 Reply Last reply
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                                  • imthatsteveundefined Offline
                                    imthatsteveundefined Offline
                                    imthatsteve
                                    wrote on last edited by
                                    #31

                                    me and my friend have been playing around with it, we have learned that i can host a custom game server without crashing. sometimes it crashes before i spawn in, other times it crashes after a few minutes. shooting rockets at cars seems to cause crashes but not always. shooting u into the air can cause crashes. honestly it seems fairly random.

                                    1 Reply Last reply
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                                    • Marty59undefined Offline
                                      Marty59undefined Offline
                                      Marty59
                                      wrote on last edited by
                                      #32

                                      Hello Plutonium staff,

                                      My house was recently equipped with fiber optic which allows a better Internet connexion, but the error still occurs and is even worse. Indeed, I can't play anymore as I get kicked of servers immediately after firing a bullet whereas I was kicked after 10-15 minutes before.

                                      Have you some temporary solutions (other than not playing with a controller) before a possible patch? I would be so grateful.
                                      I know you are working on this game voluntarily and have so many more important things to fix but a solution with this issue would be great.

                                      Your Plutonium T6 project is amazing and it's a shame this error has been impacting some players since January 2021.

                                      Anyway, thank you for everything you have done with this project and keep it up!

                                      1 Reply Last reply
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