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Custom maps predicament

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  • Number1S0nundefined Offline
    Number1S0nundefined Offline
    Number1S0n
    wrote on last edited by Number1S0n
    #1

    Okay, so I followed a tutorial that allowed me to change my mods folder location because it was taking up too much space on my internal drive.

    vv Link to it here vv
    https://callofdutyrepo.com/2020/06/13/move-mods-folder/

    I tried using the same method to get the custom maps working for T4, but they seem to not wanna work. Is there anyway I can fix this without having to move my mods folder again? I really don't have the room for everything.

    Edit: So I found the solution
    https://forum.plutonium.pw/topic/9490/how-to-move-the-mods-folder-to-another-drive
    Some maps still don't work like Abandoned School. Do maps that REQUIRE T4M still work?

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    • callofdutyrepoundefined Offline
      callofdutyrepoundefined Offline
      callofdutyrepo
      wrote on last edited by
      #2

      I'm quite sure T4M maps won't work since the d3d9.dll isn't loaded.

      1 Reply Last reply
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      • Xerxesundefined Offline
        Xerxesundefined Offline
        Xerxes
        Plutonium Staff
        wrote on last edited by
        #3

        Thanks to INeedGames T4m is included.

        callofdutyrepoundefined Number1S0nundefined 2 Replies Last reply
        0
        • Xerxesundefined Xerxes

          Thanks to INeedGames T4m is included.

          callofdutyrepoundefined Offline
          callofdutyrepoundefined Offline
          callofdutyrepo
          wrote on last edited by
          #4

          Xerxes Interesting to know. Although I tried 4 maps that require T4M and none of them worked, all crashed me out to the desktop. Maps I tried 1) Abandoned School 2) Kino the Rebirth 3) Oil Rig 4) Encampment V2. I also tested a couple of non t4m maps and they worked fine.

          Things to note:

          1. I tested the maps solo using the console with map (map name), and devmap (map name).
          2. My mods are on another drive using a symbolic linker.
          3. Strange, I just checked my WAW folder and d3d9.dll has been removed after using Plutonium:(
          4. Reinstalled the d3d9.dll, started waw with Plutonium and it deleted it again.
          5. Changed the d3d9.dll to "Read only" and Plutonium fails to start Error "boost::filesystem::remove:Access is denied: "d3d9.dll".

          So T4M is now built into T4 for Plutonium? Anyways I'll test some more and let you know the results.

          RektInatorundefined 1 Reply Last reply
          0
          • callofdutyrepoundefined callofdutyrepo

            Xerxes Interesting to know. Although I tried 4 maps that require T4M and none of them worked, all crashed me out to the desktop. Maps I tried 1) Abandoned School 2) Kino the Rebirth 3) Oil Rig 4) Encampment V2. I also tested a couple of non t4m maps and they worked fine.

            Things to note:

            1. I tested the maps solo using the console with map (map name), and devmap (map name).
            2. My mods are on another drive using a symbolic linker.
            3. Strange, I just checked my WAW folder and d3d9.dll has been removed after using Plutonium:(
            4. Reinstalled the d3d9.dll, started waw with Plutonium and it deleted it again.
            5. Changed the d3d9.dll to "Read only" and Plutonium fails to start Error "boost::filesystem::remove:Access is denied: "d3d9.dll".

            So T4M is now built into T4 for Plutonium? Anyways I'll test some more and let you know the results.

            RektInatorundefined Offline
            RektInatorundefined Offline
            RektInator
            Plutonium Admin
            wrote on last edited by
            #5

            callofdutyrepo said in Custom maps predicament:

            Xerxes Interesting to know. Although I tried 4 maps that require T4M and none of them worked, all crashed me out to the desktop. Maps I tried 1) Abandoned School 2) Kino the Rebirth 3) Oil Rig 4) Encampment V2. I also tested a couple of non t4m maps and they worked fine.

