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  3. [ZM] Assistance greatly appreciated for my running Custom Town Server

[ZM] Assistance greatly appreciated for my running Custom Town Server

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  • [NN]Coltundefined Offline
    [NN]Coltundefined Offline
    [NN]Colt
    wrote on last edited by [NN]Colt
    #1

    Hello,

    Firstly, hope everyone's doing great and staying safe.

    I'm brand new to the modding scene, and to be quite frank, extremely novice to coding/programming in general. I've tried to steer clear from making useless forum posts here before actually digging through github and the rest of this forum/internet thoroughly. However, after spending 3 days exhausting myself and going around in circles, I decided to ask here for assistance because I'm at the point where I'm stumped and unable to edit these features into the server.

    So here's a little context:

    I've been trying to get a T6 ZM Town server up, and have successfully been able to port forward on my PC and get a running server without any issues whatsoever. So the next step was to start digging around and adding mods. I've been able to add A LOT of really cool mods made by some amazing people, such as Cahz, JezuzLizard, 5and5, etc... i've found on the forums without any problems, such as, chatbank, zombie++, remix, and have even been able to modify the mods slightly to meet my needs as well.

    I desperately need assistance on adding the following:

    1. Adding custom perk machine.
    2. Adding no fall damage after "x" amount of kills have been obtained by a player.
    3. Removing self-explosive damage from grenades and other explosive weapons.
    4. Toggle feature to toggle on and off nightmode and fps boosts.
    5. Lastly, a command where players can type something like /help and have a list of commands that show such as the chatbank commands, ranking commands, toggle commands, etc...

    For the perk machines, I have also tried to look into my _clientsid.gsc and make some changes:
    alt text

    A friend of mine had pointed me towards this in _clientsid.gsc:
    alt text

    and said this may be a key component to look into when adding custom perk machines to Town.

    Again, I'm stumped and would truly appreciate anyones help towards the right direction.

    Thank you and sorry if this entire thread was a complete cluster of madness and confusion. Love you all.

    Note: Just wanted to add that thanks to Zombie++ I was able to enable custom perks on the server by default. However, just wanted the perk machines there instead so players would have to purchase the perk.

    Discord: hershey#0001 if you ever want to reach out!

    JezuzLizardundefined 1 Reply Last reply
    0
    • [NN]Coltundefined [NN]Colt

      Hello,

      Firstly, hope everyone's doing great and staying safe.

      I'm brand new to the modding scene, and to be quite frank, extremely novice to coding/programming in general. I've tried to steer clear from making useless forum posts here before actually digging through github and the rest of this forum/internet thoroughly. However, after spending 3 days exhausting myself and going around in circles, I decided to ask here for assistance because I'm at the point where I'm stumped and unable to edit these features into the server.

      So here's a little context:

      I've been trying to get a T6 ZM Town server up, and have successfully been able to port forward on my PC and get a running server without any issues whatsoever. So the next step was to start digging around and adding mods. I've been able to add A LOT of really cool mods made by some amazing people, such as Cahz, JezuzLizard, 5and5, etc... i've found on the forums without any problems, such as, chatbank, zombie++, remix, and have even been able to modify the mods slightly to meet my needs as well.

      I desperately need assistance on adding the following:

      1. Adding custom perk machine.
      2. Adding no fall damage after "x" amount of kills have been obtained by a player.
      3. Removing self-explosive damage from grenades and other explosive weapons.
      4. Toggle feature to toggle on and off nightmode and fps boosts.
      5. Lastly, a command where players can type something like /help and have a list of commands that show such as the chatbank commands, ranking commands, toggle commands, etc...

      For the perk machines, I have also tried to look into my _clientsid.gsc and make some changes:
      alt text

      A friend of mine had pointed me towards this in _clientsid.gsc:
      alt text

      and said this may be a key component to look into when adding custom perk machines to Town.

      Again, I'm stumped and would truly appreciate anyones help towards the right direction.

      Thank you and sorry if this entire thread was a complete cluster of madness and confusion. Love you all.

      Note: Just wanted to add that thanks to Zombie++ I was able to enable custom perks on the server by default. However, just wanted the perk machines there instead so players would have to purchase the perk.

      Discord: hershey#0001 if you ever want to reach out!

      JezuzLizardundefined Offline
      JezuzLizardundefined Offline
      JezuzLizard
      Plutonium Staff
      wrote on last edited by
      #2

      [NN]Colt "zm_town" isn't an actual map name. You would use the value "zm_transit" and check the dvar "ui_zm_mapstartlocation" having the value of "town".

      [NN]Coltundefined 1 Reply Last reply
      1
      • JezuzLizardundefined JezuzLizard

        [NN]Colt "zm_town" isn't an actual map name. You would use the value "zm_transit" and check the dvar "ui_zm_mapstartlocation" having the value of "town".

        [NN]Coltundefined Offline
        [NN]Coltundefined Offline
        [NN]Colt
        wrote on last edited by
        #3

        JezuzLizard Thank you so much, it worked! I'll figure out the angles and such, but the Mule Kick is finally showing now. You're the best.

        alt text
        Code:
        522320e6-55b9-4dab-9df0-24ac0ba5a4d0-image.png

        I would also appreciate if you could possibly guide me towards the right direction for adding no fall damage and no explosive damage. I think I've figured out the toggle features I mentioned!

        1 Reply Last reply
        0
        • TheRealSuzuki6undefined Offline
          TheRealSuzuki6undefined Offline
          TheRealSuzuki6
          wrote on last edited by
          #4

          JezuzLizard said in [ZM] Assistance greatly appreciated for my running Custom Town Server:

          ui_zm_mapstartlocation

          Hey man !

          Did you ever figure out on how to put PHD in ? I got the other perks to work but PHD just won't work for me .

          Would appreciate it if your willing to share if you ever got it to work !

          Thanks 🙂

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