[Mod Tools] Hitmarkers
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https://www.youtube.com/watch?v=eY00N5bhvtE
1.-Open your zombie_mapname.gsc and look for this line:
maps\_zombiemode::main();above it add this:
precacheShader( "damage_feedback" );2.-Open your _zombiemode_spawner.gsc and go to the function: zombie_death_event( zombie ) and look for this (this is then at the beginning):
if ( !IsDefined( zombie ) ) { return; }below add this:
if( IsDefined( zombie.attacker ) && IsPlayer( zombie.attacker ) ) { zombie.attacker thread maps\_damagefeedback::updateDamageFeedback( zombie ); }Look for the function: zombie_damage_ads() and look for this:
if( !IsDefined( player ) ) { return; }below add this:
if( IsDefined( player ) && IsPlayer( player ) ) { player thread maps\_damagefeedback::updateDamageFeedback( self ); }3.-Open your _zombiemode.gsc file and look for this function: onPlayerSpawned() under this:
self add_to_spectate_list();add this:
if( !IsDefined( self.hud_damagefeedback ) ) { self thread maps\_damagefeedback::init(); }4.-In your sound file add this:
MP_hit_alert,raw\sound\prj\bullet\headshot\mp_hit_indication_3c.wav,wpn_all_reload_plr,wpn_pm63,,reload,100,100,100,0,0,0,default,default,allon,rdefault,5,priority,5,reject,-88,84,0,70,70,0.25,1,2d,loaded,nonlooping,,1,0,88,,default,0,0,0,0,0.5,0.5,no,yes,none,1000,no,,both,no,no,,,75,yes,no,0,0,wma,yes,no,world,reload,no,raw\sound\wpn\smg\pm63\reload\fly_pm63_futz.xm4,0,raw\sound\wpn\smg\pm63\reload\fly_pm63_futz.mp3,0,raw\sound\prj\bullet\headshot\mp_hit_indication_3c.wav,0,wpn_rifle,all bullet_impact_headshot_helmet_nodie,raw\sound\prj\bullet\headshot\helmet_nd\helmet_nd_00.wav,wpn_all_reload_plr,wpn_pm63,,reload,100,100,100,0,0,0,default,default,allon,rdefault,5,priority,5,reject,-88,84,0,70,70,0.25,1,2d,loaded,nonlooping,,1,0,88,,default,0,0,0,0,0.5,0.5,no,yes,none,1000,no,,both,no,no,,,75,yes,no,0,0,wma,yes,no,world,reload,no,raw\sound\wpn\smg\pm63\reload\fly_pm63_futz.xm4,0,raw\sound\wpn\smg\pm63\reload\fly_pm63_futz.mp3,0,raw\sound\prj\bullet\headshot\helmet_nd\helmet_nd_00.wav,0,wpn_rifle,all bullet_impact_headshot_helmet_nodie,raw\sound\prj\bullet\headshot\helmet_nd\helmet_nd_01.wav,wpn_all_reload_plr,wpn_pm63,,reload,100,100,100,0,0,0,default,default,allon,rdefault,5,priority,5,reject,-88,84,0,70,70,0.25,1,2d,loaded,nonlooping,,1,0,88,,default,0,0,0,0,0.5,0.5,no,yes,none,1000,no,,both,no,no,,,75,yes,no,0,0,wma,yes,no,world,reload,no,raw\sound\wpn\smg\pm63\reload\fly_pm63_futz.xm4,0,raw\sound\wpn\smg\pm63\reload\fly_pm63_futz.mp3,0,raw\sound\prj\bullet\headshot\helmet_nd\helmet_nd_01.wav,0,wpn_rifle,all bullet_impact_headshot_helmet_nodie,raw\sound\prj\bullet\headshot\helmet_nd\helmet_nd_02.wav,wpn_all_reload_plr,wpn_pm63,,reload,100,100,100,0,0,0,default,default,allon,rdefault,5,priority,5,reject,-88,84,0,70,70,0.25,1,2d,loaded,nonlooping,,1,0,88,,default,0,0,0,0,0.5,0.5,no,yes,none,1000,no,,both,no,no,,,75,yes,no,0,0,wma,yes,no,world,reload,no,raw\sound\wpn\smg\pm63\reload\fly_pm63_futz.xm4,0,raw\sound\wpn\smg\pm63\reload\fly_pm63_futz.mp3,0,raw\sound\prj\bullet\headshot\helmet_nd\helmet_nd_02.wav,0,wpn_rifle,all -
shippuden1592 HI there thanks for this, I was wondering if you could possibly show me how to apply it to all single player maps?
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