            Things to note:

            1. I tested the maps solo using the console with map (map name), and devmap (map name).
            2. My mods are on another drive using a symbolic linker.
            3. Strange, I just checked my WAW folder and d3d9.dll has been removed after using Plutonium:(
            4. Reinstalled the d3d9.dll, started waw with Plutonium and it deleted it again.
            5. Changed the d3d9.dll to "Read only" and Plutonium fails to start Error "boost::filesystem::remove:Access is denied: "d3d9.dll".

            So T4M is now built into T4 for Plutonium? Anyways I'll test some more and let you know the results.

            If it turns out there are bugs with mod loading of custom maps, we will try to resolve it as soon as possible. Please let us know more. Also, please don't inject custom DLLs, these may make our anti-cheat angry.

            callofdutyrepoundefined 1 Reply Last reply
            0
            • RektInatorundefined RektInator

              callofdutyrepo said in Custom maps predicament:

              Xerxes Interesting to know. Although I tried 4 maps that require T4M and none of them worked, all crashed me out to the desktop. Maps I tried 1) Abandoned School 2) Kino the Rebirth 3) Oil Rig 4) Encampment V2. I also tested a couple of non t4m maps and they worked fine.

              Things to note:

              1. I tested the maps solo using the console with map (map name), and devmap (map name).
              2. My mods are on another drive using a symbolic linker.
              3. Strange, I just checked my WAW folder and d3d9.dll has been removed after using Plutonium:(
              4. Reinstalled the d3d9.dll, started waw with Plutonium and it deleted it again.
              5. Changed the d3d9.dll to "Read only" and Plutonium fails to start Error "boost::filesystem::remove:Access is denied: "d3d9.dll".

              So T4M is now built into T4 for Plutonium? Anyways I'll test some more and let you know the results.

              If it turns out there are bugs with mod loading of custom maps, we will try to resolve it as soon as possible. Please let us know more. Also, please don't inject custom DLLs, these may make our anti-cheat angry.

              callofdutyrepoundefined Offline
              callofdutyrepoundefined Offline
              callofdutyrepo
              wrote on last edited by
              #6

              RektInator To make T4M maps work it seems the mod needs to be installed to %localappdata%/Plutonium/storage/t4/mods. I've tested this and now T4M maps are working:) Next I'll try a symbolic link for this folder so I don't need to store mods on my 😄 drive.

              Number1S0nundefined 1 Reply Last reply
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              • callofdutyrepoundefined callofdutyrepo

                RektInator To make T4M maps work it seems the mod needs to be installed to %localappdata%/Plutonium/storage/t4/mods. I've tested this and now T4M maps are working:) Next I'll try a symbolic link for this folder so I don't need to store mods on my 😄 drive.

                Number1S0nundefined Offline
                Number1S0nundefined Offline
                Number1S0n
                wrote on last edited by
                #7

                callofdutyrepo hopefully that works because I can't put anything else on my drive lol

                callofdutyrepoundefined 1 Reply Last reply
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                • Xerxesundefined Xerxes

                  Thanks to INeedGames T4m is included.

                  Number1S0nundefined Offline
                  Number1S0nundefined Offline
                  Number1S0n
                  wrote on last edited by
                  #8

                  Xerxes I wish it didn't auto delete though, I still play the Steam version since that's where most of my friends play.

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                  • Number1S0nundefined Number1S0n

                    callofdutyrepo hopefully that works because I can't put anything else on my drive lol

                    callofdutyrepoundefined Offline
                    callofdutyrepoundefined Offline
                    callofdutyrepo
                    wrote on last edited by
                    #9

                    Number1S0n just tested Symbolic link and it works. https://callofdutyrepo.com/2020/06/13/move-mods-folder/. Instead of c:/users/xxxx/AppData/Local/Activision/CoDWaW/mods just do it for c:/users/xxxx/AppData/Local/Plutonium/storage/t4/mods.
                    Currently kinda pointless rn since it seems custom maps can't be played online. Unless I'm doing something wrong.

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