[Release] [Zombies] Rooftop/Bridge - Custom survival maps
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@AD-BOY7 said in [Release] [Zombies] Rooftop/Bridge - Custom survival maps:
você já adicionou um jeito de fazer upgrade no tomarolk
not yet sorry.
you can share ideas what i could use so player can upgrade the tomahawk
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@dontknowletsplay , hum , essa teleporte seria uma boa ideia .
Você poderia teleportar o play pra onde agente queima o tomarolk.
O Teleporter poderia funciona assim, quando o player chegasse no round e 20 ele poderia se teleportar , por alguns segundos lá pra onde agente queima o tomarolk , igual na bus Ride que tem o teleport , o Teleporter podia se uns 50000mil pontos para vale a pena.
Se você tive o Discord me Manda ai que eu te passo o projeto que eu estou pensando pra isso da certo. -
@AD-BOY7 you can share ideas in #suggestions channel
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@dontknowletsplay já entrei lá. Passei a ideia lá meu nome e o mesmo lá e aqui
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@dontknowletsplay I can't seem to get MoTD to load normally when I try to play a regular custom game without the mod, I even uninstalled the whole thing and I'm still stuck spawning on the bridge when I just wanna play regular Mob. Is there a way to fix this, I even tried uninstalling and reinstalling everything
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DouglasDaGod remove the gsc file from
%localappdata%\Plutonium\storage\t6\scripts\zm
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Is it possible that with this mod you can't get the death machine through the mystery box? If it is the case, I would like to remove the effect and be able to get the death machine
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PtoZorro yes in line 1328 in the source it gets removed from the box you can remove that line and it should be in box again but its probably there because the death machine power up uses it
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PtoZorro If you do what chicken emoji said you should also remove these because deathmachine powerup will take away upgraded minigun if player has it.
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@dontknowletsplay thanks guys, can you please share me the compiled file with this edit? I don't know why I can't compile
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@dontknowletsplay thanks a lot man
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I really feel like I shouldn't have randomly enabled the brutus gamemode first try. Bad mistake, bad mistake...
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Should not be enable by default.
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@dontknowletsplay No I was joking, as I thought it would be a somewhat okay challenge I turned it on, and it was a bad idea I turned it on lol
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@dontknowletsplay Hey, insane map but I have found a few bugs.
1st: The headhsot challenge is bugged, u have to do exactly 50 HS, if you hit 51 the count will go to -1 and cant buy shield.
2nd: For some reason I can't get the blundergat, I had spent 100k points on the mistery box.
3rd: I think the skull challenge has 1 buged location or something like this, but maybe is my bad this one.
Thanks for the map mate! -
xImLechero Only real problem was the headshot challenge i fixed that. Blundergat is added to box after round 15 and all the skulls are fine just look around.
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@dontknowletsplay thanks, I played till 50 and got no blundergat, bad luck I suppose then
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@dontknowletsplay Hi. Im not really sure how else I can contact you but, the rooftop/bridge map you made, I noticed the lighting/flash effects from the map was turned off. Can you tell me how you did it? I have epilepsy and it is hard to play this map without being in pain
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Crimbee Each post i have left on forums has my discord server invite link.
I found this from Jezuzlizard's code back in the days.
#include maps\mp\_utility; init() { if( getdvar( "mapname" ) == "zm_prison") { level._callbacks[ "on_player_connect" ][ 16 ] = ::player_lightning_manager_override; } } player_lightning_manager_override() { self setclientfieldtoplayer( "toggle_lightning", 0 ); }
Maybe someone should share it in modding releases because epilepsy is big issue with this map.