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  3. Replacing a Pack A Punch Camo on Zombies via script with an animated camo from multiplayer

Replacing a Pack A Punch Camo on Zombies via script with an animated camo from multiplayer

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  • MaoXPundefined Offline
    MaoXPundefined Offline
    MaoXP
    wrote on last edited by
    #1

    Hello.

    I've been wanting to see if there was a way to replace camos on zombies with an animated camo from multiplayer.

    Jumpy replaced the buried pack a punch camo with the mob of the dead camo via script/GSC: https://twitter.com/ojumpy_/status/1390559142549630978?s=21

    I was simply wondering if I was able to do this (perhaps with all zombie maps) via animated camos from multiplayer. (I'm looking to do the cyborg camo)

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    • Nathan3197undefined Offline
      Nathan3197undefined Offline
      Nathan3197
      wrote on last edited by
      #2

      I was looking into camos for zombies while making my prestige shop for my servers. To found out zombies do have the MP camo index and even some of the texture loaded into some maps.

      But going through the camo index to see what camos get applied to the gun to only to find out there are only 7 camos that work for zombies.

      (Also not every camo will get applied to all weapons. notability ones that work are the none base game weapons (ones found in MP))

      Camos index numbers that work in zombies
      39 - OG PAP camo (works on all maps)
      40 - MOB PAP camo (Only works on Mob, buried and Origins)
      41 - MP Aqua camo (Only works on Origins)
      42 - MP Breach camo (Only works on Origins)
      43 - MP Coyte camo (Only works on Origins)
      44 - MP Glam camo (Only works on Origins)
      45 - Origins PAP camo (Only works on Origins)

      if you want to apply camo to a weapon. Just use this in your GSC script self giveweapon(Weapon_name, 0, camo_index_num);

      It sucks that most of the camos found in MP don't work in ZM. This makes me wish that custom camo support (not from texture replacing) will be a thing one day.

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