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  3. [Support] Need help with GSC script

[Support] Need help with GSC script

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  • kefebloundefined Offline
    kefebloundefined Offline
    kefeblo
    wrote on last edited by Mr. Android
    #1

    Im playing with my friends and want no perk limit. So i added the 'all perks unlock' script for zombies so i can have unlimited perks. I put it in the \t6r\data\maps\mp\gametypes_zm and when start the server.bat and game this console thing popped up. Capture.PNG

    Smechundefined Xerxesundefined 2 Replies Last reply
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    • Smechundefined Offline
      Smechundefined Offline
      Smech
      replied to kefeblo on last edited by Smech
      #2

      kefeblo you need to compile it first. Refer to this link https://forum.plutonium.pw/topic/10/loading-custom-gsc-scripts

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      • Xerxesundefined Offline
        Xerxesundefined Offline
        Xerxes Plutonium Staff
        replied to kefeblo on last edited by
        #3

        kefeblo Don't recompile such a big gsc for such a small change, use _clientids.gsc

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        • kefebloundefined Offline
          kefebloundefined Offline
          kefeblo
          wrote on last edited by
          #4

          what do you mean??? im confused

          MrMrEundefined 1 Reply Last reply
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          • H3X1Cundefined Offline
            H3X1Cundefined Offline
            H3X1C Plutonium Staff
            wrote on last edited by
            #5

            _clientids.gsc is suggested to be used as it's an empty file. Where as the global logic gsc is huge and recompiling that doesn't make much sense.

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            • MrMrEundefined Offline
              MrMrEundefined Offline
              MrMrE
              replied to kefeblo on last edited by
              #6

              kefeblo and mainly for new people coming across this its now as easy as compiling your code as a fresh script and placing it in folder c:/users/<your profile>/appdata/Plutonium/storage/t6/scripts/

              make sure the function init() starts the file ie

              init()
              {
                     level waittill( "blackscreen_finished" );
                     your_func();
              }
              
              
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