someone knows how to remove the fog from Tranzit 😓
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This post is deleted!
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This is quite easy
If running Custom Game
In Console/sv_cheats 1 /r_fog 0If running on Dedi or want to add it to your script.
Add this in any function In your GSC script (init(), onplayerspawn(), etc)// Dissable fog on all Transit loc if (level.script == "zm_transit") { // Tell the player that fog is disable self iprintln("Fog disable "); // Disable the Fog setdvar( "r_fog", "0" ); }Note: pop-in for models and LOD changes will be more noticeable with the fog disable.
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This is quite easy
If running Custom Game
In Console/sv_cheats 1 /r_fog 0If running on Dedi or want to add it to your script.
Add this in any function In your GSC script (init(), onplayerspawn(), etc)// Dissable fog on all Transit loc if (level.script == "zm_transit") { // Tell the player that fog is disable self iprintln("Fog disable "); // Disable the Fog setdvar( "r_fog", "0" ); }Note: pop-in for models and LOD changes will be more noticeable with the fog disable.
Nathan3197 Can you please show how to do that?
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Nathan3197 Can you please show how to do that?
@SerinityyXD
I'm only going to show how to do it in custom games as there a guide HERE explaining how to use custom scriptsCustom Games
In Pre-game Lobby

Once spawn

Results

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@SerinityyXD
I'm only going to show how to do it in custom games as there a guide HERE explaining how to use custom scriptsCustom Games
In Pre-game Lobby

Once spawn

Results

Nathan3197 Thanks!<3
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