People getting kicked in later rounds (command/reliableAcklowledge overload)
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So I've been hosting a dedicated T4 server for a bit, but am running into a pretty big issue. When people join late game it kicks them for command overload or reliableAcknowledge overload. Unless I "map_rotate" they get timed out. Was hoping to see if anyone knows the cause of this. Thanks
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bump?
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I'm assuming your hosting a custom map on your server, because certain maps do not work correctly on dedi unless you have some gsc knowledge and can patch it yourself.
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I know it's off topic but does anyone know what happened to the [prism] server?
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