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Micro stutters during gameplay

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  • UberWizardundefined Offline
    UberWizardundefined Offline
    UberWizard
    wrote on last edited by
    #1

    Hello there,

    I noticed that, despite having good fps, the client stutters pretty badly, even on low settings. It micro stutters during normal gameplay and also dips for half a second when I skip a killcam. I remember the same thing happening on the Steam version. Any ideas how to fix this?

    My specs:

    Ryzen 5 5600X 6-Core
    GeForce RTX 3060 Ti
    16 GB Ram

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    • Heist Flyundefined Offline
      Heist Flyundefined Offline
      Heist Fly
      wrote on last edited by
      #2

      I have the same problem. Try to open the console and type the command 'com_maxfps 144' or how many fps you need. I had a value of 80, then I changed it to 144 and the game began to run much smoother. Although on some maps the game still stutters, but not as much as it was before

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      • Kromisundefined Offline
        Kromisundefined Offline
        Kromis
        wrote on last edited by
        #3

        the problem is on the server side. We just have to wait for them to resolve

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        • ZOGoperator271undefined Offline
          ZOGoperator271undefined Offline
          ZOGoperator271
          wrote on last edited by
          #4

          Hopping in just to say the same thing. I know the game has just released, and the devs are probably aware, but...
          My game feels extremely stuttery and the connection feels super laggy, even with <20ms. It's interesting because everything runs fine with less than 12 players, but with any more players it feels terrible.
          Also, I don't feel like opening wireshark because of the anticheat, but it feels like the servers are running at an insanely low tickrate, similar to MW3 P2P (I'm guessing 10Hz up?). Not sure if there's a way to improve it, but devs should take a look at it imho. It's acceptable with low ping, but anything above 100ms and it starts getting really annoying, and I guess a considerable amount of players need to play with a high ping because geography.

          Off topic but also: fovmin isn't working 😞

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