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  3. Zombies Popup Hint Messages

Zombies Popup Hint Messages

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  • mikzyundefined Offline
    mikzyundefined Offline
    mikzy
    Banned
    wrote on last edited by
    #1

    no clue why this doesn't exist in zombies. the only missing function is displaypopupswaiter() from _popups.gsc. once readded and called on a player entity, you can do cool hint messages.

    note: hint messages always had support for zombies so this may just be leftover code from BO1 or unused code.

    source: https://gist.github.com/mjkzy/52ae19fb99dc13ab224dbfe9f38b573f

    f6b5bc8e-e9a8-4484-aa61-87775b2043f2-image.png

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    • AdrX003undefined Offline
      AdrX003undefined Offline
      AdrX003
      wrote on last edited by
      #2

      So this one doesnt even need to have its positions set because its already somewere in code and it uses info from this other place? cool.

      mikzyundefined 1 Reply Last reply
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      • AdrX003undefined AdrX003

        So this one doesnt even need to have its positions set because its already somewere in code and it uses info from this other place? cool.

        mikzyundefined Offline
        mikzyundefined Offline
        mikzy
        Banned
        wrote on last edited by
        #3

        AdrX003 that's correct. i assume it's just leftover from BO1 or earlier gsc scripts, or it had support for BO2 at one point but didn't make it to release.

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        • teh_banditundefined Offline
          teh_banditundefined Offline
          teh_bandit
          wrote on last edited by
          #4

          This is actually great, thank you for sharing.

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