Problem with Project Iconic Sentinel (Zombies).
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Hi guys, i have a problem with Project Iconic Sentinel mod menu in zombies: when i pick up a gun from the box, it doesnt replace the gun in my hand, instead it sets as third gun and so on. I was wondering if there was a way to deactivate this feature since I tried to deactivate it through the mod menu itself, but there is no function that allows to deactivate it.
I know that the real fix for this is to take the non compiled gsc file and use "takeweapon()" as return of "getcurrentweapon()", but i'm not a programmer and i can't find the original non compiled gsc file. So is there an alternative method to resolve this? -
qnda There are no alternatives that don't involve programming unfortunately. If you can decompile the script you can write a script that does replaceFunc() on the function you want to modify.
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JezuzLizard how can i decompile a gsc file? i'm sorry if i'm looking stupid but i have 0 knowledge in programming.
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qnda https://github.com/Scobalula/Cerberus-Repo/releases drag and drop a compiled GSC onto the .cli version to decompile it.
Follow this guide to learn a bit about GSC https://plutonium.pw/docs/modding/loading-mods/
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JezuzLizard i decompiled the gsc file, now how do i write the script i need?
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qnda Well its a bit like writing a book. Writing a book requires a decent understanding of the language, and its grammar. Either you learn to write yourself or you get a ghostwriter to write it for you. I'm not going to write it for you, and most likely no one will write it for you for free.
https://plutonium.pw/docs/modding/gsc/ might be helpful
Also the Plutonium Discord server has several useful resources in the modding channels pins.