how to change juggernog max health ?
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hello guys,
how can i change the max health of players when they have jugger-nog perk?
can someone give me the gsc file please? -
//jugg health bonus level.juggHealthBonus = getDvarIntDefault( "juggHealthBonus", 160 ); level.zombie_vars[ "zombie_perk_juggernaut_health" ] = level.juggHealthBonus; //perma jugg health bonus level.permaJuggHealthBonus = getDvarIntDefault( "permaJuggHealthBonus", 190 ); level.zombie_vars[ "zombie_perk_juggernaut_health_upgrade" ] = level.permaJuggHealthBonus;
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Kalitos can you please explain more?
what is different between jugg health bonus and perma jugg health bonus?
the value 160 and 190 will be replace instead of default 250?
and can you please make it a open source gsc file for me?
thanks -
MH11 You must set the health you want the player to have when they get the perk.
I don't know the difference between the two. To not make a problem, set the same health to both dVars#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\gametypes_zm\_hud_util; #include maps\mp\gametypes_zm\_hud_message; init() { //jugg health bonus level.juggHealthBonus = getDvarIntDefault( "juggHealthBonus", 160 ); level.zombie_vars[ "zombie_perk_juggernaut_health" ] = level.juggHealthBonus; //perma jugg health bonus level.permaJuggHealthBonus = getDvarIntDefault( "permaJuggHealthBonus", 190 ); level.zombie_vars[ "zombie_perk_juggernaut_health_upgrade" ] = level.permaJuggHealthBonus; }
Compile the file. Name it whatever you want and put it in the scripts/zm folder
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Persistent Jugger-Nog
Persistent Jugger-Nog is another Persistent Upgrade found in Tranzit mode. This upgrade will allow players to sustain three hits instead of two.To obtain this upgrade, players must play Solo and first purchase Quick Revive. After doing so, the player must down himself. As he is revived, a green mist will appear, and the Persistent Upgrade will be obtained. Some players have reported it takes them two downs and two revives to accomplish this.