[OUTDATED] VanillasTS Server-Side Trickshot menu
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Sorex so I figured out how to use the menu and everything but I had it working 1 game and now when I try to start my server it doesn’t work and the game thinks I’m a bot.
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Roachhh I tried changing the scripts a little but nothing happened
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Roachhh Look the video tutorial
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Sorex I did everything and it still won’t work still makes me unverified
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Sorex everyone is in godmode and I can’t do anything is the guid my in game name or what?
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Roachhh
The guid is not your in game name. If you open the menu there GUID options who print you on bottom left the guid. Is the same of iw4m -
Sorex yes i have my guid and when i put it in the area im supposed to it doesnt let me open the menu in my server only custom games.
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Sorex how did you get dedicated.cfg? i dont have it
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can you get vip in this yourself? ive tried putting my guid in the dedicated config and i still cant get vip
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Baiter
It works, if don't work try to write your guide twice inside the right dvar like "GUID GUID", remeber the empty space between the guids. -
Sorex still nothing
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- The mod is loading?
- Are you sure yu write your guid right?
- There is a video tutorial if needed
- Send me the .cfg so i will find your error
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Mod is loading, just without VIP perms
positive im writing the GUID right
Watched the tutorial, Pretty sure i did everything right/////////////////////////////////////////////////// /// PlutoT6 MP Server Configuration file // /////////////////////////////////////////////////// // This config best view with Notepad++ OR // // Other *nix compatible editors of your choice. // /////////////////////////////////////////////////// // 0.1 Basic version // // 0.2 Added map list and map rotation // // 0.3 Added Colors and B3/Log/RCon section // // 0.4 Added gametype to map list and rotation // // 0.5 Added location to map list and rotation // // 0.6 Added Sharp Shooter and Gun game // // 0.7 Clean up // // 0.8 Additional gts -Fry // // 0.9 Cleaned up the mess Fry merged, // // added more comments // // 1.0 Noob friendly -Fry // // 1.1 Updated for relaunch of PlutoT6 // // 1.2 Removed gts commands from main cfg -Fry // ////////////////////////////////////////////////// // Remove "//" in front of lines to allow the // server to read them. Anything after "//" is a // Comment. ////////////////////////////////////////////////// // GAME TYPE CONFIGURATION // ////////////////////////////////////////////////// // conf - Kill Confirmed // // ctf - Capture the Flag // // dem - Demolition // // dm - Free-for-all // // dom - Domination // // gun - Gun Game // // hq -Headquaters // // koth - Hardpoint // // oic - One in the chamber // // oneflag - One-Flag CTF // // sas - Sticks & Stones // // sd - Search and Destroy // // shrp - Sharpshooter // // tdm - Team Deathmatch // ////////////////////////////////////////////////// // These config files can not be edited and are // // packed into the .ff files of the game. // // Please make sure the game types are synced // // or you might end up with a FFA that needs // // 7500 kills to be won. YOU HAVE BEEN WARNED! // ////////////////////////////////////////////////// exec gamesettings_default.cfg // Load the default game settings shared by all game modes exec gamesettings_tdm.cfg // Load the default tdm settings set_gametype tdm // Set the game type to tdm ////////////////////////////////////////////////// ////////////////////////////////////////////////// // GENERAL CONFIGURATION // ////////////////////////////////////////////////// //g_password "" // Password Protected Game Server (Use "password" to set it on the client before you connect,) //sv_maxclients 18 // How many players can join your server. //scr_showperksonspawn 1 // Disable the perks on the right side on spawn. //scr_deleteexplosivesonspawn 1 // Delete Explosive while getting killed. //sv_minPing 0 // Minimum ping needed to the server? (Terribly broken and inaccurate since ages!) //sv_maxPing 400 // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!)//scr_disable_cac 1 // Disable Custom Classes? //scr_max_rank 0 // Block every player with a level up this value //scr_min_prestige 0 // Block every player with a prestige below this value //sv_restrictionList "restricted.cfg" // Sets the file name for our restriction system. //sv_enableItemRestriction 1 // Enables our custom restriction system. sv_allowDof 0 // Disallows the clients from having DoF to prevent a few DoF related glitches + gains a few frames. (0 = force off DoF on the clients, 1 = let the client decide) ////////////////////////////////////////////////// ////////////////////////////////////////////////// // B3, IW4MADMIN, GAME LOG & RCON SETTINGS // ////////////////////////////////////////////////// g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs. g_log "logs\games_mp.log" // IMPORTANT! Make sure the filename is unique for each server you clone! rcon_password "baitsserv" // RemoteCONtrol password, needed for most management tools like IW4MADMIN and B3. Do not skip if you installing IW4MADMIN. ////////////////////////////////////////////////// ///////////////////////////////////////////////// // RESTRICTIONS