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MW3 Sabotage (more rounds to play)

Scheduled Pinned Locked Moved MW3 Modding Support & Discussion
sabotage
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  • PsychoMizoundefined Offline
    PsychoMizoundefined Offline
    PsychoMizo
    wrote on last edited by
    #1

    Hey guys my friends and I (lan) used to play CoD:4, our favorite mode was sabotage, but the thing is that we had the chance to edit the game option in CoD: 4 so we can play more than ome round, when we get to play MW3 using plutonium, the game just ends after only one round, can we increase the number of rounds to win? Thank you.

    Resxtundefined 1 Reply Last reply
    0
    • PsychoMizoundefined PsychoMizo

      Hey guys my friends and I (lan) used to play CoD:4, our favorite mode was sabotage, but the thing is that we had the chance to edit the game option in CoD: 4 so we can play more than ome round, when we get to play MW3 using plutonium, the game just ends after only one round, can we increase the number of rounds to win? Thank you.

      Resxtundefined Offline
      Resxtundefined Offline
      Resxt
      Plutonium Staff
      wrote on last edited by Resxt
      #2

      PsychoMizo I searched in the Sabotage gamemode files and the only dvars I found are

      gameOpt sabData.bombTimer "30" // [ 5, 0-120 ]
      gameOpt sabData.defuseTime "5.0000" // [ 5, 0-10 ]
      gameOpt sabData.plantTime "2.5000" // [ 1, 0-10 ]
      gameOpt sabData.sharedBombTimer "0" // [ 0, 1 ]
      

      So none of them could do what you're asking for but maybe modifying these values could be a temporary solution for you?

      Also there's this gameOpt commonOption.scoreLimit "0" and maybe changing it to 2 for example would make 2 rounds but that's just a blind guess.

      You could also restart the game when it ends even though it's not optimal. You could make it smoother by binding the restart command to a key.

      Now to try to do exactly what you asked for the two things that come to mind would either be finding a dvar for this if there's any or creating a GSC script to force/simulate several rounds. You should try asking in the #mw3-modding channel on the Discord server maybe some people there will be able to help you.

      If you never find a way to do it your last resort would be asking Plutonium to implement that feature (if that's even technically possible) https://forum.plutonium.pw/category/42/feature-bug-bounties

      PsychoMizoundefined 2 Replies Last reply
      1
      • Resxtundefined Resxt

        PsychoMizo I searched in the Sabotage gamemode files and the only dvars I found are

        gameOpt sabData.bombTimer "30" // [ 5, 0-120 ]
        gameOpt sabData.defuseTime "5.0000" // [ 5, 0-10 ]
        gameOpt sabData.plantTime "2.5000" // [ 1, 0-10 ]
        gameOpt sabData.sharedBombTimer "0" // [ 0, 1 ]
        

        So none of them could do what you're asking for but maybe modifying these values could be a temporary solution for you?

        Also there's this gameOpt commonOption.scoreLimit "0" and maybe changing it to 2 for example would make 2 rounds but that's just a blind guess.

        You could also restart the game when it ends even though it's not optimal. You could make it smoother by binding the restart command to a key.

        Now to try to do exactly what you asked for the two things that come to mind would either be finding a dvar for this if there's any or creating a GSC script to force/simulate several rounds. You should try asking in the #mw3-modding channel on the Discord server maybe some people there will be able to help you.

        If you never find a way to do it your last resort would be asking Plutonium to implement that feature (if that's even technically possible) https://forum.plutonium.pw/category/42/feature-bug-bounties

        PsychoMizoundefined Offline
        PsychoMizoundefined Offline
        PsychoMizo
        wrote on last edited by
        #3

        @lResxt

        Oh man huge respect, thanks for the help! It means sm. Actually what i have been doing is forcing restarts after every single round, but binding it to a key is something that slipped out. I’ll try the blinding guess you’ve mentioned, I guess it may works. Thanks again 🙏🏻

        Resxtundefined 1 Reply Last reply
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        • PsychoMizoundefined PsychoMizo

          @lResxt

          Oh man huge respect, thanks for the help! It means sm. Actually what i have been doing is forcing restarts after every single round, but binding it to a key is something that slipped out. I’ll try the blinding guess you’ve mentioned, I guess it may works. Thanks again 🙏🏻

          Resxtundefined Offline
          Resxtundefined Offline
          Resxt
          Plutonium Staff
          wrote on last edited by
          #4

          PsychoMizo in console /bind P "map_restart" or whatever the restart command is. Also P is any unused key

          PsychoMizoundefined 1 Reply Last reply
          1
          • Resxtundefined Resxt

            PsychoMizo in console /bind P "map_restart" or whatever the restart command is. Also P is any unused key

            PsychoMizoundefined Offline
            PsychoMizoundefined Offline
            PsychoMizo
            wrote on last edited by
            #5

            @lResxt much love bro

            1 Reply Last reply
            1
            • Resxtundefined Resxt

              PsychoMizo I searched in the Sabotage gamemode files and the only dvars I found are

              gameOpt sabData.bombTimer "30" // [ 5, 0-120 ]
              gameOpt sabData.defuseTime "5.0000" // [ 5, 0-10 ]
              gameOpt sabData.plantTime "2.5000" // [ 1, 0-10 ]
              gameOpt sabData.sharedBombTimer "0" // [ 0, 1 ]
              

              So none of them could do what you're asking for but maybe modifying these values could be a temporary solution for you?

              Also there's this gameOpt commonOption.scoreLimit "0" and maybe changing it to 2 for example would make 2 rounds but that's just a blind guess.

              You could also restart the game when it ends even though it's not optimal. You could make it smoother by binding the restart command to a key.

              Now to try to do exactly what you asked for the two things that come to mind would either be finding a dvar for this if there's any or creating a GSC script to force/simulate several rounds. You should try asking in the #mw3-modding channel on the Discord server maybe some people there will be able to help you.

              If you never find a way to do it your last resort would be asking Plutonium to implement that feature (if that's even technically possible) https://forum.plutonium.pw/category/42/feature-bug-bounties

              PsychoMizoundefined Offline
              PsychoMizoundefined Offline
              PsychoMizo
              wrote on last edited by PsychoMizo
              #6

              @lResxt changing it would be from the games file or using a command in console? The scorelimit thing

              Resxtundefined 1 Reply Last reply
              0
              • PsychoMizoundefined PsychoMizo

                @lResxt changing it would be from the games file or using a command in console? The scorelimit thing

                Resxtundefined Offline
                Resxtundefined Offline
                Resxt
                Plutonium Staff
                wrote on last edited by
                #7

                PsychoMizo these values are from gamemode files on a dedicated server idk if there is a way to change this through console commands for custom games.
                So either create one to test it or ask me to test and I'll do it on my server whenever I can

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