[Release] [ZM] Mob of the Dead Easter Egg Solo Mod
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How it works:
This mod works by spawning a bot near the last step of the EasterEgg if there isn't at least 2 players in the game.
Once you get on the plane while using afterlife, the bot will automatically teleport to it. Then, once you reach the bridge you gotta revive yourself and the bot so the "PVP" can start. However, since the bot does absolutely nothing other than stay still, the ending you get will be up to you (either by killing your self, or by killing the bot).
Showcase:
https://youtu.be/VNxXO2ASZ6cHow to install:
This script should be placed at%localappdata%\Plutonium\storage\t6\scripts\zm\zm_prison
If you do not have these folders, make them.
Download:
https://github.com/Wiiucoop/motd-solo-ee/releases/download/1.0/Motd-SOLO.gscSource:
https://github.com/Wiiucoop/motd-solo-eeDiscord: HD Erick Games#3960
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almost got a "Holy F...", but it will surely get one once you can make the bot be a Veteran MP Bot huahauhahu
(holy sheet dude thats awesome, exactly the thing i was seeing some guys speaking about in other post)
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Erickgames_HD so there actually is a working scr_zm_enable_bots function in zm...
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AdrX003 Thats a dvar Treyarch left in the game because of laziness. However, the bots have no AI script regardless. Either the MP bot scripts need to be ported to ZM, or a bot script for ZM needs to be written from scratch.
The main issue with BO2 bots is a lot of the behavior is hardcoded in the engine so it may be difficult to make them work properly without a server plugin to disable all the bot engine code.
I made an attempt early on to see what I could make them do, but that was before the reason for the bots being broken on dedis was discovered so stuff like lookat() didn't work at that time.
Its something I might return to in the future though.
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JezuzLizard from what i remember, the team that made BGamerT5 dealt with alot of bot coding (if im writing it correctly), for bo1
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Erickgames_HD Just tried it, the bot refuses to die at the end, stuck into afterlife. I assume it is due to the infinte afterlife part of the script, but idk.
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@shyperson0 Thanks for the feedback, I will be releasing a fix pretty soon.
The reason I added the infinite afterlife code in the first place, was to prevent the bot from entering last stand before you entered the plane. -
JezuzLizard may all force be with you on this one!
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This is extremely impressive! Great work
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@shyperson0 That issue should be resolved now, just download the new version from the same link.
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Erickgames_HD this is amazing you made a dream come true congratulations bro
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Erickgames_HD there are a couple of problems with the doors that open with aftherlife mode as the warden's office for some reason after activating them you have to buy them, mi game crashed but I think it was my hdd because is damaged, I hope you can fix it and again congratulations for the mod : D
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This mod does not work if there are 3 players in the game
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Agent935 if you mean it doesnt spawn the bot thats because there is at least 2 players in the game
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Agent935 The real question is why are you using a solo ee mod with 3 players?
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Erickgames_HD in what file do you put the script
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I have a question. regarding the MOTD Easter Egg. I have 5 friends who want to do this easter egg and is it possible to complete it with 5 people or 6?
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This post is deleted!
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when I try the script I get and unknown command response. Is this normal? Do I need to get to the end of the EE before running the script?
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The mod doesn't work since the last plutonium update :c