CONFIGURATION // ////////////////////////////////////////////////// // BANNED ATTACHMENTS // ////////////////////////////////////////////////// //restrict_attachment "reflex" // Reflex //restrict_attachment "steadyaim" // Laser sight //restrict_attachment "silencer" // Suppressor/Silencer //restrict_attachment "dualclip // Fast Mag //restrict_attachment "holo" // EOTech Sight //restrict_attachment "grip" // Grip //restrict_attachment "fastads" // Quickdraw //restrict_attachment "fmj" // Full Metal Jacket //restrict_attachment "extbarrel" // Long Barrel //restrict_attachment "rangefinder" // Target Finder //restrict_attachment "stalker" // Stock //restrict_attachment "extclip" // Extended Clip //restrict_attachment "dualoptic" // Hybrid Optic //restrict_attachment "sf" // Select Fire //restrict_attachment "rf" // Rapid Fire //restrict_attachment "gl" // Grenade Launcher //restrict_attachment "mms" // Millimeter Scanner //restrict_attachment "acog" // ACOG Sight //restrict_attachment "swayreduc" // Ballistics CPU //restrict_attachment "vzoom" // Variable Zoom //restrict_attachment "ir" // Dual Band Scope //restrict_attachment "dw" // Dual Wield //restrict_attachment "tacknife" // Tactical Knife //restrict_attachment "stackfire" // Tri-Bolt (Crossbow) ////////////////////////////////////////////////// // RESTRICT PERK 1 // ////////////////////////////////////////////////// ////////////////////////////////////////////////// // Lightweight // // Move Faster. Take no damage when falling. // ////////////////////////////////////////////////// //restrict_item "specialty_movefaster|specialty_fallheight" ////////////////////////////////////////////////// // Hardline // // Earn Scorestreaks faster. // ////////////////////////////////////////////////// //restrict_item specialty_earnmoremomentum ////////////////////////////////////////////////// // Blind Eye // // Undetectable by AI controlled air support. // ////////////////////////////////////////////////// //restrict_item "specialty_nottargetedbyairsupport" ////////////////////////////////////////////////// // Flak Jacket // // Take less explosive damage // ////////////////////////////////////////////////// //restrict_item "specialty_flakjacket" ////////////////////////////////////////////////// // Ghost // // Cannnot be detected by enemy UAVs. // ////////////////////////////////////////////////// //restrict_item "specialty_gpsjammer" ////////////////////////////////////////////////// // RESTRICT PERK 2 // ////////////////////////////////////////////////// // Toughness // // Flinch less when shot. // ////////////////////////////////////////////////// //restrict_item "specialty_bulletflinch" ////////////////////////////////////////////////// // Cold Blooded // // Resistant to targeting systems. // // No name or red crosshair // ////////////////////////////////////////////////// //restrict_item "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" ////////////////////////////////////////////////// // Fast Hands // // Swap weapons and use equipment fast. // // Reset pin grenades. // ////////////////////////////////////////////////// //restrict_item "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" ////////////////////////////////////////////////// // Hardwire // // Immune to counter-UAV and EMP // ////////////////////////////////////////////////// //restrict_item "specialty_immunecounteruav|specialty_immuneemp" ////////////////////////////////////////////////// // Scavenger // // Refill ammo on people you killed. // ////////////////////////////////////////////////// //restrict_item "specialty_scavenger" ////////////////////////////////////////////////// // RESTRICT PERK 3 // ////////////////////////////////////////////////// // Dexterity // // Aim faster after sprinting. // // Mantle and climb faster. // ////////////////////////////////////////////////// //restrict_item "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" ////////////////////////////////////////////////// // Extreme Conditioning // // Aim faster after sprinting. // // Mantle and climb faster. // ////////////////////////////////////////////////// //restrict_item specialty_longersprint ////////////////////////////////////////////////// // Engineer // // Reroll & booby trap Care Packages. // // Show enemy equipment in the world. // // Delay explosives. // ////////////////////////////////////////////////// //restrict_item "specialty_showenemyequipment|specialty_delayexplosive" ////////////////////////////////////////////////// // Tactical Mask // // Reduces effects of flashbangs,Concussion, // // Shock Charges. // ////////////////////////////////////////////////// //restrict_item "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" ////////////////////////////////////////////////// // Dead Silence // // Move silently and be very sneaky sneaky. // ////////////////////////////////////////////////// //restrict_item "specialty_quieter" ////////////////////////////////////////////////// // Awareness // // Enemy movements are easier to hear. // ////////////////////////////////////////////////// //restrict_item "specialty_loudenemies" ////////////////////////////////////////////////// ////////////////////////////////////////////////// //Wild Card Perks // ////////////////////////////////////////////////// //restrict_item "bonuscard_perk_1_greed" // Perk 1 Greed - Take a second perk. //restrict_item "bonuscard_perk_2_greed" // Perk 2 Greed - same as a above. //restrict_item "bonuscard_perk_3_greed" // Perk 3 Greed - sigh...same as above. //restrict_item "bonuscard_overkill" // Overkill - Take a primary weapon as your second weapon. //restrict_item "bonuscard_secondary_gunfighter"// Secondary