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Plutonium

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  3. adressing MOD-load issues (remove if already known)

adressing MOD-load issues (remove if already known)

Scheduled Pinned Locked Moved MW3 Client Support
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  • qhfundefined Offline
    qhfundefined Offline
    qhf
    wrote on last edited by
    #1

    the following only applies after you have connected to a server that runs a mod and therefore have the mod downloaded:

    basically everytime you try to join a server, that is running a mod, you are either forced to load the mod yourself

    /fs_game mods/MODNAME
    and do
    /vid_restart_safe

    and then connect or you have to delete the mod in AppData/..

    if you do not do this your game will crash on attempting to do the vid_restart I assume.

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