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  3. [Release] [Zombies] Share Mystery box & Perks in Mysterybox

[Release] [Zombies] Share Mystery box & Perks in Mysterybox

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • dontknowletsplundefined dontknowletspl

    @Sklaxtik did you manage to fix the crash issue?

    Xeratoneundefined Offline
    Xeratoneundefined Offline
    Xeratone
    wrote on last edited by
    #18

    @dontknowletsplay No

    dontknowletsplundefined 1 Reply Last reply
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    • Xeratoneundefined Xeratone

      @dontknowletsplay No

      dontknowletsplundefined Offline
      dontknowletsplundefined Offline
      dontknowletspl
      wrote on last edited by
      #19

      @Sklaxtik what is your installion folder? are you using other gsc scripts same time? when does the crash happen and does it give error message?

      Xeratoneundefined 1 Reply Last reply
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      • dontknowletsplundefined dontknowletspl

        @Sklaxtik what is your installion folder? are you using other gsc scripts same time? when does the crash happen and does it give error message?

        Xeratoneundefined Offline
        Xeratoneundefined Offline
        Xeratone
        wrote on last edited by
        #20

        @dontknowletsplay
        Folder:
        C:\Users\user\AppData\Local\Plutonium\storage\t6\scripts\zm

        I do currently use another GSC script but at the time I tried using this I wasn't.

        I load into nuketown and right before the screen lights up the game crashes, I will try to get the error message.

        dontknowletsplundefined 1 Reply Last reply
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        • Xeratoneundefined Xeratone

          @dontknowletsplay
          Folder:
          C:\Users\user\AppData\Local\Plutonium\storage\t6\scripts\zm

          I do currently use another GSC script but at the time I tried using this I wasn't.

          I load into nuketown and right before the screen lights up the game crashes, I will try to get the error message.

          dontknowletsplundefined Offline
          dontknowletsplundefined Offline
          dontknowletspl
          wrote on last edited by
          #21

          @Sklaxtik i fixed the nuketown crash issue when i updated the script

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          • dontknowletsplundefined dontknowletspl

            @Sklaxtik i fixed the nuketown crash issue when i updated the script

            Xeratoneundefined Offline
            Xeratoneundefined Offline
            Xeratone
            wrote on last edited by
            #22

            @dontknowletsplay Thank you!

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            • mikzyundefined Offline
              mikzyundefined Offline
              mikzy
              Banned
              wrote on last edited by
              #23

              https://github.com/whydoesanyonecare/shared_mysterybox/pull/1
              😄

              dontknowletsplundefined 1 Reply Last reply
              1
              • mikzyundefined mikzy

                https://github.com/whydoesanyonecare/shared_mysterybox/pull/1
                😄

                dontknowletsplundefined Offline
                dontknowletsplundefined Offline
                dontknowletspl
                wrote on last edited by
                #24

                mikey thank you i have to test it out and add it to my gsc projects, also thanks to chase for making it.

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                • qndaundefined Offline
                  qndaundefined Offline
                  qnda
                  wrote on last edited by
                  #25

                  hi guys, since i installed the mod after some time the mystery boxes start to bug and overlap the weapon skins, without understanding which weapon i am taking. happens to me on all maps. moreover, when the box goes with the teddy bear, it does not change position but respawns on the same position. are there any updates on this mod?

                  dontknowletsplundefined 1 Reply Last reply
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                  • qndaundefined qnda

                    hi guys, since i installed the mod after some time the mystery boxes start to bug and overlap the weapon skins, without understanding which weapon i am taking. happens to me on all maps. moreover, when the box goes with the teddy bear, it does not change position but respawns on the same position. are there any updates on this mod?

                    dontknowletsplundefined Offline
                    dontknowletsplundefined Offline
                    dontknowletspl
                    wrote on last edited by
                    #26

                    @DR-qnda ill have to look in to that. ill update the script if i manage to find and fix the error

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                    • dontknowletsplundefined dontknowletspl

                      @DR-qnda ill have to look in to that. ill update the script if i manage to find and fix the error

                      qndaundefined Offline
                      qndaundefined Offline
                      qnda
                      wrote on last edited by
                      #27

                      @dontknowletsplay
                      I did some experiments on this mod and discovered the probable cause of the weapon skin overlap bug and also a possible solution (although it may turn out unfair).

                      The cause is the return of the box to the first place it spawned at the start of the game. In other words, for example on Town, if the mystery box is spawned next to the Double Tap, when the teddy bear comes out and the box will respawn next to the Quick Revive, nothing happens, but when the teddy bear comes out again and it will come back again next to the Double Tap, it will start to bug.

                      A possible solution to this problem is to use a mod menu and to use the 'Unmovable Mystery Box' function, so that the crate never moves and triggers the bug.

                      Unfortunately I am not a programmer and I have no experience with the gsc language, but I hope I have been of help anyway.

                      dontknowletsplundefined 1 Reply Last reply
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                      • qndaundefined qnda

                        @dontknowletsplay
                        I did some experiments on this mod and discovered the probable cause of the weapon skin overlap bug and also a possible solution (although it may turn out unfair).

                        The cause is the return of the box to the first place it spawned at the start of the game. In other words, for example on Town, if the mystery box is spawned next to the Double Tap, when the teddy bear comes out and the box will respawn next to the Quick Revive, nothing happens, but when the teddy bear comes out again and it will come back again next to the Double Tap, it will start to bug.