Gunfighter - Take a 2nd attachment for your second weapon. //restrict_item "bonuscard_primary_gunfighter" // Primary Gunfighter - Take a 2nd attachment for your second weapon. //restrict_item "bonuscard_two_tacticals" // Tactician - Take a tactical grenade in place of your lethal grenade. //restrict_item "bonuscard_danger_close" // Danger Close - Take a second lethal. ////////////////////////////////////////////////// ////////////////////////////////////////////////// // MAP ROTATION LIST // ////////////////////////////////////////////////// // STOCK // ////////////////////////////////////////////////// // // // mp_la - Aftermath // // mp_dockside - Cargo // // mp_carrier - Carrier // // mp_drone - Drone // // mp_express - Express // // mp_hijacked - Hijacked // // mp_meltdown - Meltdown // // mp_overflow - Overflow // // mp_nightclub - Plaza // // mp_raid - Raid // // mp_slums - Slums // // mp_village - Standoff // // mp_turbine - Turbine // // mp_socotra - Yemen // // // // Bonus Map: // // mp_nuketown_2020 - Nuketown 2025 // // // ////////////////////////////////////////////////// // REVOLUTION MAP PACK 1 // ////////////////////////////////////////////////// // // // mp_downhill - Downhill // // mp_mirage - Mirage // // mp_hydro - Hydro // // mp_skate - Grind // // // ////////////////////////////////////////////////// // UPRISING MAP PACK 2 // ////////////////////////////////////////////////// // // // mp_concert - Encore // // mp_magma - Magma // // mp_vertigo - Vertigo // // mp_studio - Studio // // // ////////////////////////////////////////////////// // VENGEANCE MAP PACK 3 // ////////////////////////////////////////////////// // // // mp_uplink - Uplink // // mp_bridge - Detour // // mp_castaway - Cove // // mp_paintball - Rush // // // ////////////////////////////////////////////////// // APOCALYPSE MAP PACK 4 // ////////////////////////////////////////////////// // // // mp_dig - Dig // // mp_frostbite - Frost // // mp_pod - Pod // // mp_takeoff - Takeoff // // // ////////////////////////////////////////////////// ////////////////////////////////////////////////// // Examples for sv_maprotation // ////////////////////////////////////////////////////////////////////////// // Single Game Mode + Maps: // //sv_mapRotation "exec tdm.cfg map mp_dig map mp_raid map mp_express" // // // // Several Mix Game Modes + Maps: // //sv_mapRotation "exec tdm.cfg map mp_la exec dm.cfg map mp_dockside" // ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////// // Current Rotation (Edit to your liking) // ////////////////////////////////////////////////// sv_maprotation "exec dm.cfg map mp_carrier exec dm.cfg map mp_turbine exec dm.cfg map mp_vertigo exec dm.cfg map mp_studio exec dm.cfg map mp_bridge exec dm.cfg map mp_takeoff " //////////////////////////////////////////////////////////////////////////////////////////////////// // DoktorSAS VanillasTS Trickshot Menu // Twitter: @DoktorSAS // Report any bugs under the right post on the forum //////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////// // // List of valid colors: // ///////////////////////////////////////////////////// // 1. "red" // 2. "orange" // 3. "yellow" // 4. "purple" // 5. "pink" // 6. "cyan" // 7. "blue" // 8. "light blue" // 9. "green" // 10. "light green" // 11. "black" // 12. "white" ///////////////////////////////////////////////////// set menu_color "cyan" ///////////////////////////////////////////////////// // To set a player rank just add the GUID of the players // in the right dvar, the remember to add a space // between each guid or it will not work ///////////////////////////////////////////////////// // exemple -> set vips_list "GUID1 GUID2 GUID3" set vips_list "468 468" set admins_list "468 468" set superadmins_list "468 468" set owners_list "468 468" set min_distance_to_hit 10 // Min distance in meters to hit a shot set low_barrier 1 // 1 for low barriers and 0 for now lower barriers set kills_for_last 2 // Kills needed to be at last, with 0 player will be set instant to last set ground_hit 0 // 1 to enable trickshot on ground, 0 to disable trickshot on ground //Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch... map_rotate
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Baiter
Are you sure that 468 is your guid? I think that your guid is 46B.
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holy shit i thought that was an 8, thanks
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How can I know my GUID?
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ImpaaacT
Guide step by step with VanillasTS- Load VanillasTS in your server
- Got the guid print options
- Look bottom left of your screen
- And you have it
Guide step by step with Forum
- Write https://forum.plutonium.pw/api/user/<YourName> , where you see yourname insert your plutonium foru name.
- Copy the uid
- Go to Decimal to Hex Converter
- Write your uid
- You hex number rappresent youtr guid
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I think I just found a bug.
Dunno why, but it's like the height barrier of the map is really low. In my case, I'm in Nuketown and I can't even go to the 2nd floor of the houses, I die. -
don't worked
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no offense dude but "Super Wallbangs, flags and the ability to trickshot from 1000m will never be implemented because it makes no sense" is a very weird thing to say. It's vital for any trickshot server to wallbang everything and unlimited bullet range. Also wallbang everything and unlimited range is controlled outside of GSC scripting, so you can't "implement in menu" you need to make a .dll plugin that overrides bullet penetration/hit registration through c#/c++.