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  3. [Support] [ZM] Compiling Source Syntax ERROR

[Support] [ZM] Compiling Source Syntax ERROR

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  • ThrzModdingRMTundefined Offline
    ThrzModdingRMTundefined Offline
    ThrzModdingRMT
    wrote on last edited by ThrzModdingRMT
    #1

    People Need a Little Help
    Im New to GSC Mods Im Sincere i don't understand anything but as i decompiled the sentinel mod menu to play on my dedicated server i wanted to know how to compile without giving the syntax error

    CODE:
    https://pastebin.com/SDApBgg5

    JezuzLizardundefined 1 Reply Last reply
    0
    • ThrzModdingRMTundefined ThrzModdingRMT

      People Need a Little Help
      Im New to GSC Mods Im Sincere i don't understand anything but as i decompiled the sentinel mod menu to play on my dedicated server i wanted to know how to compile without giving the syntax error

      CODE:
      https://pastebin.com/SDApBgg5

      JezuzLizardundefined Offline
      JezuzLizardundefined Offline
      JezuzLizard
      Plutonium Staff
      wrote on last edited by
      #2

      JARDASs Decompilers don't produce output that can be recompiled without correcting the errors. So unfortunately you cannot compile without fixing all the syntactical and logical errors in the script first. This may be very difficult and time consuming depending on the size and complexity of the script.

      ThrzModdingRMTundefined 1 Reply Last reply
      0
      • JezuzLizardundefined JezuzLizard

        JARDASs Decompilers don't produce output that can be recompiled without correcting the errors. So unfortunately you cannot compile without fixing all the syntactical and logical errors in the script first. This may be very difficult and time consuming depending on the size and complexity of the script.

        ThrzModdingRMTundefined Offline
        ThrzModdingRMTundefined Offline
        ThrzModdingRMT
        wrote on last edited by ThrzModdingRMT
        #3
        This post is deleted!
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        • ThrzModdingRMTundefined Offline
          ThrzModdingRMTundefined Offline
          ThrzModdingRMT
          wrote on last edited by ThrzModdingRMT
          #4
          	else if(option == 9)
          	{
          		if(stoggle(9))
          		{
          			self thread loop_handler(9);
          			break;
          		}
          		if(isdefined(self.healthbarhudelems))
          		{
          			return;
          		}
          		for(i = 0; i < self.healthbarkeys.size; i++)
          		{
          			self.healthbarhudelems[self.healthbarkeys[i]].bgbar destroy();
          			self.healthbarhudelems[self.healthbarkeys[i]].bar destroy();
          			self.healthbarhudelems[self.healthbarkeys[i]].destroy();
          		}
          	}
          

          If anyone could help me i fixed some errors but this code have a syntax error i cant fix

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