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  3. Problem with Project Iconic Sentinel (Zombies).

Problem with Project Iconic Sentinel (Zombies).

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  • qndaundefined Offline
    qndaundefined Offline
    qnda
    wrote on last edited by
    #1

    Hi guys, i have a problem with Project Iconic Sentinel mod menu in zombies: when i pick up a gun from the box, it doesnt replace the gun in my hand, instead it sets as third gun and so on. I was wondering if there was a way to deactivate this feature since I tried to deactivate it through the mod menu itself, but there is no function that allows to deactivate it.
    I know that the real fix for this is to take the non compiled gsc file and use "takeweapon()" as return of "getcurrentweapon()", but i'm not a programmer and i can't find the original non compiled gsc file. So is there an alternative method to resolve this?

    JezuzLizardundefined 1 Reply Last reply
    0
    • qndaundefined qnda

      Hi guys, i have a problem with Project Iconic Sentinel mod menu in zombies: when i pick up a gun from the box, it doesnt replace the gun in my hand, instead it sets as third gun and so on. I was wondering if there was a way to deactivate this feature since I tried to deactivate it through the mod menu itself, but there is no function that allows to deactivate it.
      I know that the real fix for this is to take the non compiled gsc file and use "takeweapon()" as return of "getcurrentweapon()", but i'm not a programmer and i can't find the original non compiled gsc file. So is there an alternative method to resolve this?

      JezuzLizardundefined Offline
      JezuzLizardundefined Offline
      JezuzLizard
      Plutonium Staff
      wrote on last edited by
      #2

      qnda There are no alternatives that don't involve programming unfortunately. If you can decompile the script you can write a script that does replaceFunc() on the function you want to modify.

      qndaundefined 1 Reply Last reply
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      • JezuzLizardundefined JezuzLizard

        qnda There are no alternatives that don't involve programming unfortunately. If you can decompile the script you can write a script that does replaceFunc() on the function you want to modify.

        qndaundefined Offline
        qndaundefined Offline
        qnda
        wrote on last edited by
        #3

        JezuzLizard how can i decompile a gsc file? i'm sorry if i'm looking stupid but i have 0 knowledge in programming.

        JezuzLizardundefined 1 Reply Last reply
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        • qndaundefined qnda

          JezuzLizard how can i decompile a gsc file? i'm sorry if i'm looking stupid but i have 0 knowledge in programming.

          JezuzLizardundefined Offline
          JezuzLizardundefined Offline
          JezuzLizard
          Plutonium Staff
          wrote on last edited by
          #4

          qnda https://github.com/Scobalula/Cerberus-Repo/releases drag and drop a compiled GSC onto the .cli version to decompile it.

          Follow this guide to learn a bit about GSC https://plutonium.pw/docs/modding/loading-mods/

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          • qndaundefined Offline
            qndaundefined Offline
            qnda
            wrote on last edited by qnda
            #5

            JezuzLizard i decompiled the gsc file, now how do i write the script i need?

            JezuzLizardundefined 1 Reply Last reply
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            • qndaundefined qnda

              JezuzLizard i decompiled the gsc file, now how do i write the script i need?

              JezuzLizardundefined Offline
              JezuzLizardundefined Offline
              JezuzLizard
              Plutonium Staff
              wrote on last edited by
              #6

              qnda Well its a bit like writing a book. Writing a book requires a decent understanding of the language, and its grammar. Either you learn to write yourself or you get a ghostwriter to write it for you. I'm not going to write it for you, and most likely no one will write it for you for free.

              https://plutonium.pw/docs/modding/gsc/ might be helpful

              Also the Plutonium Discord server has several useful resources in the modding channels pins.

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