                        A possible solution to this problem is to use a mod menu and to use the 'Unmovable Mystery Box' function, so that the crate never moves and triggers the bug.

                        Unfortunately I am not a programmer and I have no experience with the gsc language, but I hope I have been of help anyway.

                        dontknowletsplundefined Offline
                        dontknowletsplundefined Offline
                        dontknowletspl
                        wrote on last edited by
                        #28

                        @DR-qnda thank you that helps alot. i think it is fixable without making the box unmoveable.

                        1 Reply Last reply
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                        • qndaundefined Offline
                          qndaundefined Offline
                          qnda
                          wrote on last edited by
                          #29

                          Great, I hope you can fix this mod because my friends and I love it. If you need anything, let me know, I will try my best.

                          dontknowletsplundefined 1 Reply Last reply
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                          • qndaundefined qnda

                            Great, I hope you can fix this mod because my friends and I love it. If you need anything, let me know, I will try my best.

                            dontknowletsplundefined Offline
                            dontknowletsplundefined Offline
                            dontknowletspl
                            wrote on last edited by
                            #30

                            @DR-qnda fixed and updated compiled file link. test it out and report if it has more issues.

                            later on going to update the github page and add the auto compiler.

                            qndaundefined 1 Reply Last reply
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                            • dontknowletsplundefined dontknowletspl

                              @DR-qnda fixed and updated compiled file link. test it out and report if it has more issues.

                              later on going to update the github page and add the auto compiler.

                              qndaundefined Offline
                              qndaundefined Offline
                              qnda
                              wrote on last edited by
                              #31

                              @dontknowletsplay It's amazing how quickly you solved this bug. You are really a great developer. Tomorrow as soon as I can, I will test it and report any problems.

                              dontknowletsplundefined 1 Reply Last reply
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                              • qndaundefined qnda

                                @dontknowletsplay It's amazing how quickly you solved this bug. You are really a great developer. Tomorrow as soon as I can, I will test it and report any problems.

                                dontknowletsplundefined Offline
                                dontknowletsplundefined Offline
                                dontknowletspl
                                wrote on last edited by dontknowletspl
                                #32

                                @DR-qnda if you have time please test the second version aswell which is not using replacefunc.
                                its not compiled tho but if needed i can add compiled file link.

                                thank you.

                                qndaundefined 1 Reply Last reply
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                                • Sorexundefined Sorex

                                  @dontknowletsplay
                                  0f3211c3-c324-4f32-9605-45637e025b3f-image.png
                                  This happen on burried, im not able to get this issue again. But i removed the script and the problem has been solved.

                                  soapmanWindows8undefined Offline
                                  soapmanWindows8undefined Offline
                                  soapmanWindows8
                                  wrote on last edited by
                                  #33

                                  Sorex Ohya cunt uv got every gun in the game son

                                  Sorexundefined 1 Reply Last reply
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                                  • dontknowletsplundefined dontknowletspl

                                    @DR-qnda if you have time please test the second version aswell which is not using replacefunc.
                                    its not compiled tho but if needed i can add compiled file link.

                                    thank you.

                                    qndaundefined Offline
                                    qndaundefined Offline
                                    qnda
                                    wrote on last edited by
                                    #34

                                    @dontknowletsplay I have tested the updated version and everything looks perfect. I played a game on Town, without the 'Unmovable Magic Box', spending 200k points and everything went great. No problems with graphics or features, the mod works great. I used the Plutonium_T6_shared_magicbox.gsc file.
                                    I will continue to test on other maps and with more players and will let you know if I run into any problems.
                                    thanks again for making this mod better and better.

                                    dontknowletsplundefined 1 Reply Last reply
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                                    • soapmanWindows8undefined soapmanWindows8

                                      Sorex Ohya cunt uv got every gun in the game son

                                      Sorexundefined Offline
                                      Sorexundefined Offline
                                      Sorex
                                      Contributor
                                      wrote on last edited by
                                      #35

                                      soapmanWindows8 What?

                                      dontknowletsplundefined 1 Reply Last reply
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                                      • qndaundefined qnda

                                        @dontknowletsplay I have tested the updated version and everything looks perfect. I played a game on Town, without the 'Unmovable Magic Box', spending 200k points and everything went great. No problems with graphics or features, the mod works great. I used the Plutonium_T6_shared_magicbox.gsc file.
                                        I will continue to test on other maps and with more players and will let you know if I run into any problems.
                                        thanks again for making this mod better and better.

                                        dontknowletsplundefined Offline
                                        dontknowletsplundefined Offline
                                        dontknowletspl
                                        wrote on last edited by
                                        #36

                                        @DR-qnda good to hear it works if you could also try this second version which doesnt use replacefunc to work. i like to know if there is any issues with it because this script should work outside of plutonium aswell.

                                        https://github.com/whydoesanyonecare/shared_mysterybox/blob/main/T6_zombies_shared_magicbox.gsc

                                        the installion link has compiler if you dont have one yet or i can add compiled file aswell if needed.

                                        qndaundefined 1 Reply Last reply
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                                        • Sorexundefined Sorex

                                          soapmanWindows8 What?

                                          dontknowletsplundefined Offline
                                          dontknowletsplundefined Offline
                                          dontknowletspl
                                          wrote on last edited by
                                          #37

                                          Sorex haha some random kid pissed..

                                          soapmanWindows8undefined 1 Reply Last reply
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