Is there Any Plan for Future functional Bots for IW5 or MW3?
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I remember earlier this year reading about Plutonium Devs making a Mod for Bots or so for MW3, I also saw a Server that made them work, The Little Problem with the Server that I joined with the bots, is that The Bots acted like Hackers, handling recoil constantly and throwing flashbangs and grenades out of nowhere to perfect places, Making them very Un enjoyable to play against.
That rant Aside, I hope Functional and well made Bots will be coming to the Game, maybe even a sorta mod addition which I am sorta thinking, is a Addition to adding bots via command and rather then having them stand still or going in circles, they Will be fighting and actually fun to shoot at. Anyone have any info on when they are coming or if They are even being worked on?
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Vyrozka https://github.com/ineedbots/piw5_bot_warfare
In fact the mod is already functional. Can you check it. -
Kalitos How do I put in this Mod? oh my, and I can't believe you Have a Working mod now! I am exited!
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asi se pone
Luego solo tiene que arrastrar las carpetas raw / maps y raw / scripts en "AppData \ Local \ Plutonium \ storage \ iw5 \ scripts".
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KAILOR23 Gracias!
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KAILOR23 said in Is there Any Plan for Future functional Bots for IW5 or MW3?:
asi se pone
When I put it in scripts nothing much seems to change, I created a "scripts" file just a side note, because I didn't have on in my Modern Warfare 3 Game folder of Plutonium, and inserted all the files of the Bot mod, in it, what is there that I am missing? or need to do to get it fully working.
as I spawn the Bots and they still stand still
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Vyrozka If only people would dedicate themselves to reading the guides.
https://github.com/ineedbots/piw5_bot_warfareDocumentation Menu Usage You can open the menu by pressing the Action Slot 2 key (default '5'). You can navigate the options by pressing your movement keys (default WASD), and you can select options by pressing your jump key (default SPACE). Pressing the menu button again closes menus. DVARs bots_manage_add - an integer amount of bots to add to the game, resets to 0 once the bots have been added. for example: 'bots_manage_add 10' will add 10 bots to the game. bots_manage_fill - an integer amount of players/bots (depends on bots_manage_fill_mode) to retain on the server, it will automatically add bots to fill player space. for example: 'bots_manage_fill 10' will have the server retain 10 players in the server, if there are less than 10, it will add bots until that value is reached. bots_manage_fill_mode - a value to indicate if the server should consider only bots or players and bots when filling player space. 0 will consider both players and bots. 1 will only consider bots. bots_manage_fill_kick - a boolean value (0 or 1), whether or not if the server should kick bots if the amount of players/bots (depends on bots_manage_fill_mode) exceeds the value of bots_manage_fill. bots_manage_fill_spec - a boolean value (0 or 1), whether or not if the server should consider players who are on the spectator team when filling player space. bots_team - a string, the value indicates what team the bots should join: 'autoassign' will have bots balance the teams 'allies' will have the bots join the allies team 'axis' will have the bots join the axis team 'custom' will have bots_team_amount bots on the axis team, the rest will be on the allies team bots_team_amount - an integer amount of bots to have on the axis team if bots_team is set to 'custom', the rest of the bots will be placed on the allies team. for example: there are 5 bots on the server and 'bots_team_amount 3', then 3 bots will be placed on the axis team, the other 2 will be placed on the allies team. bots_team_force - a boolean value (0 or 1), whether or not if the server should enforce periodically the bot's team instead of just a single team when the bot is added to the game. for example: 'bots_team_force 1' and 'bots_team autoassign' and the teams become to far unbalanced, then the server will change a bot's team to make it balanced again. bots_team_mode - a value to indicate if the server should consider only bots or players and bots when counting players on the teams. 0 will consider both players and bots. 1 will only consider bots. bots_skill - value to indicate how difficult the bots should be. 0 will be mixed difficultly 1 will be the most easy 2-6 will be in between most easy and most hard 7 will be the most hard. 8 will be custom. bots_skill_axis_hard - an integer amount of hard bots on the axis team. bots_skill_axis_med - an integer amount of medium bots on the axis team. bots_skill_allies_hard - an integer amount of hard bots on the allies team. bots_skill_allies_med - an integer amount of medium bots on the allies team if bots_skill is 8 (custom). The remaining bots on the team will become easy bots for example: having 5 bots on the allies team, 'bots_skill_allies_hard 2' and 'bots_skill_allies_med 2' will have 2 hard bots, 2 medium bots, and 1 easy bot on the allies team. bots_loadout_reasonable - a boolean value (0 or 1), whether or not if the bots should filter out bad create a class selections (like no miniuzi bling with acog rapidfire and hardline for example) bots_loadout_allow_op - a boolean value (0 or 1), whether or not if the bots are allowed to use deathstreaks, noobtubes, rpg, laststand, etc. bots_loadout_rank - an integer number, bots will be around this rank, -1 is average of all players in game, 0 is all random bots_loadout_prestige - an integer number, bots will be this prestige, -1 is the same as player, -2 is all random bots_play_move - a boolean value (0 or 1), whether or not if the bots will move bots_play_knife - a boolean value (0 or 1), whether or not if the bots will use the knife bots_play_fire - a boolean value (0 or 1), whether or not if the bots will fire their weapons bots_play_nade - a boolean value (0 or 1), whether or not if the bots will grenade bots_play_take_carepackages - a boolean value (0 or 1), whether or not if the bots will take carepackages bots_play_obj - a boolean value (0 or 1), whether or not if the bots will play the objective bots_play_camp - a boolean value (0 or 1), whether or not if the bots will camp bots_play_jumpdrop - a boolean value (0 or 1), whether or not if the bots will jump shot or drop shot bots_play_target_other - a boolean value (0 or 1), whether or not if the bots will target claymores, killstreaks, etc. bots_play_killstreak - a boolean value (0 or 1), whether or not if the bots will use killstreaks bots_play_ads - a boolean value (0 or 1), whether or not if the bots will ads bots_main - a boolean value (0 or 1), enables or disables the mod bots_main_firstIsHost - a boolean value (0 or 1), the first player to connect is considered a host bots_main_GUIDs - a list of GUIDs (comma separated) of players who will be considered a host bots_main_waitForHostTime - a float value, how long in seconds to wait for the host player to connect before adding in bots bots_main_menu - a boolean value (0 or 1), enables or disables the menu bots_main_debug - a boolean value (0 or 1), enables or disables the waypoint editor