Assign a script to another server - how?
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Hi, everyone. I have 2 servers running. But I want a different script to run on each server. How can I do that? As soon as I edit one, the script for the other server is logically adopted - how can I assign the script to exactly one server?
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Hi, everyone. I have 2 servers running. But I want a different script to run on each server. How can I do that? As soon as I edit one, the script for the other server is logically adopted - how can I assign the script to exactly one server?
MrGamerPros You can add a check in the main function to differentiate which server to run the script on. You can do it by differentiating the ports of each one.
getdvar("net_port") -
MrGamerPros You can add a check in the main function to differentiate which server to run the script on. You can do it by differentiating the ports of each one.
getdvar("net_port")Kalitos Hey Kalitos and thank you very much for your time and your feedback. Could you explain that in more detail? In which main function can I change this? Do you maybe have a little step-by-step tutorial for me? I sincerely thank you.
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MrGamerPros You can add a check in the main function to differentiate which server to run the script on. You can do it by differentiating the ports of each one.
getdvar("net_port")Kalitos Hey M8 whats up - could you help me right now ?
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Kalitos Hey M8 whats up - could you help me right now ?
init() { if(getdvar("net_port")=="4976") //Server 1 use 4976 net_port { level thread function1(); } if(getdvar("net_port")=="4986") //Server 2 use 4986 net_port { level thread function2(); } } function1() { } function2() { } -
I would rather use the server key instead of the port to identify the server.
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It is useful too. The idea is the same.
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The basic idea is the same but the server key has the advantage that it won't change while the port can change depending on if a client is run, or in which turns the servers got started or a server crashed and restarted while not freeing the port. It just makes it easier for beginners.
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