Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Release] [ZM] Useful Nuke

[Release] [ZM] Useful Nuke

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
9 Posts 7 Posters 3.0k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • techboy04gamingundefined Offline
    techboy04gamingundefined Offline
    techboy04gaming
    wrote on last edited by
    #1

    Hello again!
    Back with another small script or should I say small Quality of Life script
    As you know, the Nuke only gives everyone 400 points regardless of the amount of zombies.
    So I decided to take the chance to change it where when a nuke is picked up, everyone gets bonus points depending on the amount of zombies that are alive with 60 points per zombie. (The point amount currently can only be edited via the uncompiled script itself)

    Compiled GSC: https://github.com/techboy04/Useful-Nuke-T6Zombies/blob/main/usefulnuke.gsc

    Source Code: https://github.com/techboy04/Useful-Nuke-T6Zombies/blob/main/usefulnuke_sourcecode.gsc

    WolflexZundefined NickB_05undefined x2belchlordundefined 3 Replies Last reply
    10
    • techboy04gamingundefined techboy04gaming

      Hello again!
      Back with another small script or should I say small Quality of Life script
      As you know, the Nuke only gives everyone 400 points regardless of the amount of zombies.
      So I decided to take the chance to change it where when a nuke is picked up, everyone gets bonus points depending on the amount of zombies that are alive with 60 points per zombie. (The point amount currently can only be edited via the uncompiled script itself)

      Compiled GSC: https://github.com/techboy04/Useful-Nuke-T6Zombies/blob/main/usefulnuke.gsc

      Source Code: https://github.com/techboy04/Useful-Nuke-T6Zombies/blob/main/usefulnuke_sourcecode.gsc

      WolflexZundefined Offline
      WolflexZundefined Offline
      WolflexZ
      Contributor
      wrote on last edited by
      #2

      techboy04gaming interesting...

      1 Reply Last reply
      1
      • techboy04gamingundefined techboy04gaming

        Hello again!
        Back with another small script or should I say small Quality of Life script
        As you know, the Nuke only gives everyone 400 points regardless of the amount of zombies.
        So I decided to take the chance to change it where when a nuke is picked up, everyone gets bonus points depending on the amount of zombies that are alive with 60 points per zombie. (The point amount currently can only be edited via the uncompiled script itself)

        Compiled GSC: https://github.com/techboy04/Useful-Nuke-T6Zombies/blob/main/usefulnuke.gsc

        Source Code: https://github.com/techboy04/Useful-Nuke-T6Zombies/blob/main/usefulnuke_sourcecode.gsc

        NickB_05undefined Offline
        NickB_05undefined Offline
        NickB_05
        wrote on last edited by
        #3

        techboy04gaming Damn thats some good thing

        1 Reply Last reply
        1
        • AdrX003undefined Offline
          AdrX003undefined Offline
          AdrX003
          wrote on last edited by
          #4

          nice, an interesting thing to add to it would also be to instantly kill the zombies since they can keep hitting and take long to die

          if i end up finding how to do this first i might just drop it here.

          1 Reply Last reply
          1
          • Resxtundefined Offline
            Resxtundefined Offline
            Resxt
            Plutonium Staff
            wrote on last edited by
            #5

            Good idea, nice release

            1 Reply Last reply
            1
            • techboy04gamingundefined techboy04gaming

              Hello again!
              Back with another small script or should I say small Quality of Life script
              As you know, the Nuke only gives everyone 400 points regardless of the amount of zombies.
              So I decided to take the chance to change it where when a nuke is picked up, everyone gets bonus points depending on the amount of zombies that are alive with 60 points per zombie. (The point amount currently can only be edited via the uncompiled script itself)

              Compiled GSC: https://github.com/techboy04/Useful-Nuke-T6Zombies/blob/main/usefulnuke.gsc

              Source Code: https://github.com/techboy04/Useful-Nuke-T6Zombies/blob/main/usefulnuke_sourcecode.gsc

              x2belchlordundefined Offline
              x2belchlordundefined Offline
              x2belchlord
              wrote on last edited by
              #6

              techboy04gaming can you add this for T5?

              techboy04gamingundefined 1 Reply Last reply
              0
              • x2belchlordundefined x2belchlord

                techboy04gaming can you add this for T5?

                techboy04gamingundefined Offline
                techboy04gamingundefined Offline
                techboy04gaming
                wrote on last edited by
                #7

                @mr_foxinator I am very unfamiliar with Bo1 modding but I will consider it!

                1 Reply Last reply
                0
                • techboy04gamingundefined Offline
                  techboy04gamingundefined Offline
                  techboy04gaming
                  wrote on last edited by
                  #8

                  New Update

                  This mod has been updated with changes found in TechnoOps Collection

                  Changes include:

                  • Fixed a bug where not everyone got the points
                  1 Reply Last reply
                  0
                  • samsth957undefined Offline
                    samsth957undefined Offline
                    samsth957
                    wrote on last edited by
                    #9

                    Damn your Good at this.
                    It works as advertised everytime.

                    1 Reply Last reply
                    0
                    Reply
                    • Reply as topic
                    Log in to reply
                    • Oldest to Newest
                    • Newest to Oldest
                    • Most Votes


                    • Login

                    • Don't have an account? Register

                    • Login or register to search.
                    • First post
                      Last post
                    0
                    • Recent
                    • Tags
                    • Popular
                    • Users
                    • Groups
                    • Donate