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help me

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
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  • undefined Offline
    undefined Offline
    grumi
    wrote on Jul 24, 2021, 12:01 AM last edited by
    #1

    can i be banned from servers for using this mod?

    https://forum.plutonium.pw/topic/10473/release-zm-cold-war-zombies-mod/23?_=1627083286859

    Is there any way to put only the life bar?

    undefined 1 Reply Last reply Jul 24, 2021, 12:27 AM
    0
    • undefined Offline
      undefined Offline
      JezuzLizard Plutonium Staff
      replied to grumi on Jul 24, 2021, 12:27 AM last edited by
      #2

      grumi GSC mods only work in private matches where you are host or on dedicated servers which have the mod loaded themselves. You cannot be banned for having GSC loaded the proper way.

      If you only want the health bar you'll have to look at the mod yourself and find the health bar code and make your own mod that only has the health bar.

      undefined 1 Reply Last reply Aug 28, 2021, 1:08 AM
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      • undefined Offline
        undefined Offline
        ThugDuck12
        wrote on Jul 25, 2021, 5:09 AM last edited by ThugDuck12 Jul 25, 2021, 8:10 AM
        #3

        if u want i gave u the health bar, drop weapons, the max ammo form bo4, and a zombie counter, working fine

        #include maps/mp/_utility;
        #include maps/mp/zm_transit;
        #include maps/mp/zombies/_zm;
        #include common_scripts/utility;
        #include maps/mp/zombies/_zm_stats;
        #include maps/mp/zombies/_zm_perks;
        #include maps/mp/zombies/_zm_utility;
        #include maps/mp/gametypes_zm/_hud_util;
        #include maps/mp/gametypes_zm/_hud_message;
        
        
        init()
        {
        	precacheshader("damage_feedback");
        	precacheshader("menu_mp_fileshare_custom");
        	
        	setDvar("player_strafeSpeedScale", 1);
        	setDvar("player_sprintStrafeSpeedScale", 1);
        	setDvar("player_backSpeedScale", 1);
        	setDvar("jump_slowdownEnable", 0);
        	level.perk_purchase_limit = 9;
            for(;;)
            {
                level waittill("connected", player);
                player thread welcome();
            }
        	level thread onPlayerConnect();
        }
        
        onPlayerConnect()
        {
        	for(;;)
        	{
        		level waittill("connected", player);
        		player iprintln("^1Agora vai, ^6CONFIA!");
        		player thread zombies();
        		player thread visuals();
        		player thread onPlayerSpawned();
        		player thread drawZombiesCounter();
        	}
        }
        
        zombies()
        {
        	level endon("end_game");
        	self endon("disconnect");
        	for(;;)
        	{
        		level waittill("start_of_round");
        		if(level.zombie_health > 10000)
        		{
        			level.zombie_health = 10000;
        		}
        		wait 0.05;
        	}
        }
        
        visuals()
        {
        	self setClientDvar("r_fog", 0);
        	self setClientDvar("r_dof_enable", 0);
        	self setClientDvar("r_lodBiasRigid", -1000);
        	self setClientDvar("r_lodBiasSkinned", -1000);
        	self setClientDvar("r_lodScaleRigid", 1);
        	self setClientDvar("r_lodScaleSkinned", 1);
        	self useservervisionset(1);
        	self setvisionsetforplayer("remote_mortar_enhanced", 0);
        }
        
        onPlayerSpawned()
        {
        	level endon("end_game");
        	self endon("disconnect");
        	self waittill("spawned_player");
        	self setPerk("specialty_unlimitedsprint");	
        	self thread drop();
        	self thread health_bar_hud();
        	self thread BO4maxammo();
        }
        
        drop()
        {
        	level endon("end_game");
        	self endon("disconnect");
        	for (;;) 
        	{
        		if (self meleebuttonpressed()) 
        		{
        			duration = 0;
        			while (self meleebuttonpressed()) 
        			{
        				duration += 1;
        				if (duration == 30) 
        				{
        					weap = self getCurrentWeapon();
        					self dropItem(weap);
        					break;
        				}
        				wait 0.05;
        			}
        		}
        		wait 0.05;
        	}
        }
        
        health_bar_hud()
        {
        	level endon("end_game");
        	self endon("disconnect");
        	flag_wait("initial_blackscreen_passed");
        
        	health_bar = self createprimaryprogressbar();
        	if (level.script == "zm_buried")
        	{
        		health_bar setpoint(undefined, "BOTTOM", 0, -5);
        	}
        	else if (level.script == "zm_tomb")
        	{
        		health_bar setpoint(undefined, "BOTTOM", 0, -5);
        	}
        	else
        	{
        		health_bar setpoint(undefined, "BOTTOM", 0, -5);
        	}
        	health_bar.hidewheninmenu = 1;
        	health_bar.bar.hidewheninmenu = 1;
        	health_bar.barframe.hidewheninmenu = 1;
        
