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Linux wine crashing after working for a couple days

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  • Brinklingundefined Offline
    Brinklingundefined Offline
    Brinkling
    wrote on last edited by Brinkling
    #1

    Hello,

    I had just successfully gotten my Linux machine (Mint 20.2 Uma) to run T6 zombies on Wednesday using pants and Nawa's respective guides. I play a few games on Thursday and early Friday with no issues. After about the time out the update release, I have not gotten the game to launch. Either the Plutonium Client crashes, or the game crashes after I selected it in the client. I have a trace log generated from wine, but I cannot upload text files in this post.

    I've tried:

    • Upgrading all of my packages with apt
    • Reinstalling the torrent
    • Recreating the Wine bottle
    • Restarting the Computer (duh)

    I was wonder if anyone else was having any issues on Linux? My best guess is there is an issue with the updater.

    Thanks.

    Edit 1: Hightlights of the logs I get:

    warn: Skipping CPU adapter: llvmpipe (LLVM 13.0.1, 256 bits)
    warn: D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_LASTPIXEL

    Unhandled Exception: System.Runtime.InteropServices.COMException: Exception from
    HRESULT: 0x88980406
    at System.Windows.Media.Composition.DUCE.Channel.SyncFlush()
    at System.Windows.Interop.HwndTarget.UpdateWindowSettings(Boolean enableRende
    rTarget, Nullable`1 channelSet)
    at System.Windows.Interop.HwndTarget.UpdateWindowPos(IntPtr lParam)
    at System.Windows.Interop.HwndTarget.HandleMessage(WindowMessage msg, IntPtr
    wparam, IntPtr lparam)
    at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr hwnd, Int
    32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
    at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr
    lParam, Boolean& handled)
    at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
    at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callba
    ck, Object args, Int32 numArgs)
    at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Dele
    gate callback, Object args, Int32 numArgs, Delegate catchHandler)
    at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority pr
    iority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
    at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wPara
    m, IntPtr lParam)
    at MS.Win32.UnsafeNativeMethods.CallWindowProc(IntPtr wndProc, IntPtr hWnd, I
    nt32 msg, IntPtr wParam, IntPtr lParam)
    at MS.Win32.HwndSubclass.DefWndProcWrapper(IntPtr hwnd, Int32 msg, IntPtr wPa
    ram, IntPtr lParam)
    at MS.Win32.UnsafeNativeMethods.CallWindowProc(IntPtr wndProc, IntPtr hWnd, I
    nt32 msg, IntPtr wParam, IntPtr lParam)
    at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wPara
    m, IntPtr lParam)
    at MS.Win32.UnsafeNativeMethods.IntGetMessageW(MSG& msg, HandleRef hWnd, Int3
    2 uMsgFilterMin, Int32 uMsgFilterMax)
    at MS.Win32.UnsafeNativeMethods.GetMessageW(MSG& msg, HandleRef hWnd, Int32 u
    MsgFilterMin, Int32 uMsgFilterMax)
    at System.Windows.Threading.Dispatcher.GetMessage(MSG& msg, IntPtr hwnd, Int3
    2 minMessage, Int32 maxMessage)
    at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
    at System.Windows.Application.RunDispatcher(Object ignore)
    at System.Windows.Application.RunInternal(Window window)
    at Plutonium.Updater.App.App.Main()

    BackTrace Exception:
    Unhandled exception: 0xe0434352 in 64-bit code (0x000000007b01192e).

    =>0 0x000000007b01192e RaiseException+0x46(code=<internal error>, flags=<internal error>, count=<is not available>, args=<internal error>) [Z:\usr\src\packages\BUILD\dlls\kernelbase\debug.c:319] in kernelbase (0x000000000011cb70)

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