HELP!!!!
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I have this in my code "
onplayerkilled(einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration)
{
thread [[level.onkillscore]](einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration);
if(player onplayerkilled())foreach(player in level.players) player iprintln("^7[^5" + int(distance(self.origin, attacker.origin)*0.0254) + "m^7]"); }
everytime someone dies or i die it still gives distance and I only want it for when people hit a billcam. can anyone help me?
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I did that and now it won't let me kill after 3 shots...