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  3. (MW3) Pluto - Low FOV Range increase?

(MW3) Pluto - Low FOV Range increase?

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  • Imposterundefined Offline
    Imposterundefined Offline
    Imposter
    wrote on last edited by
    #1

    One of the recent updates now writes cg_fovscale scale to the config file 👍

    cg_fov has also seen a range increase from 65 to 180 👍

    Could we go lower than 65, here are my 2 reasons; 1: Sniper FOV can be closer to Hipfire FOV. 2: Pistols, ARs, SMGs, LMG ADS FOV could be exactly the same as hipfire (so no zoom). For example assuming cg_fovscale 1.0 SMGs are pre-coded to something close to 55 FOV, ARs are pre-coded something close to 50 FOV. By going lower than these values with cg_fov allows for no zoom.

    I would suggest something like 40-45 FOV

    Cheers 😁

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    • RektInatorundefined Offline
      RektInatorundefined Offline
      RektInator Plutonium Admin
      wrote on last edited by
      #2

      Added to the task board!

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      • Imposterundefined Offline
        Imposterundefined Offline
        Imposter
        wrote on last edited by
        #3

        Awesome asked in a previous thread as well about cg_gun_x , I was told it was in discussion in another thread.

        Is this in the pipeline as well?

        I think cg_gun_x unlocked would be good because if you do use a high fov the gun viewmodel scales, this way you can bring the gun back.

        Cheers 😁

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        • Mr. Androidundefined Offline
          Mr. Androidundefined Offline
          Mr. Android Plutonium Admin
          wrote on last edited by
          #4

          Just want to add - this is exactly how a suggestion should be made. You clearly stated what you were suggesting and the reason for it. Great post OP.

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