        	health_bar_text = self createprimaryprogressbartext();
        	if (level.script == "zm_buried")
        	{
        		health_bar_text setpoint(undefined, "BOTTOM", -75, -5);
        	}
        	else if (level.script == "zm_tomb")
        	{
        		health_bar_text setpoint(undefined, "BOTTOM", -75, -5);
        	}
        	else
        	{
        		health_bar_text setpoint(undefined, "BOTTOM", -75, -5);
        	}
        	health_bar_text.hidewheninmenu = 1;
        
        	while (1)
        	{
        		if (isDefined(self.e_afterlife_corpse))
        		{
        			if (health_bar.alpha != 0)
        			{
        				health_bar.alpha = 0;
        				health_bar.bar.alpha = 0;
        				health_bar.barframe.alpha = 0;
        				health_bar_text.alpha = 0;
        			}
        			
        			wait 0.05;
        			continue;
        		}
        
        		if (health_bar.alpha != 1)
        		{
        			health_bar.alpha = 1;
        			health_bar.bar.alpha = 1;
        			health_bar.barframe.alpha = 1;
        			health_bar_text.alpha = 1;
        		}
        
        		health_bar updatebar(self.health / self.maxhealth);
        		health_bar_text setvalue(self.health);
        
        		wait 0.05;
        	}
        }
        
        BO4maxammo()
        {
            self endon("disconnect");
            level endon("game_end");
            for(;;) 
            {
                self waittill("zmb_max_ammo");
                weaps = self getweaponslist(1);
                foreach (weap in weaps) 
                {
                    self setweaponammoclip(weap, weaponclipsize(weap));
                }
                wait 0.05;
            }
        }
        
        drawZombiesCounter()
        {
            self.zombiesCounter = maps/mp/gametypes_zm/_hud_util::createFontString("Objective" , 1.7 );
            self.zombiesCounter maps/mp/gametypes_zm/_hud_util::setPoint(undefined, "TOP", 0, 10);
            while( true )
            {
            	self.zombiesCounter setValue( ( maps/mp/zombies/_zm_utility::get_round_enemy_array().size + level.zombie_total ) );
                if( maps/mp/zombies/_zm_utility::get_round_enemy_array().size + level.zombie_total != 0 )
                	self.zombiesCounter.label = &"Zombies: ^1";
                else
                	self.zombiesCounter.label = &"Zombies: ^7";
                wait 0.05;
            }
        }
        
        welcome()
        {
            self endon("disconnect");
            self waittill("spawned_player");
            wait 7;
        	self iprintln("^2" +self.name + "^7 , Voce e foda!");
        }
        
        undefined AdrX003undefined Ekko420undefined Desempregradoundefined 4 Replies Last reply Jul 26, 2021, 3:05 AM
        0
        • undefined Offline
          undefined Offline
          grumi
          replied to ThugDuck12 on Jul 26, 2021, 3:05 AM last edited by
          #4

          ThugDuck12 ty! amazing

          undefined 1 Reply Last reply Jul 26, 2021, 4:20 AM
          1
          • undefined Offline
            undefined Offline
            ThugDuck12
            replied to grumi on Jul 26, 2021, 4:20 AM last edited by
            #5

            grumi the perk limit worked fine ?

            1 Reply Last reply
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            • AdrX003undefined Offline
              AdrX003undefined Offline
              AdrX003
              replied to ThugDuck12 on Jul 27, 2021, 4:47 PM last edited by
              #6

              ThugDuck12 huahahua estudando GSC tbm?
              bora conversar quando der, chama no discord AdrX003#2242

              1 Reply Last reply
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              • undefined Offline
                undefined Offline
                Murderxl22
                replied to JezuzLizard on Aug 28, 2021, 1:08 AM last edited by Murderxl22 Aug 28, 2021, 4:08 AM
                #7

                JezuzLizard Hey so if I wanted to make the health bar code what would I have to do? Can I just copy and paste it when I find it into my images folder? Sorry, I don't know anything really about coding.

                1 Reply Last reply
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                • Ekko420undefined Offline
                  Ekko420undefined Offline
                  Ekko420
                  replied to ThugDuck12 on Jul 29, 2022, 8:27 AM last edited by
                  #8
                  This post is deleted!
                  1 Reply Last reply
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                  • Desempregradoundefined Offline
                    Desempregradoundefined Offline
                    Desempregrado
                    replied to ThugDuck12 on Aug 3, 2022, 3:10 AM last edited by
                    #9

                    ThugDuck12 mano eu achor que voce fez muita coisas desnecesaria ai e tipo no contador de zm dava de fazer isso que vc fez sem precisa adiciona maps/etc.. AD BOY7#5844 chama eu no discord que te passo umas dicas

                    1 Reply Last reply
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