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  3. Need help on a small issue with my mod

Need help on a small issue with my mod

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  • jaxhldnundefined Offline
    jaxhldnundefined Offline
    jaxhldn
    wrote on last edited by jaxhldn
    #1

    This is the first mod i've ever made and it basically just spawns you with a loadout in zombies but for some reason the guns arent in your hand when you spawn in. If you scroll your mouse wheel you get the guns and im not sure why. Can anyone help? here is the code

    #include maps\mp_utility;
    #include common_scripts\utility;
    #include maps\mp\gametypes_zm_hud_util;
    #include maps\mp\gametypes_zm_hud_message;

    init()
    {
    level.givecustomloadout = ::givecustomloadout;
    }
    givecustomloadout(alreadyspawned)
    {
    self giveweapon( "knife_zm" );
    if ( level.round_number >= 1)
    {
    self giveweapon( "tazer_knuckles_zm" );
    self giveWeapon( "hamr_upgraded_zm" );
    self giveWeapon( "raygun_mark2_upgraded_zm" );
    self maps/mp/zombies/_zm_perks::give_perk( "specialty_armorvest" );
    self maps/mp/zombies/_zm_perks::give_perk( "specialty_fastreload" );
    self maps/mp/zombies/_zm_perks::give_perk( "specialty_rof" );
    self maps/mp/zombies/_zm_perks::give_perk( "specialty_quickrevive" );
    self maps/mp/zombies/_zm_perks::give_perk( "specialty_longersprint" );
    }
    }

    Dss0undefined 1 Reply Last reply
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    • Dss0undefined Offline
      Dss0undefined Offline
      Dss0 Plutonium Staff
      replied to jaxhldn on last edited by
      #2

      jaxhldn post the code of your mod

      jaxhldnundefined 1 Reply Last reply
      0
      • jaxhldnundefined Offline
        jaxhldnundefined Offline
        jaxhldn
        replied to Dss0 on last edited by jaxhldn
        #3

        Dss0 idk how i forgot to do that lmaooo i added it to the original post

        Dss0undefined 1 Reply Last reply
        0
        • Dss0undefined Offline
          Dss0undefined Offline
          Dss0 Plutonium Staff
          replied to jaxhldn on last edited by
          #4

          jaxhldn you need to add

          self switchToWeapon( "hamr_upgraded_zm" );
          
          jaxhldnundefined 1 Reply Last reply
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          • jaxhldnundefined Offline
            jaxhldnundefined Offline
            jaxhldn
            replied to Dss0 on last edited by
            #5

            Dss0 thanks that worked

            1 Reply Last reply
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