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  3. The Launcher Needs to remember

The Launcher Needs to remember

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  • MrMrEundefined Offline
    MrMrEundefined Offline
    MrMrE
    wrote on last edited by MrMrE
    #1

    I would love not having to select the game tab bo2 zombies in the plutonium launcher every single time i launch it. i feel the launcher once run should require one or even no further clicks to play the desired game.

    With hardcore bug testing of my many tweaks gsc mods on my local test server, it becomes very annoying not having the launcher in the correct tab to launch bo2 zombies immediately, thus

    could the launcher just remember what i last launched or better still have a automatic mode so i don't even need to click go in the launcher it'll do it its self once logged into plutonium user account > unless one was to step in before the launch to opt out of the auto go

    i hope this is an easy and quick tweak to such fine work you guys have already done!!! your all the best

    1 Reply Last reply
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    • Xerxesundefined Offline
      Xerxesundefined Offline
      Xerxes Plutonium Staff
      wrote on last edited by
      #2

      How about you don't close the game when you are testing mods on your local server and just reconnect? The launcher is just a placeholder and will be dropped at some point.

      MrMrEundefined 1 Reply Last reply
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      • MrMrEundefined Offline
        MrMrEundefined Offline
        MrMrE
        replied to Xerxes on last edited by
        #3

        Xerxes yh i do do this but some extremely large mods are taking longer and longer to compile, even with my bitcoin mining rig i find closing the app halve compile times - when im changing the code and compiling every few minutes and then having compile times past the 5min mark; it is just undoing to the flow of improving the mod

        i thought only to suggest it thinking the fix would be 2 lines of code

        1 Reply Last reply
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        • Emosewajundefined Offline
          Emosewajundefined Offline
          Emosewaj VIP
          wrote on last edited by
          #4

          Your development process is wrong then, find multiple bugs, fix them at once, then recompile.

          MrMrEundefined 1 Reply Last reply
          0
          • MrMrEundefined Offline
            MrMrEundefined Offline
            MrMrE
            replied to Emosewaj on last edited by
            #5

            Emosewaj yh usually i do such a thing but you have no idea what im making; not bug fixing, creating dynamic events that are linked in series and can fail if the parent miss behaves so yh... btw can someone tell me if Print3d is usable or has a workaround

            JezuzLizardundefined 1 Reply Last reply
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            • JezuzLizardundefined Offline
              JezuzLizardundefined Offline
              JezuzLizard Plutonium Staff
              replied to MrMrE on last edited by
              #6

              MrMrE No developer GSC functions exist in T6. They were all cut. You have to manually re add them as a plugin.

              MrMrEundefined 1 Reply Last reply
              1
              • MrMrEundefined Offline
                MrMrEundefined Offline
                MrMrE
                replied to JezuzLizard on last edited by
                #7

                JezuzLizard you know I thought to my self if anyone would know this it would be you. Has anyone developed such a plugin?.... Again i'm looking at you JezuzLizard 🙂

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