[ZM] Pull Coordinates of a Specific Location
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I'm adding extra wall buys on my server and need the exact coordinates of spots on the wall. Is there a GSC script that allows that? (Example: Knife wall and it says coordinates and angles in console). [Specific map is Town]
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xzz01 not sure if you can print walls origin but you can use something like this
print_origin() { for(;;) { if(self MeleeButtonPressed()) { iPrintLn(self.origin + (0,0,55) + vector_scal(AnglesToForward( self getplayerangles()), 10)); wait 1; } wait 0.05; } } vector_scal( vec, scale ) { vec = ( vec[ 0] * scale, vec[ 1] * scale, vec[ 2] * scale ); return vec; }