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  3. update of the lives of Mob of the Dead enhanced version

update of the lives of Mob of the Dead enhanced version

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • GAMEXundefined Offline
    GAMEXundefined Offline
    GAMEX
    wrote on last edited by GAMEX
    #1

    Re: test the new version that I created it took me long to publish, because I was too busy I made this script in 2020 [Release] Mob of the Dead Mod: "A cat has 9 lives"

    the script:

    Put in your _clientids

    Mob()
    {
    
    	for ( ;; )
    	{
    		level waittill( "connecting", player );
    		player.clientid = level.clientid;
    		level.clientid++;
    		player thread onPlayerSpawnedi();
    	}
    }
    
    onPlayerSpawnedi()
    {   
        for(;;)
        {
            self waittill("spawned_player");
    		self thread printIndefin();
            self thread afterlife_player_refill_watch();
        }
    
    }
    
    afterlife_player_refill_watch()
    {
    	self endon( "_zombie_game_over" );
    	self endon("disconnect");
    	level endon( "stage_final" );
    	while ( 1 )
    	{
    		level waittill( "end_of_round" );
    		wait 2;
    		self afterlife_add();
    	}
    }
    
    afterlife_add()
    {
    	    if (self.lives >= 0 && self.lives < 9) 
    		{
              
    			self.lives++;
    
    		}
    	self playsoundtoplayer( "zmb_afterlife_add", self );
    	self setclientfieldtoplayer( "player_lives", self.lives );
    } 
    
    printIndefin()
    {
    	self.printIndefin = createFontString("small" , 1.0); //Fixed
    	self.printIndefin setPoint("LEFT", "TOP", -395, -10);
    	while(true)
    	{
    		self.printIndefin.label = &"^2VIDAS:  ^7";
    		self.printIndefin setValue(self.lives);
    		wait 0.25;
    	}
    }
    GAMEXundefined 1 Reply Last reply
    0
    • GAMEXundefined GAMEX

      Re: test the new version that I created it took me long to publish, because I was too busy I made this script in 2020 [Release] Mob of the Dead Mod: "A cat has 9 lives"

      the script:

      Put in your _clientids

      Mob()
      {
      
      	for ( ;; )
      	{
      		level waittill( "connecting", player );
      		player.clientid = level.clientid;
      		level.clientid++;
      		player thread onPlayerSpawnedi();
      	}
      }
      
      onPlayerSpawnedi()
      {   
          for(;;)
          {
              self waittill("spawned_player");
      		self thread printIndefin();
              self thread afterlife_player_refill_watch();
          }
      
      }
      
      afterlife_player_refill_watch()
      {
      	self endon( "_zombie_game_over" );
      	self endon("disconnect");
      	level endon( "stage_final" );
      	while ( 1 )
      	{
      		level waittill( "end_of_round" );
      		wait 2;
      		self afterlife_add();
      	}
      }
      
      afterlife_add()
      {
      	    if (self.lives >= 0 && self.lives < 9) 
      		{
                
      			self.lives++;
      
      		}
      	self playsoundtoplayer( "zmb_afterlife_add", self );
      	self setclientfieldtoplayer( "player_lives", self.lives );
      } 
      
      printIndefin()
      {
      	self.printIndefin = createFontString("small" , 1.0); //Fixed
      	self.printIndefin setPoint("LEFT", "TOP", -395, -10);
      	while(true)
      	{
      		self.printIndefin.label = &"^2VIDAS:  ^7";
      		self.printIndefin setValue(self.lives);
      		wait 0.25;
      	}
      }
      GAMEXundefined Offline
      GAMEXundefined Offline
      GAMEX
      wrote on last edited by
      #2

      @I-ate-the-fabera stays like this Captura de tela 2021-02-18 142549.png

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